Difference between revisions of "UU Game Terminology - Steal"

From Unstable Games Wiki
(Gameplay Terminology)
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Move a card from any other player’s Stable into your Stable.
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Move a card from any other player’s Stable into your Stable.
  
 
* The 2nd print changes how this mechanic can be played OR the effect(s) caused during gameplay from the original text release. This rule text change has been made to resolve interpretation and provide the true intention of the card during gameplay.
 
* The 2nd print changes how this mechanic can be played OR the effect(s) caused during gameplay from the original text release. This rule text change has been made to resolve interpretation and provide the true intention of the card during gameplay.
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== IMMUNITY ==
 
== IMMUNITY ==
Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects.
+
Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects.
== Gameplay Terminology ==
+
== Gameplay Terminology. ==
 
<p>
 
<p>
 
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
 
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
*[[Neigh, Neigh'd, Neighable, Neighing!|Neigh (disambiguation)]]
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*[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]]
 
----
 
----
 
*[[Player]]
 
*[[Player]]
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----
 
----
 
*[[Phase|Phase(s)]]
 
*[[Phase|Phase(s)]]
**[[Beginning of Turn|Phase 1:Beginning of Turn (''BOT'')]]
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**[[Beginning of Turn Phase|Phase 1:Beginning of Turn (''BOT'')]]
 
**[[Draw phase|Phase 2:Draw]]
 
**[[Draw phase|Phase 2:Draw]]
 
**[[Action Phase|Phase 3:Action]]
 
**[[Action Phase|Phase 3:Action]]
**[[End of Turn|Phase 4:End of Turn (''EOT'')]]
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**[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]]
  
*[[Target|Target (card or player)]]
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*[[Target|Target]] ([[Cards|card]] or [[Player|player]])
 
*[[Immunity]]
 
*[[Immunity]]
 
----
 
----
 
*[[Cards]]
 
*[[Cards]]
**[[Downgrade|Card type:Downgrade]]
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**Card type:[[Downgrade]]
**[[Instant|Card type:Instant]]
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**Card type:[[Instant]]
**[[Magic_cards|Card type:Magic]]
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**Card type:[[Magic]]
**[[Upgrade|Card type:Upgrade]]
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**Card type:[[Upgrade]]
**[[Unicorn Cards|Card type:Unicorn]]
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**Card type:[[Unicorn]]
**[[Baby Unicorn|Unicorn card type:Baby]]
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**Unicorn card type:[[Baby Unicorn|Baby]]
**[[Basic Unicorn|Unicorn card type:Basic]]
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**Unicorn card type:[[Basic Unicorn|Basic]]
**[[Magical Unicorn|Unicorn card type:Magical]]
+
**Unicorn card type:[[Magical Unicorn|Magical]]
**[[Ultimate Unicorn|Unicorn card type:Ultimate]]
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**Unicorn card type:[[Ultimate Unicorn|Ultimate]]
 
----
 
----
*[[Deck|Game: Deck]]
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*Game: [[Deck]]
*[[Discard Pile|Game: Discard Pile]]
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*Game: [[Discard Pile]]
*[[Nursery|Game: Nursery]]
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*Game: [[Nursery]]
 
----
 
----
*[[Requirement|Requirement]]
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*[[Choose|Choose]] (a card)
*[[Choose|Choose (a card)]]
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*[[UU Game Terminology - Destroy|Destroy]] (a card)
*[[Destroy|Destroy (a card)]]
+
*[[Discard]] (a card)
*[[Discard|Discard (a card)]]
+
*[[Draw]] (a card)
*[[Draw|Draw (a card)]]
+
*[[Play]] (a card)
*[[Play|Play (a card)]]
+
*[[Pull]] (a card)
*[[Pull|Pull (a card)]]
+
*[[Replace]] (a card)
*[[Replace|Replace (a card)]]
+
*[[Return]] (a card)
*[[Sacrifice|Sacrifice (a card)]]
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*[[UU Game Terminology - Sacrifice|Sacrificed]] (a card)
*[[Steal|Steal (a card)]]
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*[[Steal]] (a card)
 
----
 
----
 
*[[UU Game Terminology - Effects|effect]]
 
*[[UU Game Terminology - Effects|effect]]
**[[Directly|Effect: Directly (into stable)]]
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**Effect: [[Directly]] (into stable)
**[[Enter|Effect: Enter (a stable)]]
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**Effect: [[UU Game Terminology - Enter|Enter]] (a stable)
**[[Leave|Effect: Leave (a stable)]]
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**Effect: [[UU Game Terminology - Leave|Leave]] (a stable)
**[[Continuous|Effect: Continuous]]
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**Effect: [[UU Game Terminology - Continuous|Continuous]]
**[[Mandatory|Effect: Mandatory]]
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**Effect: [[Mandatory]]
**[[Optional|Effect: Optional]]
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**Effect: [[UU Game Terminology - Optional|Optional]]
**[[Triggered|Effect: Triggered]]
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**Effect: [[UU Game Terminology - Triggered|Triggered]]
**[[Unless otherwise stated|Effect: Unless otherwise stated]]
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**Effect: [[Unless otherwise stated]]
**[[Search|Effect: Search]]
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**Effect: [[Search]]
**[[Shuffle|Effect: Shuffle]]
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**Effect: [[Shuffle]]
 
----
 
----
 
*[[Impossible|Impossible Actions]]
 
*[[Impossible|Impossible Actions]]
 
*[[Instant|Instant Pile]]
 
*[[Instant|Instant Pile]]
 +
----
 +
*Defined as:[[Seven Sacker]]
 +
*Defined as:[[Masquerade]]
 +
*Defined as:[[Flyers]]
 +
*Defined as:[[Simultaneously]]
 +
*Defined as:[[UU Game Terminology - Requirement|Requirement]]
 
</div>
 
</div>
----
 

Revision as of 07:37, 17 May 2019

Move a card from any other player’s Stable into your Stable.

  • The 2nd print changes how this mechanic can be played OR the effect(s) caused during gameplay from the original text release. This rule text change has been made to resolve interpretation and provide the true intention of the card during gameplay.
  • During the "Beginning of Turn" phase a STOLEN card cannot be sacrificed to another effect. The STOLEN card is not yet in a stable to be targeted by another effect.
  • A STOLEN card is only returned to the Stable it was stolen from ,if it is still in a Stable when required to retun it.
  • A card that is stolen leaves it's original Stable to Enter another Stable. When returned it leaves that Stable also.

IMMUNITY

Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects.

Gameplay Terminology.