Twisted Cryptids - Unicorn Frenzy Rules
Adding the Unicorn Frenzy Mini-Expansion to Twisted Cryptids introduces a new and chaotic mechanic to the game. After completing standard setup, shuffle the Unicorn Chaos Magic deck (1) and place it face up within reach of all players, then place the Unicorn meeple (2) on the Site with the most Hiding Spot tokens. If multiple Sites tie for the most Hiding Spot tokens, the First Player chooses on which of those Sites to place the Unicorn meeple. Once you have completed setup, the play area should look something like this:
Each round, the Unicorn will move around The Wilderness. If enough Humans find the Unicorn, you're at the mercy of the Unicorn's whims. When playing with this expansion, make the following modifications to gameplay:
- At Dusk (after determining the Site at which the Encounter occurs), if the Unicorn’s current Site
has at least 5 Humans, the First Player will resolve the top card of the Unicorn Chaos Magic deck.
- During the Night, before the First Player has moved or placed their Hiding Spot, do the following:
- Move the top card of the Unicorn Chaos Magic deck to the bottom of the deck, exposing the next card in the deck.
- Count the number of Humans on the Unicorn’s current Site, then move the Unicorn that number of Sites clockwise.
- If the Unicorn ends its movement on a Site with no Hiding Spots, continue moving the Unicorn clockwise until it is on a Site with at least one Hiding Spot.
UNICORN MEEPLE
UNICORN CHAOS MAGIC CARDS
Unicorn Chaos Magic tells you how the Unicorn will affect the game during the current round if enough Humans are around. Some Unicorn Chaos Magic will help you, and some will set you back.
(Anonymous sources have described this Unicorn as a little bit Unstable.)