Difference between revisions of "UU Game Terminology - Triggered"

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Effects are created by the successful resolution of an [[UU_-_Neigh,_Neigh%27d,_Neighable,_Neighing#The_definition_or_use_of_the_terms_of_Neigh|un-neigh'd]] card being played or generated from a card already in a Stable.
Effects are created by the successful resolution of an un-neigh'd card being played or generated from a card already in a Stable.
 
  
 
Some effects are only triggered by certain conditions. Triggered effects are always preceded by an "if" or "when."
 
Some effects are only triggered by certain conditions. Triggered effects are always preceded by an "if" or "when."
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Some triggered effects are mandatory (ex. "If this card is in your Stable at the beginning of your turn, DISCARD a card."), while others are optional ("If this card is in your Stable at the beginning of your turn, you may STEAL a Unicorn.").
 
Some triggered effects are mandatory (ex. "If this card is in your Stable at the beginning of your turn, DISCARD a card."), while others are optional ("If this card is in your Stable at the beginning of your turn, you may STEAL a Unicorn.").
  
 
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=='''Gameplay Terminology'''==
 
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{{Gameplay Terminology}}
== Gameplay Terminology ==
 
<p>
 
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
 
*[[Neigh, Neigh'd, Neighable, Neighing!|Neigh (disambiguation)]]
 
----
 
*[[Player]]
 
**[[Hand|Player: Hand]]
 
**[[Hand|Player: Hand Limit]]
 
**[[Stable|Player: Stable]]
 
**[[Turn|Player: Turn]]
 
----
 
*[[Phase|Phase(s)]]
 
**[[Beginning of Turn|Phase 1:Beginning of Turn (''BOT'')]]
 
**[[Draw phase|Phase 2:Draw]]
 
**[[Action Phase|Phase 3:Action]]
 
**[[End of Turn|Phase 4:End of Turn (''EOT'')]]
 
 
 
*[[Target|Target (card or player)]]
 
*[[Immunity]]
 
----
 
*[[Cards]]
 
**[[Downgrade|Card type:Downgrade]]
 
**[[Instant|Card type:Instant]]
 
**[[Magic_cards|Card type:Magic]]
 
**[[Upgrade|Card type:Upgrade]]
 
**[[Unicorn Cards|Card type:Unicorn]]
 
**[[Baby Unicorn|Unicorn card type:Baby]]
 
**[[Basic Unicorn|Unicorn card type:Basic]]
 
**[[Magical Unicorn|Unicorn card type:Magical]]
 
**[[Ultimate Unicorn|Unicorn card type:Ultimate]]
 
----
 
*[[Deck|Game: Deck]]
 
*[[Discard Pile|Game: Discard Pile]]
 
*[[Nursery|Game: Nursery]]
 
----
 
*[[Requirement|Requirement]]
 
*[[Choose|Choose (a card)]]
 
*[[Destroy|Destroy (a card)]]
 
*[[Discard|Discard (a card)]]
 
*[[Draw|Draw (a card)]]
 
*[[Play|Play (a card)]]
 
*[[Pull|Pull (a card)]]
 
*[[Replace|Replace (a card)]]
 
*[[Sacrifice|Sacrifice (a card)]]
 
*[[Steal|Steal (a card)]]
 
----
 
*[[UU Game Terminology - Effects|effect]]
 
**[[Directly|Effect: Directly (into stable)]]
 
**[[Enter|Effect: Enter (a stable)]]
 
**[[Leave|Effect: Leave (a stable)]]
 
**[[Continuous|Effect: Continuous]]
 
**[[Mandatory|Effect: Mandatory]]
 
**[[Optional|Effect: Optional]]
 
**[[Triggered|Effect: Triggered]]
 
**[[Unless otherwise stated|Effect: Unless otherwise stated]]
 
**[[Search|Effect: Search]]
 
**[[Shuffle|Effect: Shuffle]]
 
----
 
*[[Impossible|Impossible Actions]]
 
*[[Instant|Instant Pile]]
 
</div>
 
----
 

Latest revision as of 12:05, 22 March 2022

Effects are created by the successful resolution of an un-neigh'd card being played or generated from a card already in a Stable.

Some effects are only triggered by certain conditions. Triggered effects are always preceded by an "if" or "when."

Some triggered effects are mandatory (ex. "If this card is in your Stable at the beginning of your turn, DISCARD a card."), while others are optional ("If this card is in your Stable at the beginning of your turn, you may STEAL a Unicorn.").

Gameplay Terminology