Difference between revisions of "Gameplay Terminology - Cards"
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* If I play a Unicorn card on my turn, can I also play another card? ''Regardless of card type, you can only play one card during your Action phase, so choose wisely! Some card effects do, however, allow you to bring cards directly into your Stable. You can use as many of these effects during a single turn as your cards allow.'' | * If I play a Unicorn card on my turn, can I also play another card? ''Regardless of card type, you can only play one card during your Action phase, so choose wisely! Some card effects do, however, allow you to bring cards directly into your Stable. You can use as many of these effects during a single turn as your cards allow.'' | ||
− | * All [[Unicorn|Unicorn cards]] in a [[Player|Player's]] [[UU Game Terminology - Stable|Stable]] count as ONE Unicorn for a game win condition (Unless otherwise stated). | + | * All [[UU - Unicorn Card|Unicorn cards]] in a [[UU Game Terminology - Player|Player's]] [[UU Game Terminology - Stable|Stable]] count as ONE Unicorn for a game win condition (Unless otherwise stated). |
* If instructed to choose a card type; "Unicorn" is an invalid choice, one of the four sub types must be chosen. (2019) | * If instructed to choose a card type; "Unicorn" is an invalid choice, one of the four sub types must be chosen. (2019) | ||
− | * A unicorn card that has successfully being played ( | + | * A unicorn card that has successfully being played (unneighed) is now a card in that stable and must therefore be sacrificed to an effect that triggers requiring a sacrifice if nothing else can met that requirement. (2018) |
* A unicorn card that leaves play to a player's hand or the discard pile is not bound to any previous effect(s). Eg steal.(2018) | * A unicorn card that leaves play to a player's hand or the discard pile is not bound to any previous effect(s). Eg steal.(2018) | ||
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=='''Gameplay Terminology'''== | =='''Gameplay Terminology'''== | ||
{{Gameplay Terminology}} | {{Gameplay Terminology}} |
Latest revision as of 10:36, 17 March 2020
There are 4 sub-types of Unicorn cards:
- Baby Unicorn cards are Unicorns that only enter a Stable from the Nursery. They are never added to the deck, a player’s hand, or the discard pile.
- Basic Unicorn cards are Unicorns. They don’t have any effects, but they might have a special place in your heart.
- Magical Unicorn cards are Unicorns that have effects. Some have triggered effects, while others have continuous effects.
- Ultimate Unicorn cards are Unicorns that have effects. Some have triggered effects, while others have continuous effects.
- Any Magical Unicorn that has effects triggered when it enters a Stable will have those effects triggered every time it enters any player's Stable. If it is temporarily moved to another Stable, when the Magical Unicorn moves back into the original player's Stable, those effects are triggered again for that player.
- The Unicorn card I just played has an effect that happens if it was in my Stable at the beginning of my turn. Can I use that effect now? Any card that has an effect that begins with the words "If this card is in your Stable at the beginning of your turn..." will have that effect trigger only when the card was physically a part of your Stable when your turn began. Since you brought it into your Stable in the middle of a turn, this means that you'll need to wait until your next turn to use this effect!
- If I play a Unicorn card on my turn, can I also play another card? Regardless of card type, you can only play one card during your Action phase, so choose wisely! Some card effects do, however, allow you to bring cards directly into your Stable. You can use as many of these effects during a single turn as your cards allow.
- All Unicorn cards in a Player's Stable count as ONE Unicorn for a game win condition (Unless otherwise stated).
- If instructed to choose a card type; "Unicorn" is an invalid choice, one of the four sub types must be chosen. (2019)
- A unicorn card that has successfully being played (unneighed) is now a card in that stable and must therefore be sacrificed to an effect that triggers requiring a sacrifice if nothing else can met that requirement. (2018)
- A unicorn card that leaves play to a player's hand or the discard pile is not bound to any previous effect(s). Eg steal.(2018)
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously