Difference between revisions of "UU Game Terminology - Nursery"
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The area in which Baby Animal cards that are not in any player’s Field are kept. | The area in which Baby Animal cards that are not in any player’s Field are kept. | ||
=='''Gameplay Terminology'''== | =='''Gameplay Terminology'''== | ||
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Revision as of 11:34, 16 March 2020
Unstable Unicorns
The stack of Baby Unicorn cards on the table.
Llamas Unleashed
The area in which Baby Animal cards that are not in any player’s Field are kept.
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously