Difference between revisions of "UU Game Terminology - Triggered"

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(Created page with " Effects are created by the successful resolution of an un-neigh'd card being played or generated from a card already in a Stable. Some effects are only triggered by certain...")
 
 
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Effects are created by the successful resolution of an [[UU_-_Neigh,_Neigh%27d,_Neighable,_Neighing#The_definition_or_use_of_the_terms_of_Neigh|un-neigh'd]] card being played or generated from a card already in a Stable.
Effects are created by the successful resolution of an un-neigh'd card being played or generated from a card already in a Stable.
 
  
 
Some effects are only triggered by certain conditions. Triggered effects are always preceded by an "if" or "when."
 
Some effects are only triggered by certain conditions. Triggered effects are always preceded by an "if" or "when."
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Some triggered effects are mandatory (ex. "If this card is in your Stable at the beginning of your turn, DISCARD a card."), while others are optional ("If this card is in your Stable at the beginning of your turn, you may STEAL a Unicorn.").
 
Some triggered effects are mandatory (ex. "If this card is in your Stable at the beginning of your turn, DISCARD a card."), while others are optional ("If this card is in your Stable at the beginning of your turn, you may STEAL a Unicorn.").
  
 
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=='''Gameplay Terminology'''==
 
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{{Gameplay Terminology}}
== Refer other Terms for more Information. ==
 
<p>
 
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
 
*[[Action Phase|Action (phase)]]
 
 
 
*[[Baby Unicorn|Baby Unicorn (card)]]
 
 
 
*[[Basic Unicorn|Basic Unicorn (card)]]
 
 
 
*[[Beginning of Turn|Beginning of Turn (phase)]]
 
 
 
*[[Cards]]
 
 
 
*[[Choose|Choose (a card)]]
 
 
 
*[[Continuous|Continuous (effect)]]
 
 
 
*[[Deck]]
 
 
 
*[[UU Game Terminology - Destroy|Destroy]]
 
 
 
*[[Directly]]
 
 
 
*[[Discard]]
 
 
 
*[[Discard Pile]]
 
 
 
*[[Downgrade|Downgrade (card)]]
 
 
 
*[[Draw]]
 
 
 
*[[Draw phase|Draw (phase)]]
 
 
 
*[[UU Game Terminology - Effects|effect]]
 
 
 
*[[End of Turn|End of Turn (phase)]]
 
 
 
*[[UU Game Terminology - Enter|Enter]]
 
 
 
*[[UU Game Terminology - Hand|Hand]]
 
 
 
*[[Impossible|Impossible Actions]]
 
 
 
*[[Immunity]]
 
 
 
*[[Instant|Instant (card)]]
 
 
 
*[[Instant|Instant Pile]]
 
 
 
*[[Magic_cards|Magic (card)]]
 
 
 
*[[Magical Unicorn|Magical Unicorn (card)]]
 
 
 
*[[Mandatory|Mandatory (effect)]]
 
 
 
*[[Neigh, Neigh'd, Neighable, Neighing!|Neigh]]
 
 
 
*[[Nursery]]
 
 
 
*[[Optional|Optional (effect)]]
 
 
 
*[[Phase|Phase(s)]]
 
 
 
*[[Play]]
 
 
 
*[[Player]]
 
 
 
*[[Pull]]
 
 
 
*[[Replace]]
 
 
 
*[[UU Game Terminology - Requirement|Requirement]]
 
 
 
*[[UU Game Terminology - Sacrifice|Sacrificed]]
 
 
 
*[[Search]]
 
 
 
*[[Shuffle]]
 
 
 
*[[UU Game Terminology - Stable|Stable]]
 
 
 
*[[Steal]]
 
 
 
*[[Target|Target(s)]]
 
 
 
*[[Triggered|Triggered (effect)]]
 
 
 
*[[Turn]]
 
 
 
*[[Upgrade|Upgrade (card)]]
 
 
 
*[[Unicorn Cards|Unicorn (cards)]]
 
 
 
*[[Ultimate Unicorn|Ultimate Unicorn (card)]]
 
</div>
 
----
 

Latest revision as of 12:05, 22 March 2022

Effects are created by the successful resolution of an un-neigh'd card being played or generated from a card already in a Stable.

Some effects are only triggered by certain conditions. Triggered effects are always preceded by an "if" or "when."

Some triggered effects are mandatory (ex. "If this card is in your Stable at the beginning of your turn, DISCARD a card."), while others are optional ("If this card is in your Stable at the beginning of your turn, you may STEAL a Unicorn.").

Gameplay Terminology