Difference between revisions of "UU Game Terminology - Seven Sacker"
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'''RESULT''': ''[[Seven Sacker]] can NOT be played if [[Magical Kittencorn]] is in your [[UU Game Terminology - Stable|Stable]], [[Seven Sacker|seven sackers]] are [[Magic|magic cards]] and the [[Magical Kittencorn]] is [[Immunity|Immune]] to [[Magic|magic cards]] and would remain in [[UU Game Terminology - Stable|Stable]].'' | '''RESULT''': ''[[Seven Sacker]] can NOT be played if [[Magical Kittencorn]] is in your [[UU Game Terminology - Stable|Stable]], [[Seven Sacker|seven sackers]] are [[Magic|magic cards]] and the [[Magical Kittencorn]] is [[Immunity|Immune]] to [[Magic|magic cards]] and would remain in [[UU Game Terminology - Stable|Stable]].'' | ||
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Revision as of 11:53, 16 March 2020
There are 7 cards defined as "Seven Sacker" cards, All cards contain the effect text;
"SACRIFICE all of your Unicorn cards, then DESTROY a Unicorn card in each other player's Stable.'"
All seven cards were first released in the 2017 Kickstarter Apocalypse Expansion and then paired with Rainbow Sprinkles to retail as the Rainbow Apocalypse Expansion.
Specific Card Rules and Information
INTERACTION: Sacrificed: When ALL specific card type are required to be sacrificed, this could be zero so no card of that type remains in the Stable.
RESULT: Seven Sacker can be played if you do not have any Unicorn cards in Stable.
INTERACTION: Impossible Action:If you have a card in your hand that requires you to perform an impossible action, you may not play it. Sometimes, however, the effect of a card in your Stable or a card played by any other player may require you to perform an impossible action. If this situation occurs, disregard that action. Some impossible actions include:
- DISCARD when you have no cards in your hand.
- SACRIFICE a card when you have no cards in your Stable.
- SACRIFICE a card that cannot be sacrificed.
RESULT: A Seven Sacker Can NOT be played if a unicorn card would remain in your Stable after resolution.
INTERACTION: Masquerade:"All of your Unicorns are considered "Masquerader". Cards that affect Unicorn cards do not affect your "Masquerader"."
RESULT: Seven Sacker can NOT be played as any Unicorn in Stable are unaffected (Immunity).
INTERACTION: Magical Kittencorn: This card cannot be destroyed or otherwise affected by Magic Cards.
RESULT: Seven Sacker can NOT be played if Magical Kittencorn is in your Stable, seven sackers are magic cards and the Magical Kittencorn is Immune to magic cards and would remain in Stable.
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously