UU - Neigh, Mate!

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Revision as of 13:13, 3 February 2021 by WyvernWrath (talk | contribs) (Specific Card Rules and Information)

Card Texts

Card Releases

  • August 2020 Adventurer Expansion Pack Quantity of card: 3

Specific Card Rules and Information

At what point can someone no longer react with an instant card (Neigh) to a card play? You must give other players the opportunity to play an instant card (Neigh), simply asking "any response?" is a good verbal cue to get players to "pass". Once all players have had a chance to pass and everyone has indicated they do not wish to play an instant card, the card "resolves".

A player cannot now choose to play an instant card (Neigh), they were given the chance and declined. A player cannot assume a card is Un-Neigh'd and proceed to resolve a card without giving other players this opportunity to react to the card play.

There is a requirement to play this card!
"Another player must play a card; either as an action or to the instant pile.
If you the above requirement is not met you cannot play the card.
Can I use a Neigh card to stop someone from triggering a Unicorn card's effect? Once a card is in someone's Stable, a Neigh card cannot stop them if they choose to trigger the card's effect. NEIGH can be played to stop any Player's action phase card or any Instant card.
Once a card is played as the Action of the Action Phase and that card is Neigh'd, the one Action for the turn has been completed. The player cannot then choose to play another card.

Evolution of this Card

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