Difference between revisions of "UU - Upgrade Card"
From Unstable Games Wiki
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− | Upgrade cards grant positive effects. You can play an Upgrade card in any | + | [[File:Icon-upgrade.png]]<span style="color:orange">'''Upgrade''' </span>cards have an orange corner with an up arrow symbol. These cards grant positive effects. You can play an Upgrade card in any player's Stable. An Upgrade card stays in a player's Stable until it is sacrificed or destroyed. |
+ | |||
+ | An Upgrade card in your Stable affects only your Stable (unless otherwise stated). | ||
== Card List == | == Card List == |
Revision as of 17:26, 17 March 2020
Upgrade cards have an orange corner with an up arrow symbol. These cards grant positive effects. You can play an Upgrade card in any player's Stable. An Upgrade card stays in a player's Stable until it is sacrificed or destroyed.
An Upgrade card in your Stable affects only your Stable (unless otherwise stated).
Card List
- Blow Up Unicorn
- Caffeine Overload
- Claw Machine
- Controlled Chaos
- Critical Hit
- Dominatrix Whip
- Double Dutch
- Dragon Protection
- Dragon's Blessing
- Dragon's Fortune
- Extra Life
- Extra Tail
- Extradimensional Saddlebag
- Foresight
- Glass Half Full
- Glitter Bomb
- Imaginary Friendicorn
- Nightmare Pact
- No Strings Attached
- Objection
- Pony Play
- Putting on a Show
- Rainbow Aura
- Rainbow Lasso
- Rainbow Mane
- Rainbow Sprinkles
- Retribution
- Special Delivery
- Stable Artillery
- Summoning Ritual
- Unicorn Adoption Agency
- Unicorn Bribe
- Unicorn Chastity Belt
- Unicorn Dungeon
- Unicorn Lasso
- Unicorn Mafia
- Unicorn Speed
- Unicorn Vibrator
- Unicorn with Benefits
- Wall of Horns
- Yay
Gameplay Terminology
- Cards
- Defined as:Flyers
- Defined as:Masquerade
- Defined as:Neigh
- Defined as:Seven Sacker
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Game: Win Condition
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Remove (a card from game)
- Replace (a card)
- Return (a card)
- Sacrifice (a card)
- Steal (a card)
- Effects
- Effect: Continuous
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Mandatory
- Effect: Optional
- Effect: Replacement
- Effect: Search
- Effect: Shuffle
- Effect: Triggered
- Effect: Unless otherwise stated
- Defined as:Blinding Effect
- Defined as:Requirement
- Defined as:Simultaneously