Leaf Faction
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Name: Coin Hunter
Card Type: Elemental Warrior | Strength: 3 | Health: 3
Market Cost: 4 gold
Skill Type: Daybreak | Row Required To Use Daybreak/Trigger: II
Card Text: Move a connected Elemental to your discard pile, then collect 4 gold.
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Name: Crane Conjurer
Card Type: Elemental Warrior | Strength: 2 | Health: 2
Market Cost: 5 gold
Skill Type: Daybreak | Row Required To Use Daybreak/Trigger: III
Card Text: Deal DMG equal to this Elemental's STR to an Elemental in your opponent's formation. (This Elemental cannot attack)
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Name: Jungle Jester
Card Type: Elemental Warrior | Strength: 4 | Health: 4
Market Cost: 4 gold
Skill Type: Trigger | Row Required To Use Daybreak/Trigger: I or II or III
Card Text: When a connected Elemental leaves your formation, add 3 boosts to this Elemental.
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Name: Toxic Viper
Card Type: Elemental Warrior | Strength: 3 | Health: 3
Market Cost: 4 gold
Skill Type: Trigger | Row Required To Use Daybreak/Trigger: I or II or III
Card Text: When you use this Elemental to perform a ritual, add 1 boost and 1 shield to it.
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Droplet Faction
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Name: Aqua Acrobat
Card Type: Elemental Warrior | Strength: 4 | Health: 4
Market Cost: 5 gold
Skill Type: Trigger | Row Required To Use Daybreak/Trigger: I or II
Card Text: When you use this Elemental to perform a ritual, you may swap it's position with a connected Elemental.
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Name: Current Crusher
Card Type: Elemental Warrior | Strength: 4 | Health: 4
Market Cost: 5 gold
Skill Type: Daybreak | Row Required To Use Daybreak/Trigger: I
Card Text: Discard up to 2 cards from your hand, then draw a card for each card you discarded.
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Name: Ripple Retreater
Card Type: Elemental Warrior | Strength: 5 | Health: 5
Market Cost: 6 gold
Skill Type: Trigger | Row Required To Use Daybreak/Trigger: I
Card Text: When this Elemental is defeated, move it to your discard pile instead of removing it from the game.
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Name: Pearl Keeper
Card Type: Elemental Warrior | Strength: 2 | Health: 2
Market Cost: 5 gold
Skill Type: Daybreak | Row Required To Use Daybreak/Trigger: III
Card Text: Collect gold equal to this Elemental's STR.
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Pebble Faction
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Name: Gator Guard
Card Type: Elemental Warrior | Strength: 2 | Health: 2
Market Cost: 5 gold
Skill Type: Daybreak | Row Required To Use Daybreak/Trigger: III
Card Text: Remove damage counters equal to this Elemental's STR from an connected Elemental.
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Name: Rock Buck
Card Type: Elemental Warrior | Strength: 5 | Health: 5
Market Cost: 6 gold
Skill Type: Trigger | Row Required To Use Daybreak/Trigger: II
Card Text: When you remove any number of shields from an Elemental in your formation draw a card.
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Name: Stone Scoundrel
Card Type: Elemental Warrior | Strength: 4 | Health: 3
Market Cost: 5 gold
Skill Type: Trigger | Row Required To Use Daybreak/Trigger: I or II
Card Text: When you use this Elemental to perform a ritual, add 1 shield to each Elemental used to perform that ritual.
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Name: Terra Miner
Card Type: Elemental Warrior | Strength: 0 | Health: 5
Market Cost: 3 gold
Skill Type: Trigger | Row Required To Use Daybreak/Trigger: I or II
Card Text: When this Elemental attacks, add 3 shields to a connected Elemental.
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Twig Faction
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Name: Birch Hare
Card Type: Elemental Warrior | Strength: 2 | Health: 2
Market Cost: 5 gold
Skill Type: Daybreak | Row Required To Use Daybreak/Trigger: III
Card Text: Add boosts equal to this Elemental's STR to a connected Elemental.
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Name: Swinging Sentinel
Card Type: Elemental Warrior | Strength: 3 | Health: 5
Market Cost: 5 gold
Skill Type: Trigger | Row Required To Use Daybreak/Trigger: I
Card Text: When this Elemental attacks, remove up to 3 boosts from connected Elementals, add 1 to this Elemental's STR durring the attack for each boost removed.
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Name: Wicker Weasel
Card Type: Elemental Warrior | Strength: 3 | Health: 3
Market Cost: 4 gold
Skill Type: Trigger | Row Required To Use Daybreak/Trigger: I or II
Card Text: When a Ritual Command is played, add 1 boost to this Elemental.
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Name: Wood Beak
Card Type: Elemental Warrior | Strength: 2 | Health: 4
Market Cost: 4 gold
Skill Type: Trigger | Row Required To Use Daybreak/Trigger: I or II or III
Card Text: When you use this Elemental to perform a ritual, add 3 boosts to it.
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Attack Commands
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Name: Arcane Bolt
Type: Ranged
Market Cost: 7 gold
Row Required To Use Attack: I or II
Card Text: Use your Sage to deal DMG equal to your Sage's STR +3 to an opponent's Elemental 2 rows away.
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Name: Crusader Strike
Type: Melee
Market Cost: 7 gold
Row Required To Use Attack: I
Card Text: Deal DMG equal to the attacking Elemental's STR to an Elemental in your opponent's Row I. Add 1 to the attacking Elemental's STR during the attack for each Elemental of the same faction in your formation.
