Difference between revisions of "UU Game Terminology - Nursery"
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The area in which Baby Animal cards that are not in any player’s Field are kept. | The area in which Baby Animal cards that are not in any player’s Field are kept. | ||
− | == Gameplay Terminology | + | =='''Gameplay Terminology'''== |
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*[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]] | *[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]] | ||
---- | ---- | ||
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**[[Action Phase|Phase 3:Action]] | **[[Action Phase|Phase 3:Action]] | ||
**[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]] | **[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]] | ||
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---- | ---- | ||
*[[Cards]] | *[[Cards]] | ||
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*Game: [[Deck]] | *Game: [[Deck]] | ||
*Game: [[Discard Pile]] | *Game: [[Discard Pile]] | ||
+ | *Game: [[Impossible|Impossible Actions]] | ||
+ | *Game: [[Immunity]] | ||
+ | *Game: [[Instant|Instant Pile]] | ||
*Game: [[Nursery]] | *Game: [[Nursery]] | ||
+ | *Game: [[Target|Target(s)]] ([[Cards|card]] or [[Player|player]]) | ||
---- | ---- | ||
*[[Choose|Choose]] (a card) | *[[Choose|Choose]] (a card) | ||
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---- | ---- | ||
*[[UU Game Terminology - Effects|effect]] | *[[UU Game Terminology - Effects|effect]] | ||
− | **Effect: [[ | + | **Effect: [[Bring]] (into stable) |
**Effect: [[UU Game Terminology - Enter|Enter]] (a stable) | **Effect: [[UU Game Terminology - Enter|Enter]] (a stable) | ||
**Effect: [[UU Game Terminology - Leave|Leave]] (a stable) | **Effect: [[UU Game Terminology - Leave|Leave]] (a stable) | ||
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**Effect: [[Search]] | **Effect: [[Search]] | ||
**Effect: [[Shuffle]] | **Effect: [[Shuffle]] | ||
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---- | ---- | ||
*Defined as:[[Seven Sacker]] | *Defined as:[[Seven Sacker]] | ||
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*Defined as:[[Simultaneously]] | *Defined as:[[Simultaneously]] | ||
*Defined as:[[UU Game Terminology - Requirement|Requirement]] | *Defined as:[[UU Game Terminology - Requirement|Requirement]] | ||
− | + | *Defined as:[[Winning|Win Condition]] |
Revision as of 04:20, 26 November 2019
Unstable Unicorns
The stack of Baby Unicorn cards on the table.
Llamas Unleashed
The area in which Baby Animal cards that are not in any player’s Field are kept.
Gameplay Terminology
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Replace (a card)
- Return (a card)
- Sacrificed (a card)
- Steal (a card)
- effect
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Continuous
- Effect: Mandatory
- Effect: Optional
- Effect: Triggered
- Effect: Unless otherwise stated
- Effect: Search
- Effect: Shuffle
- Defined as:Seven Sacker
- Defined as:Masquerade
- Defined as:Flyers
- Defined as:Simultaneously
- Defined as:Requirement
- Defined as:Win Condition