Difference between revisions of "UU Game Terminology - Nursery"
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== Unstable Unicorns == | == Unstable Unicorns == | ||
− | The area in which Baby Unicorn cards that are not in any | + | The area in which Baby Unicorn cards that are not in any player’s Stable are kept. |
== Llamas Unleashed == | == Llamas Unleashed == | ||
− | The area in which Baby Animal cards that are not in any | + | The area in which Baby Animal cards that are not in any player’s Field are kept. |
− | == Gameplay Terminology == | + | == Gameplay Terminology. == |
<p> | <p> | ||
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | <div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | ||
− | *[[Neigh, Neigh'd, Neighable, Neighing | + | *[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]] |
---- | ---- | ||
*[[Player]] | *[[Player]] | ||
Line 18: | Line 18: | ||
---- | ---- | ||
*[[Phase|Phase(s)]] | *[[Phase|Phase(s)]] | ||
− | **[[Beginning of Turn|Phase 1:Beginning of Turn (''BOT'')]] | + | **[[Beginning of Turn Phase|Phase 1:Beginning of Turn (''BOT'')]] |
**[[Draw phase|Phase 2:Draw]] | **[[Draw phase|Phase 2:Draw]] | ||
**[[Action Phase|Phase 3:Action]] | **[[Action Phase|Phase 3:Action]] | ||
− | **[[End of Turn|Phase 4:End of Turn (''EOT'')]] | + | **[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]] |
− | *[[Target|Target (card or player | + | *[[Target|Target]] ([[Cards|card]] or [[Player|player]]) |
*[[Immunity]] | *[[Immunity]] | ||
---- | ---- | ||
*[[Cards]] | *[[Cards]] | ||
− | ** | + | **Card type:[[Downgrade]] |
− | ** | + | **Card type:[[Instant]] |
− | ** | + | **Card type:[[Magic]] |
− | ** | + | **Card type:[[Upgrade]] |
− | ** | + | **Card type:[[Unicorn]] |
− | **[[Baby Unicorn| | + | **Unicorn card type:[[Baby Unicorn|Baby]] |
− | **[[Basic Unicorn| | + | **Unicorn card type:[[Basic Unicorn|Basic]] |
− | **[[Magical Unicorn| | + | **Unicorn card type:[[Magical Unicorn|Magical]] |
− | **[[Ultimate Unicorn| | + | **Unicorn card type:[[Ultimate Unicorn|Ultimate]] |
---- | ---- | ||
− | *[[ | + | *Game: [[Deck]] |
− | *[[ | + | *Game: [[Discard Pile]] |
− | *[[ | + | *Game: [[Nursery]] |
---- | ---- | ||
− | *[[ | + | *[[Choose|Choose]] (a card) |
− | + | *[[UU Game Terminology - Destroy|Destroy]] (a card) | |
− | *[[Destroy|Destroy (a card) | + | *[[Discard]] (a card) |
− | *[[Discard | + | *[[Draw]] (a card) |
− | *[[Draw | + | *[[Play]] (a card) |
− | *[[Play | + | *[[Pull]] (a card) |
− | *[[Pull | + | *[[Replace]] (a card) |
− | *[[Replace | + | *[[Return]] (a card) |
− | *[[Sacrifice| | + | *[[UU Game Terminology - Sacrifice|Sacrificed]] (a card) |
− | *[[Steal | + | *[[Steal]] (a card) |
---- | ---- | ||
*[[UU Game Terminology - Effects|effect]] | *[[UU Game Terminology - Effects|effect]] | ||
− | **[[Directly | + | **Effect: [[Directly]] (into stable) |
− | **[[Enter| | + | **Effect: [[UU Game Terminology - Enter|Enter]] (a stable) |
− | **[[Leave| | + | **Effect: [[UU Game Terminology - Leave|Leave]] (a stable) |
− | **[[Continuous| | + | **Effect: [[UU Game Terminology - Continuous|Continuous]] |
− | **[[ | + | **Effect: [[Mandatory]] |
− | **[[Optional| | + | **Effect: [[UU Game Terminology - Optional|Optional]] |
− | **[[Triggered| | + | **Effect: [[UU Game Terminology - Triggered|Triggered]] |
− | **[[ | + | **Effect: [[Unless otherwise stated]] |
− | **[[ | + | **Effect: [[Search]] |
− | **[[ | + | **Effect: [[Shuffle]] |
---- | ---- | ||
*[[Impossible|Impossible Actions]] | *[[Impossible|Impossible Actions]] | ||
*[[Instant|Instant Pile]] | *[[Instant|Instant Pile]] | ||
+ | ---- | ||
+ | *Defined as:[[Seven Sacker]] | ||
+ | *Defined as:[[Masquerade]] | ||
+ | *Defined as:[[Flyers]] | ||
+ | *Defined as:[[Simultaneously]] | ||
+ | *Defined as:[[UU Game Terminology - Requirement|Requirement]] | ||
</div> | </div> | ||
− |
Revision as of 07:35, 17 May 2019
Unstable Unicorns
The area in which Baby Unicorn cards that are not in any player’s Stable are kept.
Llamas Unleashed
The area in which Baby Animal cards that are not in any player’s Field are kept.
Gameplay Terminology.
- Game: Deck
- Game: Discard Pile
- Game: Nursery
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Replace (a card)
- Return (a card)
- Sacrificed (a card)
- Steal (a card)
- effect
- Effect: Directly (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Continuous
- Effect: Mandatory
- Effect: Optional
- Effect: Triggered
- Effect: Unless otherwise stated
- Effect: Search
- Effect: Shuffle
- Defined as:Seven Sacker
- Defined as:Masquerade
- Defined as:Flyers
- Defined as:Simultaneously
- Defined as:Requirement