Unstable Unicorns - 1st & 2nd Edition Comparisons

From Unstable Games Wiki
Card Name Art Changes 1st Ed Text 2nd Ed Text
Baby Unicorn (Red) no If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead. If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Unicorn (Pink) no If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead. If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Unicorn (Orange) no If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead. If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Unicorn (Yellow) no If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead. If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Unicorn (Green) no If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead. If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Unicorn (Blue) no If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead. If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Unicorn (Purple) no If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead. If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Unicorn (Black) no If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead. If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Unicorn (White) no If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead. If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Unicorn (Brown) no If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead. If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Unicorn (Rainbow) no If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead. If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Unicorn (Death) no If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead. If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Baby Narwhal no If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead. If this card would be sacrificed, destroyed, or returned to your hand, return it to the Nursery instead.
Basic Unicorn (Red) no flavor text only flavor text only
Basic Unicorn (Orange) no flavor text only flavor text only
Basic Unicorn (Yellow) no flavor text only flavor text only
Basic Unicorn (Green) no flavor text only flavor text only
Basic Unicorn (Blue) no flavor text only flavor text only
Basic Unicorn (Indigo) no flavor text only flavor text only
Basic Unicorn (Purple) no flavor text only flavor text only
Narwhal no flavor text only flavor text only
Alluring Narwhal no When this card enters your Stable, you may STEAL an Upgrade card. When this card enters your Stable, you may STEAL an Upgrade card.
Americorn no When this card enters your Stable, choose any player. Pull a card from that player's hand. When this card enters your Stable, you may pull a card at random from another player's hand.
Angel Unicorn N/A If this card is in your Stable at the beginning of your turn, you may SACRIFICE this card. If you do, choose a Unicorn card from the discard pile and bring it directly into your Stable. RETIRED
Annoying Flying Unicorn no When this card enters your Stable, you may choose any player. That player must DISCARD a card. If this card would be sacrificed or destroyed, return it to your hand instead. When this card enters your Stable, you may force another player to DISCARD a card.
If this card is sacrificed or destroyed, return it to your hand.
Black Knight Unicorn no If 1 of your Unicorn cards would be destroyed, you may SACRIFICE this card instead. If a Unicorn card in your Stable would be destroyed, you may SACRIFICE this card instead.
Chainsaw Unicorn yes When this card enters your Stable, you may SACRIFICE or DESTROY an Upgrade or Downgrade card. When this card enters your Stable, you may DESTROY an Upgrade card or SACRIFICE a Downgrade card.
Classy Narwhal no When this card enters your Stable, you may search the deck for an Upgrade card and add it to your hand. Shuffle the deck. When this card enters your Stable, you may search the deck for an Upgrade card and add it to your hand, then shuffle the deck.
Dark Angel Unicorn N/A N/A When this card enters your Stable, you may SACRIFICE a Unicorn card, then bring a Unicorn card from the discard pile into your Stable.
Extremely Destructive Unicorn no When this card enters your Stable, each player must SACRIFICE a Unicorn card. When this card enters your Stable, each player (including you) must SACRIFICE a Unicorn card.
Extremely Fertile Unicorn N/A If this card is in your Stable at the beginning of your turn, you may DISCARD a card. If you do, bring a Baby Unicorn card from the Nursery directly into your Stable. RETIRED
Ginormous Unicorn yes This card counts for 2 Unicorns. You cannot play any Instant cards. This card counts for 2 Unicorns. You cannot play any Neigh cards.
Greedy Flying Unicorn no When this card enters your Stable, DRAW a card. If this card would be sacrificed or destroyed, return it to your hand instead. When this card enters your Stable, DRAW a card.
If this card is sacrificed or destroyed, return it to your hand.
Llamacorn yes When this card enters your Stable, each player must DISCARD a card. Shuffle the discard pile back into the deck. When this card enters your Stable, each player (including you) must DISCARD a card.
Magical Flying Unicorn no When this card enters your Stable, you may choose a Magic card from the discard pile and add it to your hand. If this card would be sacrificed or destroyed, return it to your hand instead. When this card enters your Stable, you may add a Magic card from the discard pile to your hand.
If this card is sacrificed or destroyed, return it to your hand.
Magical Kittencorn yes This card cannot be destroyed or otherwise affected by Magic Cards. This card cannot be destroyed by Magic cards.
Majestic Flying Unicorn no When this card enters your Stable, you may choose a Unicorn card from the discard pile and add it to your hand. If this card would be sacrificed or destroyed, return it to your hand instead. When this card enters your Stable, you may add a Unicorn card from the discard pile to your hand.
If this card is sacrificed or destroyed, return it to your hand.
Mermaid Unicorn no When this card enters your Stable, you may choose any player. Return a card in that player's Stable to their hand. When this card enters your Stable, return a card in another player's Stable to their hand.
Mother Goose Unicorn N/A N/A When this card enters your Stable, you may bring a Baby Unicorn card from the Nursery into your Stable.
Narwhal Torpedo no When this card enters your Stable, SACRIFICE all Downgrade cards. When this card enters your Stable, SACRIFICE all Downgrade cards in your Stable.
Necromancer Unicorn N/A N/A When this card enters your Stable, you may DISCARD 2 Unicorn cards, then bring a Unicorn card from the discard pile into your Stable.
Puppicorn N/A Each time any player begins their turn, move this card to that player's Stable. This card cannot be sacrificed or destroyed. N/A Gamestop Edition Retired
Queen Bee Unicorn no Basic Unicorn cards cannot enter any other player's Stable. Basic Unicorn cards cannot enter any player's Stable except yours.
Rainbow Unicorn no When this card enters your Stable, you may bring a Basic Unicorn card from your hand directly into your Stable. When this card enters your Stable, you may bring a Basic Unicorn card from your hand into your Stable.
Rhinocorn no If this card is in your Stable at the beginning of your turn, you may DESTROY a Unicorn, then end your turn immediately. If this card is in your Stable at the beginning of your turn, you may DESTROY a Unicorn card. If you do, immediately end your turn.
Seductive Unicorn yes When this card enters your Stable, STEAL a Unicorn card. If this card leaves your Stable, return that Unicorn card to the Stable from which you stole it. When this card enters your Stable, you may DISCARD a card, then STEAL a Unicorn card.
Shabby the Narwhal no When this card enters your Stable, you may search the deck for a Downgrade card and add it to your hand. Shuffle the deck. When this card enters your Stable, you may search the deck for a Downgrade card and add it to your hand, then shuffle the deck.
Shark With a Horn no When this card enters your Stable, you may SACRIFICE this card. If you do, DESTROY a Unicorn card. When this card enters your Stable, you may SACRIFICE this card, then DESTROY a Unicorn card.
Stabby the Unicorn no If this card is sacrificed or destroyed, you may DESTROY a Unicorn card. If this card is sacrificed or destroyed, you may DESTROY a Unicorn card.
Swift Flying Unicorn no When this card enters your Stable, you may choose an Instant card from the discard pile and add it to your hand. If this card would be sacrificed or destroyed, return it to your hand instead. When this card enters your Stable, you may add a Neigh card from the discard pile to your hand.
If this card is sacrificed or destroyed, return it to your hand.
The Great Narwhal no When this card enters your Stable, you may search the deck for a card with "Narwhal" in its name and add it to your hand. Shuffle the deck. When this card enters your Stable, you may search the deck for a card with "Narwhal" in its name and add it to your hand, then shuffle the deck.
Unicorn on the Cob no When this card enters your Stable, DRAW 2 cards and DISCARD a card. When this card enters your Stable, DRAW 2 cards and DISCARD a card.
Unicorn Oracle N/A N/A When this card enters your Stable, look at the top 3 cards of the deck and add one of them to your hand, then return the other two to the top of the deck in any order.
Unicorn Phoenix yes When this card enters your Stable, DISCARD a card. If this card is sacrificed or destroyed, bring it directly back into your Stable if you have at least 1 card in your hand. If this card would be sacrificed or destroyed, you may DISCARD a card instead.
Zombie Unicorn no If this card is in your Stable at the beginning of your turn, you may DISCARD a Unicorn card. If you do, choose a Unicorn card from the discard pile and bring it directly into your Stable, then immediately skip to your End of Turn Phase RETIRED
Back Kick no Choose any player. Return a card in that player's Stable to their hand. That player must DISCARD a card. Return a card in another player's Stable to their hand. That player must DISCARD a card.
Blatant Thievery no Choose any player and look at that player's hand. Choose a card from that player's hand and add it to your hand. Look at another player's hand. Choose a card and add it to your hand.
Change of Luck no DRAW 2 cards and DISCARD 3 cards, then take another turn. DRAW 2 cards and DISCARD 3 cards, then take another turn.
Glitter Tornado no Return a card in each player's Stable to that player's hand. Return a card in each player's Stable (including yours) to their hand.
Good Deal no DRAW 3 cards and DISCARD a card. DRAW 3 cards and DISCARD a card.
Kiss of Life N/A N/A Bring a Unicorn card from the discard pile into your Stable.
Mystical Vortex no Each player must DISCARD a card. Shuffle the discard pile into the deck. Each player (including you) must DISCARD a card. Shuffle the discard pile into the deck.
Re-Target no Move an Upgrade or Downgrade card from any player's Stable to any other player's Stable. Move an Upgrade or Downgrade card from any player's Stable to any other player's Stable.
Reset Button no Each player must SACRIFICE all Upgrade and Downgrade cards. Shuffle the discard pile into the deck. Each player (including you) must SACRIFICE all Upgrade and Downgrade cards in their Stable. Shuffle the discard pile into the deck.
Shake Up no Shuffle this card, your hand, and the discard pile into the deck. DRAW 5 cards. Shuffle this card, your hand, and the discard pile into the deck. DRAW 5 cards.
Targeted Destruction yes SACRIFICE or DESTROY an Upgrade or Downgrade card. DESTROY an Upgrade card or SACRIFICE a Downgrade card.
Two-For-One no SACRIFICE a card, then DESTROY 2 cards. SACRIFICE a card, then DESTROY 2 cards.
Unfair Bargain no Trade hands with any other player. Trade hands with any other player.
Unicorn Poison no DESTROY a Unicorn card. DESTROY a Unicorn card.
Unicorn Shrinkray no Choose any player. Move all of that player's Unicorn cards to the discard pile without triggering any of their effects, then bring the same number of Baby Unicorn cards from the Nursery directly into that player's Stable. RETIRED
Unicorn Swap no Move a Unicorn card in your Stable to any other player's Stable, then STEAL a Unicorn card from that player's Stable. Move a Unicorn card in your Stable to any other player's Stable, then STEAL a Unicorn card from that player's Stable.
Caffeine Overload N/A N/A If this card is in your Stable at the beginning of your turn, you may SACRIFICE a card, then DRAW 2 cards.
Claw Machine N/A N/A If this card is in your Stable at the beginning of your turn, you may DISCARD a card, then DRAW a card.
Double Dutch no If this card is in your Stable at the beginning of your turn, you may play 2 cards during your Action phase. If this card is in your Stable at the beginning of your turn, you may play 2 cards during your Action phase.
Extra Tail no This card can only enter a Stable if there is a Basic Unicorn card in that Stable. If this card is in your Stable at the beginning of your turn, you may DRAW an extra card. RETIRED
Glitter Bomb no If this card is in your Stable at the beginning of your turn, you may SACRIFICE a card. If you do, DESTROY a card. If this card is in your Stable at the beginning of your turn, you may SACRIFICE a card, then DESTROY a card.
Rainbow Aura no Your Unicorn cards cannot be destroyed. Your Unicorn cards cannot be destroyed.
Rainbow Mane no This card can only enter a Stable if there is a Basic Unicorn card in that Stable. If this card is in your Stable at the beginning of your turn, you may bring a Basic Unicorn card from your hand directly into your Stable. RETIRED
Rainbow Lasso N/A N/A If this card is in your Stable at the beginning of your turn, you may DISCARD 3 cards, then STEAL a Unicorn card.
Stable Artillery N/A N/A If this card is in your Stable at the beginning of your turn, you may DISCARD 2 cards, then DESTROY a Unicorn card.
Summoning Ritual no f this card is in your Stable at the beginning of your turn, you may DISCARD 2 Unicorn cards. If you do, bring a Unicorn card directly from the discard pile into your Stable. RETIRED
Unicorn Lasso no If this card is in your Stable at the beginning of your turn, you may STEAL a Unicorn card. At the end of your turn, return that Unicorn card to the Stable from which you stole it. RETIRED
Yay no As long as this card is in your Stable, cards you play cannot be Neigh'd. Cards you play cannot be Neigh'd.
Barbed Wire no Each time a Unicorn card enters or leaves your Stable, DISCARD a card. Each time a Unicorn card enters or leaves your Stable, DISCARD a card.
Blinding Light no Triggered effects of your Unicorn cards do not activate. All of your Unicorn cards are considered Basic Unicorns with no effects.
Broken Stable no You cannot play Upgrade cards. You cannot play Upgrade cards.
Nanny Cam no Your hand must be visible to all player at all times. Your hand must be visible to all players.
Pandamonium no All of your Unicorns are considered Pandas. Cards that affect Unicorn cards do not affect your Pandas. All of your Unicorns are considered Pandas. Cards that affect Unicorn cards do not affect your Pandas.
Sadistic Ritual no If this card is in your Stable at the beginning of your turn, SACRIFICE a Unicorn card, then DRAW a card. If this card is in your Stable at the beginning of your turn, SACRIFICE a Unicorn card, then DRAW a card.
Slowdown yes You cannot play Instant cards. You cannot play Neigh cards.
Tiny Stable no If at any time you have more than 5 Unicorns in your Stable, SACRIFICE a Unicorn card. If at any time you have more than 5 Unicorns in your Stable, SACRIFICE a Unicorn card.
Neigh no Play this card when any other player tries to play a card. Stop that player's card from being played and send it to the discard pile. Play this card when another player tries to play a card. Stop their card from being played and send it to the discard pile.
Super Neigh no Play this card when any other player tries to play a card. Stop that player's card from being played and send it to the discard pile. This card cannot be Neigh'd. Play this card when another player tries to play a card. Stop their card from being played and send it to the discard pile. This card cannot be Neigh'd.