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Name: Eclipse Scythe
Type: Melee
Market Cost: 3 gold
Row Required To Use Attack: I
Card Text: Deal DMG eual to the attacking Elemental's STR to an Elemental in your opponent's Row I, then add 1 boost to a connected Elemental.
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Name: Forbidden Tablet
Type: Melee
Market Cost: 5 gold
Row Required To Use Attack: I
Card Text: Use your Sage to deal DMG equal to your Sage's STR +4 to an Elemental in your opponent's Row I.
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Name: Grim Blade
Type: Melee
Market Cost: 3 gold
Row Required To Use Attack: I
Card Text: Deal DMG equal to the attacking Elemental's STR to an Elemental in your opponent's Row I. If you used the attacking Elemental to perform a ritual this turn, add 2 to it's STR during the attack.
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Name: Guardian Shot
Type: Ranged
Market Cost: 3 gold
Row Required To Use Attack: I or II
Card Text: Deal DMG equal to the attacking Elemental's STR to an opponent's Elemental 2 rows away, then add 1 shield to the attacking Elemental.
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Name: Meteor Arrow
Type: Ranged
Market Cost: 7 gold
Row Required To Use Attack: I or II
Card Text: Deal DMG equal to the attacking Elemental's STR to an opponent's Elemental 2 rows away, if the DMG is not reduced, Deal 1 DMG to each other Elemental in your opponent's formation from the same faction as the attacked Elemental.
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Name: Mystic Manuscript
Type: Melee
Market Cost: 5 gold
Row Required To Use Attack: I
Card Text: Use your Sage to deal DMG equal to your current level to an Elemental in your opponent's Row I.
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Name: Smoking Boom
Type: Ranged
Market Cost: 9 gold
Row Required To Use Attack: I or II
Card Text: Choose up to 3 Elementals in your opponent's Row I and Row II and deal DMG equal to your Sage's STR to each of them.
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Instant Commands
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Name: Energy Elixir
Market Cost: 3 gold
Card Text: Play this card when an Elemental enters your formation. Add 1 boost and 1 shield to that Elemental.
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Name: Faction Fortitude
Market Cost: 5 gold
Card Text: Play this card when an Elemental in your formation is attacked. Reduce the DMG dealt by the number of different factions represented in your formation.
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Name: Null Shard
Market Cost: 5 gold
Card Text: Play this card when your opponent plays an Instant Command. Your opponent must remove that Instant Command from the game after using it's effect instead of moving it to their discard pile.
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Name: Piercing Lash
Market Cost: 3 gold
Card Text: Play this card when an Elemental enters your opponent's Row I. Remove 1 booster, 1 shield from that Elemental, then add it to an Elemental in your Row I.
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Name: Protective Plush
Market Cost: 4 gold
Card Text: Play this card when an Elemental in your formation is attacked. Reduce the DMG dealt by 1, then draw a card.
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Name: Static Barrier
Market Cost: 4 gold
Card Text: Play this card with an Elemental in your formation is attacked. Discard a card from your hand, then reduce the DMB dealt by 3.
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Ritual Commands
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Name: Astral Stars
Market Cost: 5 gold
Number of connected Elementals required: 4
Card Text: Choose up to 6 Elementals in your opponent's formation and deal 1 DMG to each of them.
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Name: Divine Comet
Market Cost: 6 gold
Number of connected Elementals required: 4
Card Text: Deal 4 DMG to an Elemental in your opponent's Row III.
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Name: Divine Delight
Market Cost: 3 gold
Number of connected Elementals required: 3
Card Text: Collect 6 gold.
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Name: Droplet Divination
Market Cost: starter card
Number of connected Elementals required: 3
Card Text: Draw 2 cards if you have at least 2 Basic Elementals in your formation.
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Name: Empowering Eye
Market Cost: 4 gold
Number of connected Elementals required: 3
Card Text: Add 3 boosts to an Elemental in your formation that was not used to perform this Ritual.
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Name: Leaf Lullaby
Market Cost: starter card
Number of connected Elementals required: 3
Card Text: Move up to 2 cards from your discard pile to your hand if you have at least 2 Basic Elementals in your formation.
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Name: Magic Remedy
Market Cost: 3 gold
Number of connected Elementals required: 3
Card Text: Remove up to 3 damage counters from an Elemental in your formation.
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Name: Pebble Protection
Market Cost: starter card
Number of connected Elementals required: 3
Card Text: Add 2 shields to an Elemental in your Row I or Row II if you have at least 2 Basic Elementals in your formation.
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Name: Power Ritual
Market Cost: 4 gold
Number of connected Elementals required: 4
Card Text: Add 1 boost to each Elemental used to perform this Ritual.
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Name: Protection Ritual
Market Cost: 4 gold
Number of connected Elementals required: 3
Card Text: Add 1 shield to each Elemental used to perform this Ritual.
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Name: Twig Tradition
Market Cost: starter card
Number of connected Elementals required: 3
Card Text: Add 2 boosts to an Elemental in your Row I if you have at least 2 Basic Elementals in your formation.
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Name: Unknown Gateway
Market Cost: 4 gold
Number of connected Elementals required: 3
Card Text: Choose a market deck, Reveal the top card from that deck, then add it to your hand.
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Utility Command
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Name: Unity Strike
Market Cost: 6 gold
Card Text: Deal DMG equal to the number of different factions represented in y our formation to an Elemental in your opponent's Row I.
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