Difference between revisions of "UU Game Terminology - Enter"

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Any Magical Unicorn that has effects triggered when it enters a Stable will have those effects triggered every time it enters any player's Stable. If it is temporarily moved to another Stable, when the Magical Unicorn moves back into the original player's Stable, those effects are triggered again for that player.
 
Any Magical Unicorn that has effects triggered when it enters a Stable will have those effects triggered every time it enters any player's Stable. If it is temporarily moved to another Stable, when the Magical Unicorn moves back into the original player's Stable, those effects are triggered again for that player.
  
== Refer other Terms for more Information. ==
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*When a card enters a stable, it may have a mandatory effect that triggers, resulting in a requirement effect. A card must enter a [[UU Game Terminology - Stable|Stable]] for this effect to trigger, this is '''NOT''' a [[UU Game Terminology - Requirement|Requirement]] that prevents the action to [[UU Game Terminology - Play|Play]] the card.
<p>
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*'''If a card has''' "''[[UU Game Terminology - Enter|Entered]]''" '''a [[UU Game Terminology - Stable|Stable]] it is now a card in the [[UU Game Terminology - Stable|Stable]].''' ''Any card in your [[UU Game Terminology - Stable|Stable]] can be [[UU Game Terminology - Sacrifice|sacrificed]], including the card that just [[UU Game Terminology - Enter|entered]].''
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
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<span style="color:orange">'''Entering and Leaving Your Stable'''</span>
*[[Action Phase|Action (phase)]]
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<br>Each time you play, '''STEAL''', or bring a Unicorn into your Stable, it counts as "entering your Stable." Any time a Unicorn card is sacrificed, destroyed, stolen, or returned to hand, it counts as "leaving your Stable."
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==Specific Card Rules and Information==
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{| class="wikitable" style="text-align: center"
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|style="text-align: center" style="background-color:lightblue"|'''This [[UU - Unicorn Card|unicorn]] [[UU_Game_Terminology_-_Cards|card]] [[UU Game Terminology - Effects|effect]] has no [[UU_Game_Terminology_-_Requirement|requirement]] preventing the [[UU_Game_Terminology_-_Play|playing]] of the [[UU_Game_Terminology_-_Cards|card]].'''
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|-
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|style="text-align: center" style="background-color:palegreen"|'''The [[UU_Game_Terminology_-_Cards|card]] must be placed into a [[UU_Game_Terminology_-_Stable|stable]]''' ''during the resolution of the [[UU_Game_Terminology_-_Cards|card]].''
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|}
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[[File:UU - ENTERS spotlight.png|440px]]
  
*[[Baby Unicorn|Baby Unicorn (card)]]
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=='''Gameplay Terminology'''==
 
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{{Gameplay Terminology}}
*[[Basic Unicorn|Basic Unicorn (card)]]
 
 
 
*[[Beginning of Turn|Beginning of Turn (phase)]]
 
 
 
*[[Cards]]
 
 
 
*[[Choose|Choose (a card)]]
 
 
 
*[[Continuous|Continuous (effect)]]
 
 
 
*[[Deck]]
 
 
 
*[[UU Game Terminology - Destroy|Destroy]]
 
 
 
*[[Directly]]
 
 
 
*[[Discard]]
 
 
 
*[[Discard Pile]]
 
 
 
*[[Downgrade|Downgrade (card)]]
 
 
 
*[[Draw]]
 
 
 
*[[Draw phase|Draw (phase)]]
 
 
 
*[[UU Game Terminology - Effects|effect]]
 
 
 
*[[End of Turn|End of Turn (phase)]]
 
 
 
*[[UU Game Terminology - Enter|Enter]]
 
 
 
*[[UU Game Terminology - Hand|Hand]]
 
 
 
*[[Hand|Hand Limit]]
 
 
 
*[[Impossible|Impossible Actions]]
 
 
 
*[[Immunity]]
 
 
 
*[[Instant|Instant (card)]]
 
 
 
*[[Instant|Instant Pile]]
 
 
 
*[[Magic_cards|Magic (card)]]
 
 
 
*[[Magical Unicorn|Magical Unicorn (card)]]
 
 
 
*[[Mandatory|Mandatory (effect)]]
 
 
 
*[[Neigh, Neigh'd, Neighable, Neighing!|Neigh]]
 
 
 
*[[Nursery]]
 
 
 
*[[Optional|Optional (effect)]]
 
 
 
*[[Phase|Phase(s)]]
 
 
 
*[[Play]]
 
 
 
*[[Player]]
 
 
 
*[[Pull]]
 
 
 
*[[Replace]]
 
 
 
*[[UU Game Terminology - Requirement|Requirement]]
 
 
 
*[[UU Game Terminology - Sacrifice|Sacrificed]]
 
 
 
*[[Search]]
 
 
 
*[[Shuffle]]
 
 
 
*[[UU Game Terminology - Stable|Stable]]
 
 
 
*[[Steal]]
 
 
 
*[[Target|Target(s)]]
 
 
 
*[[Triggered|Triggered (effect)]]
 
 
 
*[[Turn]]
 
 
 
*[[Upgrade|Upgrade (card)]]
 
 
 
*[[Unicorn Cards|Unicorn (cards)]]
 
 
 
*[[Ultimate Unicorn|Ultimate Unicorn (card)]]
 
 
 
*[[Effects|(unless otherwise stated) (effect)]]
 
</div>
 
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Revision as of 14:00, 21 July 2021

Any Magical Unicorn that has effects triggered when it enters a Stable will have those effects triggered every time it enters any player's Stable. If it is temporarily moved to another Stable, when the Magical Unicorn moves back into the original player's Stable, those effects are triggered again for that player.

  • When a card enters a stable, it may have a mandatory effect that triggers, resulting in a requirement effect. A card must enter a Stable for this effect to trigger, this is NOT a Requirement that prevents the action to Play the card.
  • If a card has "Entered" a Stable it is now a card in the Stable. Any card in your Stable can be sacrificed, including the card that just entered.

Entering and Leaving Your Stable
Each time you play, STEAL, or bring a Unicorn into your Stable, it counts as "entering your Stable." Any time a Unicorn card is sacrificed, destroyed, stolen, or returned to hand, it counts as "leaving your Stable."

Specific Card Rules and Information

This unicorn card effect has no requirement preventing the playing of the card.
The card must be placed into a stable during the resolution of the card.

UU - ENTERS spotlight.png

Gameplay Terminology