UU - Diamond Unicorn Card

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Revision as of 22:37, 25 July 2024 by WyvernWrath (talk | contribs) (Created page with " Diamond Unicorn cards cannot be the target for the following; * Sacrifice. * Destroy. * Return (to a player's hand. * Any effect when it is in the Vault. If a non-targetin...")
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Diamond Unicorn cards cannot be the target for the following;

  • Sacrifice.
  • Destroy.
  • Return (to a player's hand.
  • Any effect when it is in the Vault.

If a non-targeting effect would resolve it would not affect a Diamond Unicorn card (Impossible action triggers resulting in that effect being disregarded).

Diamond Unicorn cards in a stable are a valid target;

  • Steal.
  • Move.

Diamond Unicorn cards in a stable are considered a "unicorn" and count towards the win condition.

The Diamond Dice "action" has not been determined to be a preventable effect from other gameplay effects.

Diamond Unicorn cards in a stable are treated as any other unicorn card and are affected by any continuous mandatory effects;

  • Masquerade - Unicorn cards cannot be affected in any way. Do not count as a "unicorn" for win condition.
  • Blinding Effect - Unicorn cards have no effect text when entering or while in stable.
  • Barbed Wire - Trigger as any other unicorn card would.
  • Tiny Stable - Trigger as any other unicorn card would, but could not be chosen to sacrifice (immunity).