UU - Diamond Unicorn Card
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Revision as of 22:37, 25 July 2024 by WyvernWrath (talk | contribs) (Created page with " Diamond Unicorn cards cannot be the target for the following; * Sacrifice. * Destroy. * Return (to a player's hand. * Any effect when it is in the Vault. If a non-targetin...")
Diamond Unicorn cards cannot be the target for the following;
- Sacrifice.
- Destroy.
- Return (to a player's hand.
- Any effect when it is in the Vault.
If a non-targeting effect would resolve it would not affect a Diamond Unicorn card (Impossible action triggers resulting in that effect being disregarded).
Diamond Unicorn cards in a stable are a valid target;
- Steal.
- Move.
Diamond Unicorn cards in a stable are considered a "unicorn" and count towards the win condition.
The Diamond Dice "action" has not been determined to be a preventable effect from other gameplay effects.
Diamond Unicorn cards in a stable are treated as any other unicorn card and are affected by any continuous mandatory effects;
- Masquerade - Unicorn cards cannot be affected in any way. Do not count as a "unicorn" for win condition.
- Blinding Effect - Unicorn cards have no effect text when entering or while in stable.
- Barbed Wire - Trigger as any other unicorn card would.
- Tiny Stable - Trigger as any other unicorn card would, but could not be chosen to sacrifice (immunity).