UU - Tiny Stable
From Unstable Games Wiki
Card Texts
- Second Print / 2nd Edition: If at any time you have more than 5 Unicorns in your Stable, SACRIFICE a Unicorn card.
- Original Text: As long as this card is in your Stable, you can only have five Unicorns in your Stable.
Card Releases
- December 2017 - Original Base (2017 Kickstarter) Quantity of card: 1
- January 2018 - Gamestop.com Base Quantity of card: 1
- July 2018 - Original Base (Second Print) Quantity of card: 1
- July 2018 - Gamestop.com Base (Second Print) Quantity of card: 1
- November 2019 - 2nd Edition Base Quantity of card: 1
- April 2020 - Travel Deck (PnP) Quantity of card: 1 (Removed for the final print)
Specific Card Rules and Information
- This card has no requirement effect text that prevents playing the card.
- When in a stable; This card adds a requirement: You can NOT win the game. Even if all other players concede! You cannot win! (Unless Dragon's Blessing is in the stable also.)
- The effect is continuous and mandatory status check, If the Stable has more than 5 unicorns at any time, the effect will trigger and still resolve even if Tiny Stable is removed. This effect must be resolved prior to any other when triggered.
- If a Masquerade card leaves the stable prior to Tiny Stable the player would then sacrifice down if required before proceeding.
- Both Ginormous Unicorn and Sweet Old Ladycorn count as 2 unicorns each, of the total 5. (One card, two unicorns)
Standard Game-play concepts
During normal game-play, there are certain concepts that are always active and have no effect on the gameplay.
- Unicorn cards are a physical component of the game, they are held by player's, physically placed into stables, some have effect text, some do not. These cards are always unicorn cards and cannot become something other than being a unicorn card.
- When a unicorn card is in a player's stable each unicorn card is considered a "unicorn".
This concept of "unicorn" has no physical component, "unicorns" do not have any effect text, the entire purpose of the "unicorn" concept is to determine the game-winning condition (usually 7 unicorns). Even though a "unicorn" has no physical component they are said to be in the stable.
Altered Gameplay concepts
When in a stable there are 9 cards that alter the standard gameplay concept, of these 5 are Masquerade cards, 3 have the Blinding Effect and the other is Tiny Stable. All of these cards alter the standard gameplay concepts above.
Authenticity Notes
- There are known Counterfeit versions of this card