Difference between revisions of "CS Game Terminology - Resources"
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|Cursed Crystals look a lot like Gems, but they are actually dangerous Resources that are difficult to harness. For each Cursed Crystal in your Resource Pool at the end of your turn, take 1 DMG. You can use a Protect Action to remove 1 Cursed Crystal from your Resource Pool without taking DMG. '''''Note: you cannot Reroll Cursed Crystals. ''''' | |Cursed Crystals look a lot like Gems, but they are actually dangerous Resources that are difficult to harness. For each Cursed Crystal in your Resource Pool at the end of your turn, take 1 DMG. You can use a Protect Action to remove 1 Cursed Crystal from your Resource Pool without taking DMG. '''''Note: you cannot Reroll Cursed Crystals. ''''' | ||
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If you start your turn on a Hex tile that grants you a Resource at the start of your turn, you may add the corresponding Resource token to your Resource Pool (see Hex tile Reference Sheet for more details). Gem tokens and Orb tokens are double-sided. Be sure to check the color of the Resource token when you add it to your Resource Pool. | If you start your turn on a Hex tile that grants you a Resource at the start of your turn, you may add the corresponding Resource token to your Resource Pool (see Hex tile Reference Sheet for more details). Gem tokens and Orb tokens are double-sided. Be sure to check the color of the Resource token when you add it to your Resource Pool. | ||
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Revision as of 06:15, 7 February 2023
Throughout the game, you will use Resources to Collect and Cast Spells. The good news is Resources are plentiful, and with some searching (and a little luck), you can find everything you need. At the start of your turn, take the 5 Resource dice and roll them to determine the Resources in your Resource Pool.
The faces of each die display the 4 different Resources in the game:
Standard Gems and Orbs come in 2 colors: Red and Blue. You’ll find 2 Resource dice that allow you to roll Red Gems and Orbs and 2 Resource dice that allow you to roll Blue Gems and Orbs. Your last Resource die is a special die that allows you to roll Purple Gems and Orbs. If you roll a Purple Gem or Orb, you may use that Resource as Red OR Blue.
Red Gem |
Blue Gem |
Purple Gem |
Shadow Fragment |
Red Orb |
Blue Orb |
Purple Orb |
Cursed Crystal |
Note: If a spell card's Collection Cost shows a gray Gem or Orb, you may spend any color of the corresponding Resource to meet that Resource requirement. |
If you start your turn on a Hex tile that grants you a Resource at the start of your turn, you may add the corresponding Resource token to your Resource Pool (see Hex tile Reference Sheet for more details). Gem tokens and Orb tokens are double-sided. Be sure to check the color of the Resource token when you add it to your Resource Pool.
When you spend a Resource, remove that Resource from your Resource Pool. You will need specific combinations of Resources during your turn to Collect and Cast Spells, so manage your Resources wisely!
Gameplay Terminology
- Cards
- Card type: Attack Spell
- Card type: Companion
- Card type: Conversion Spell
- Card type: Counterspell
- Card type: Resource
- Game
- Game: Deck
- Game: Discard Pile
- Game: Meeple
- Game: Player Board
- Game: Resources
- Game: Shadow Form
- Game: Spell Book