CNAT - General Info

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The left side of your Sage board features your wallet (1), where you will keep your gold you have collected throughout the game. It also includes a hand list of your standard actions (2) for quick reference. On the right side of your Sage board, you will find your level tracker (3). Each time you defeat an Elemental in your opponent's formation, increase your level by 1 by moving your level tracker up along your level tracker. Each time your level reaches a set threshold (4, 6, and 8), you gain access to a powerful Elemental Champion and new faction action (4).

  • Elemental Champions: Elemental Champions are powerful Elementals that are unique to each faction. When you reach a threshold onn your level tracker, move the corresponding Elemental Champion from your Sage board to the top of your discard pile. Doing so will reveal a faction action on your Sage board.
  • Faction actions: Once you unlock a faction action by revealing it on your Sage board, you may perform that action for the remainer of the game during Phase II of your turn by spending 1 AP. As a reminder, you may only perform one faction action per turn.

Once you reach level 8 on your level tracker, you have reached your maximum level and unlocked all available Elemental Champions and faction actions.

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There are 4 sages in the base game and 2 in the Sand and Wind expansion. Each sage leads an Elemental faction that comes with its own unique gameplay style:

  • Pebble: The Pebble faction focuses on defense with shield generation.
  • Droplet: The Droplet faction focuses on card advantage and formation manipulation with a balance between offense and defense.
  • Twig: The Twig faction focuses on offense with boosted damage.
  • Leaf: The Leaf faction focuses on deck and discard manipulation with a balance between offense and defense.
  • Sand: The Sand faction takes a slow and steady approach, maneuvering coarse grains of sand with their magic to control the match and deal damage over time.
  • Wind: The Wind faction moves swiftly, creating a whirlwind by moving Elementals within a formation to gain advantage.

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ELEMENTALS Throughtout the game, you'll summon Elementals into your formation. when you summon an Elemental, place it in the frontmost row that has an empty space in your formation. For example, if you have an empty space in Row II, you cannot summon an Elemental in Row III.

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Each Elemental has two stats: strength (STR) (1) and health (HP) (2). You'll use the STR stat when calculating damage (DMG) during combat, and HP represents the amount of DMG your Elemental can withstand before it is defeated. Each Elemental Warrior, Champion, and Sage also has an effect (3) near the bottom of its card. Elementals in the Elemental Market display their cost (4) on the bottom left corner. Finally, each Elemental has a symbol and border (5) representing its faction. In order to use an Elemental Warrior or Champion's effect, you must position that Elemental in a corresponding row (6)in your formation, as shown above the effect on each Elemental Warrior and Champion.


ELEMENTALS COME IN FOUR TYPES:

  • Elemental Sages: Your Sage is the leader of your formation. If you have no Sage in your formation, you lose the game.
  • Basic Elementals: These Elementals have no effect, but you can still use them during combat. Your Sage pack comes with 4 Basic Elementals, and you can purchase additional Basic Elementals from the Elemental Market.
  • Elemental Warriors: These Elementals have effects that you can use when they are positioned in certain wors in your formation. Your Sage pack comes with 3 Elemental Warriors, and you can purchase additional Elemental Warriors from the Elemental Market.
  • Elemental Champions: These are extremely powerful Elementals. Like Elemental Warriors, Elemental Champions have effects that you can use when they are positioned in certain rows in your formation. You may only access Elemental Champions by defeating Elementals in your opponent's formation to reach the corresponding level threshold on your level tracker.

ELEMENTAL EFFECTS COME IN TWO TYPES:

  • CNAT-Daybreak.png Daybreak Effects can only be used during Phase I of your turn. You can use each daybreak effect once per turn, and you can use them in any order.
  • CNAT-Trigger.png Triggered Effects can be used in response to specific occurences throughout the game. Each triggered effect notes when you can use it in its card text.

COMMANDS Throughout the game, you'll play Commands to gain strategic advantages, protect your Elementals, and deal DMG to cards in your opponent's formation. To play a Command, reveal it and use its effect, then place it in your discard pile.

COMMANDS COME IN FOUR TYPES:

CNat-Base-506.png Attack Commands allow you to use an Elemental in your formation to attack an Elemental in your opponent's formation. Each Attack Command specifies the DMG your Elemental will deal as well as the attack subtype (melee or ranged).
    • Melee Attack Commands allow you to use the Elemental in Row I of your formation to melee attack the Elemental in Row I of your opponent's formation.
    • Ranged Attack Commands allow you to use an Elemental in your formation to ranged attack an Elemental in your opponent's formation.

Example: If a Ranged Attack Command states you can deal DMG to an opponent's Elemental 2 rows away, y ou may attack an Elemental in your opponent's Row I using an Elemental in your Row II, OR you may attack an Elemental in your opponenent's Row II using an Elemental in your Row I.

Note: Each Elemental may only attack once per turn. If you are playing with 4 players, you may use any Elemental in your team's formation to attack, but you and your teammate cannot use the same Elemental to attack in a single turn.

CNat-Base-603.png Utility Commands allow you to gain an advantage in a variety of ways, such as by swapping the positions of Elementals in a formation or by dealing DMG to an Elemental in your opponenent's formation.

Note: DMG you deal using Utility Commands cannot be reduced by the effect of an opponenent's Instant Command.

CNat-Base-812.png Instant Commands are the only type of card that you can play during your opponenent's turn. Some Instant Commands reduce DMG from incoming attacks, while others tip the scale in your favor in other ways.

Note: Instant Commands do not cost AP to play.

CNat-Base-707.png Ritual Commands allow you to use connected Elementals in your formation to perform rituals with powerful rituals with powerful effects. Each Ritual Command requires you to have a minimum number if connected Elementals of the same faction in your formation.

Note: An Elemental used to perform a ritual can still attack in the same turn. Note: Rituals are only included in the Kickstarter version of the game.

Your Sage pack includes all four types of Commands (three for retail), and you can buy additional Commands from the Command Market.