Difference between revisions of "UU Game Terminology - Replace"
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*A card that is replaced did NOT [[UU Game Terminology - Leave|Leave]] the Stable. ''It became the new replacement.'' | *A card that is replaced did NOT [[UU Game Terminology - Leave|Leave]] the Stable. ''It became the new replacement.'' | ||
*The replacement card did NOT [[UU Game Terminology - Enter|Enter]] the [[UU Game Terminology - Stable|Stable]].''It is there instead of the replaced card''. | *The replacement card did NOT [[UU Game Terminology - Enter|Enter]] the [[UU Game Terminology - Stable|Stable]].''It is there instead of the replaced card''. | ||
− | *A card that is replaced was NOT [[Sacrifice|sacrificed]] or [[Destroy|destroyed]]. | + | *A card that is replaced was NOT [[UU Game Terminology - Sacrifice|sacrificed]] or [[UU Game Terminology - Destroy|destroyed]]. |
*The replacement card was not played or brought into the [[UU Game Terminology - Stable|Stable]]. | *The replacement card was not played or brought into the [[UU Game Terminology - Stable|Stable]]. | ||
− | == | + | =='''Gameplay Terminology'''== |
− | + | {{Gameplay Terminology}} | |
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Latest revision as of 14:03, 16 March 2020
Effect states to replace a card with another, the replaced card goes to the Discard Pile.
- A card that is replaced did NOT Leave the Stable. It became the new replacement.
- The replacement card did NOT Enter the Stable.It is there instead of the replaced card.
- A card that is replaced was NOT sacrificed or destroyed.
- The replacement card was not played or brought into the Stable.
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously