Difference between revisions of "UU - Tiny Stable"
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− | |style="text-align: center" style="background-color:orange"|''' | + | |style="text-align: center" style="background-color:orange"|'''If a [[UU Game Terminology - Masquerade|Masquerade card]] leaves the stable prior to [[UU - Tiny Stable|Tiny Stable]] the player would then sacrifice down if required before proceeding.''' |
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+ | =='''Standard Game-play concepts'''== | ||
+ | '''During normal game-play, there are certain concepts that are always active and have no effect on the gameplay.''' | ||
+ | |||
+ | '''Unicorn cards are a physical component of the game, they are held by player's, physically placed into stables, some have effect text, some do not.''' ''These cards are always unicorn cards and cannot become something other than being a unicorn card.'' | ||
+ | |||
+ | '''When a unicorn card is in a player's stable each unicorn card is considered a "unicorn".''' | ||
+ | ''This concept of "unicorn" has no physical component, "unicorns" do not have any effect text, the entire purpose of the "unicorn" concept is to determine the game-winning condition (usually 7 unicorns). Even though a "unicorn" has no physical component they are said to be in the stable.'' | ||
+ | |||
+ | =='''Altered Gameplay concepts'''== | ||
+ | '''When in a stable there are 9 cards that alter the standard gameplay concept, of these 5 are [[UU Game Terminology - Masquerade|Masquerade]] cards, 3 have the [[UU Game Terminology - Blinding Effect|Blinding Effect]] and the other is [[UU - Tiny Stable|Tiny Stable]]. All of these cards alter the standard gameplay concepts above.''' | ||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
− | |style="text-align: center" style="background-color: | + | |style="text-align: center" style="background-color:palegreen"|'''[[UU_-_Ginormous_Unicorn|Ginormous Unicorn]] counts as 2 unicorns of the total 5. (It is one card, two unicorns)'' |
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Revision as of 13:39, 22 September 2021
Card Texts
- Second Print / 2nd Edition: If at any time you have more than 5 Unicorns in your Stable, SACRIFICE a Unicorn card.
- Original Text: As long as this card is in your Stable, you can only have five Unicorns in your Stable.
Card Releases
- April 2020 Travel Deck (PnP) Quantity of card: 1 (Removed for the final print)
- November 2019 2nd Edition Base Quantity of card: 1
- July 2018 Original Base (Second Print) Quantity of card: 1
- July 2018 Gamestop.com Base (Second Print) Quantity of card: 1
- January 2018 Gamestop.com Base Quantity of card: 1
- December 2017 Original Base (2017 Kickstarter) Quantity of card: 1
Specific Card Rules and Information
This card has no requirement preventing the playing of this card. |
The card must be placed into a stable during the resolution of the card. |
You cannot win the game if Tiny Stable is in your Stable. |
The effect is continuous and mandatory status check, If the Stable has more than 5 unicorns at any time, the effect will trigger and still resolve even if Tiny Stable is removed. This effect must be resolved prior to any other when triggered. |
If a Masquerade card leaves the stable prior to Tiny Stable the player would then sacrifice down if required before proceeding. |
Standard Game-play concepts
During normal game-play, there are certain concepts that are always active and have no effect on the gameplay.
Unicorn cards are a physical component of the game, they are held by player's, physically placed into stables, some have effect text, some do not. These cards are always unicorn cards and cannot become something other than being a unicorn card.
When a unicorn card is in a player's stable each unicorn card is considered a "unicorn". This concept of "unicorn" has no physical component, "unicorns" do not have any effect text, the entire purpose of the "unicorn" concept is to determine the game-winning condition (usually 7 unicorns). Even though a "unicorn" has no physical component they are said to be in the stable.
Altered Gameplay concepts
When in a stable there are 9 cards that alter the standard gameplay concept, of these 5 are Masquerade cards, 3 have the Blinding Effect and the other is Tiny Stable. All of these cards alter the standard gameplay concepts above.
'Ginormous Unicorn counts as 2 unicorns of the total 5. (It is one card, two unicorns) |