Difference between revisions of "UU Game Terminology - Cards"
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** [[UU - Ultimate Unicorn Card|Ultimate Unicorn Cards]] are Unicorns that have effects. Some have triggered effects, while others have continuous effects. | ** [[UU - Ultimate Unicorn Card|Ultimate Unicorn Cards]] are Unicorns that have effects. Some have triggered effects, while others have continuous effects. | ||
− | + | *A player's stable can contain any number of cards in it, including cards with the same name. | |
− | *Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct [[effects]] target a card individually or as part of a group. Indirect [[effects]] require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects. | + | *Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct [[UU Game Terminology - Effects|effects]] target a card individually or as part of a group. Indirect [[UU Game Terminology - Effects|effects]] require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects. |
* "Play" specifically refers to playing a card from your hand during your Action phase or playing an Instant card at any time. | * "Play" specifically refers to playing a card from your hand during your Action phase or playing an Instant card at any time. | ||
− | * If you [[Bring]] a card directly into your [[UU Game Terminology - Stable|Stable]]," you do not "[[play]]" that card. This means that any card that is brought directly into your Stable cannot be Neigh’d. | + | * If you [[UU Game Terminology - Bring|Bring]] a card directly into your [[UU Game Terminology - Stable|Stable]]," you do not "[[UU Game Terminology - Play|play]]" that card. This means that any card that is brought directly into your Stable cannot be Neigh’d. |
* Some card effects allow you to search the deck or the discard pile for a card. Once you have retrieved that card, you must reveal the card you chose to each other player before adding it to your hand. | * Some card effects allow you to search the deck or the discard pile for a card. Once you have retrieved that card, you must reveal the card you chose to each other player before adding it to your hand. |
Latest revision as of 10:43, 4 December 2020
Cards
There are 5 types of cards in the game.
- Instant cards can be played any time any other player plays a card (unless otherwise stated). If an Instant card is played in response to a card you played, you may respond with an Instant card of your own (even though you already played a card this turn). Any number of Instant cards can be chained during a single turn.
- Upgrade cards grant positive effects. You can play an Upgrade card in any player’s Stable. An Upgrade card in your Stable affects only your Stable (unless otherwise stated).
- Downgrade cards impose negative effects. You can play a Downgrade card in any player’s Stable. A Downgrade card in your Stable affects only your Stable (unless otherwise stated).
- Magic cards have one-time effects. When you play a Magic card, it immediately takes effect and is then discarded.
- Unicorn Cards You can play a Unicorn card in any player’s Stable. There are 4 sub-types of Unicorn cards:
- Baby Unicorn Cards are Unicorns that only enter a Stable from the Nursery. They are never added to the deck, a player’s hand, or the discard pile.
- Basic Unicorn Cards are Unicorns. They don’t have any effects, but they might have a special place in your heart.
- Magical Unicorn Cards are Unicorns that have effects. Some have triggered effects, while others have continuous effects.
- Ultimate Unicorn Cards are Unicorns that have effects. Some have triggered effects, while others have continuous effects.
- A player's stable can contain any number of cards in it, including cards with the same name.
- Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects.
- "Play" specifically refers to playing a card from your hand during your Action phase or playing an Instant card at any time.
- If you Bring a card directly into your Stable," you do not "play" that card. This means that any card that is brought directly into your Stable cannot be Neigh’d.
- Some card effects allow you to search the deck or the discard pile for a card. Once you have retrieved that card, you must reveal the card you chose to each other player before adding it to your hand.
- All cards are by definition a singular "Card". Effects are NOT cards.
- Cards designated as Baby Unicorn Card, Basic Unicorn Card, Magical Unicorn Card and Ultimate Unicorn Card All count as a Unicorn when in a Stable unless otherwise stated.
- When a card is resolved (not neigh'd) The player may choose any Stable to place a Unicorn, Upgrade or Downgrade CARD.
- An Instant card is played targeting another card, they do not target players.
- When a Magic card resolves (not neigh'd) The player resolves all effects listed in order on the CARD.
Physical Appearance
- January 2018 Unstable Unicorns is published by Breaking Games™ an AD MAGIC™ company. This change in publisher has given the card back a lighter appearance and a larger black border than the previous releases.
- January 2019 Unstable Unicorns is published by GPI™ (Grand Prix International, Inc.). This change in publisher has not changed the look of cards from the previous version.
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously