Difference between revisions of "Casting Shadows - Rules of Play"

From Unstable Games Wiki
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# Take 1 damage (DMG) for each Cursed Crystal remaining in your Resource Pool, then remove the corresponding Resource dice from your Resource Pool.
 
# Take 1 damage (DMG) for each Cursed Crystal remaining in your Resource Pool, then remove the corresponding Resource dice from your Resource Pool.
 
# Remove all unspent Resources from your Resource Pool. Once you've completed the steps above, the next player may start their turn.
 
# Remove all unspent Resources from your Resource Pool. Once you've completed the steps above, the next player may start their turn.
<br><br>Once you've completed the steps above, the next player may start their turn
+
<br>Once you've completed the steps above, the next player may start their turn
 
='''''HOW TO WIN'''''=
 
='''''HOW TO WIN'''''=
 
When the dust settles and the echoes of the last Spell fade, there can be only one victor. The last player standing is crowned the champion and wins the game. Will you vanquish all your enemies, or will you be left in the Shadows?
 
When the dust settles and the echoes of the last Spell fade, there can be only one victor. The last player standing is crowned the champion and wins the game. Will you vanquish all your enemies, or will you be left in the Shadows?
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Throughout the game, you will use Resources to Collect and Cast Spells. The good news is Resources are plentiful, and with some searching (and a little luck), you can find everything you need. At the start of your turn, take the 5 Resource dice and roll them to determine the Resources in your Resource Pool.
 
Throughout the game, you will use Resources to Collect and Cast Spells. The good news is Resources are plentiful, and with some searching (and a little luck), you can find everything you need. At the start of your turn, take the 5 Resource dice and roll them to determine the Resources in your Resource Pool.
 
<br>The faces of each die display the 4 different Resources in the game:
 
<br>The faces of each die display the 4 different Resources in the game:
* [[File:CS-PurpGem.png|50px]] Gems
+
* [[File:CS-PurpGem.png|30px]] Gems
* [[File:CS-PurpOrb.png|50px]] Orbs
+
* [[File:CS-PurpOrb.png|30px]] Orbs
* [[File:CS-Shadow.png|50px]] Shadow Fragments
+
* [[File:CS-Shadow.png|30px]] Shadow Fragments
* [[File:CS-Cursed.png|50px]] Cursed Crystals
+
* [[File:CS-Cursed.png|30px]] Cursed Crystals
 
<br><br>
 
<br><br>
 
Standard Gems and Orbs come in 2 colors: Red and Blue. You'll find 2 Resource dice that allow you to roll Red Gems and Orbs and 2 Resource dice that allow you to roll Blue Gems and Orbs. Your last Resource die is a special die that allows you to roll Purple Gems and Orbs. If you roll a Purple Gem or Orb, you may use that Resource as Red OR Blue.
 
Standard Gems and Orbs come in 2 colors: Red and Blue. You'll find 2 Resource dice that allow you to roll Red Gems and Orbs and 2 Resource dice that allow you to roll Blue Gems and Orbs. Your last Resource die is a special die that allows you to roll Purple Gems and Orbs. If you roll a Purple Gem or Orb, you may use that Resource as Red OR Blue.
 
{| class="wikitable" style="width: 100%;"
 
{| class="wikitable" style="width: 100%;"
 
|-
 
|-
|[[File:CS-RedGem.png|150px]]<br> Red Gem
+
|[[File:CS-RedGem.png|100px]]<br> Red Gem
|[[File:CS-BlueGem.png|150px]]<br> Blue Gem
+
|[[File:CS-BlueGem.png|100px]]<br> Blue Gem
|[[File:CS-PurpGem.png|150px]]<br> Purple Gem
+
|[[File:CS-PurpGem.png|100px]]<br> Purple Gem
|[[File:CS-Shadow.png|150px]]<br> Shadow Fragment
+
|[[File:CS-Shadow.png|100px]]<br> Shadow Fragment
 
|-
 
|-
|[[File:CS-RedOrb.png|150px]]<br> Red Orb
+
|[[File:CS-RedOrb.png|100px]]<br> Red Orb
|[[File:CS-BlueOrb.png|150px]]<br> Blue Orb
+
|[[File:CS-BlueOrb.png|100px]]<br> Blue Orb
|[[File:CS-PurpOrb.png|150px]]<br> Purple Orb
+
|[[File:CS-PurpOrb.png|100px]]<br> Purple Orb
|[[File:CS-Cursed.png|150px]]<br> Cursed Crystal
+
|[[File:CS-Cursed.png|100px]]<br> Cursed Crystal
 
|}
 
|}
 
[[File:CS-CardSample1.png|300px]]
 
[[File:CS-CardSample1.png|300px]]
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{| class="wikitable" style="width: 100%;"
 
{| class="wikitable" style="width: 100%;"
 
|-
 
|-
|[[File:CS-Shadow.png|50px]]
+
|[[File:CS-Shadow.png|100px]]
 
|Shadow Fragments allow you to Collect and Cast powerful Spells. You can also hang on to them until the end of your turn and absorb their Shadow Energy. For each Shadow Fragment you absorb during your turn, gain 1 Shadow Energy on your Shadow Tracker (see the [[Casting_Shadows_-_Rules_of_Play#PLAYER_BOARDS|Shadow Form and Abilities section]] for more details)
 
|Shadow Fragments allow you to Collect and Cast powerful Spells. You can also hang on to them until the end of your turn and absorb their Shadow Energy. For each Shadow Fragment you absorb during your turn, gain 1 Shadow Energy on your Shadow Tracker (see the [[Casting_Shadows_-_Rules_of_Play#PLAYER_BOARDS|Shadow Form and Abilities section]] for more details)
 
|-
 
|-
|[[File:CS-Cursed.png|150px]]
+
|[[File:CS-Cursed.png|100px]]
 
|Cursed Crystals look a lot like Gems, but they are actually dangerous Resources that are difficult to harness. For each Cursed Crystal in your Resource Pool at the end of your turn, take 1 DMG. You can use a Protect Action to remove 1 Cursed Crystal from your Resource Pool without taking DMG. Note: you cannot Reroll Cursed Crystals
 
|Cursed Crystals look a lot like Gems, but they are actually dangerous Resources that are difficult to harness. For each Cursed Crystal in your Resource Pool at the end of your turn, take 1 DMG. You can use a Protect Action to remove 1 Cursed Crystal from your Resource Pool without taking DMG. Note: you cannot Reroll Cursed Crystals
 
|}
 
|}

Revision as of 13:42, 7 August 2022

CS-Solo-2a.png

INTRODUCTION

Explore a dark, enchanting world and battle your opponents in this 2-4 player turn-based competitive strategic tabletop game. Throughout the game, you'll collect Resources, learn new Spells, summon a Companion, and unlock your Shadow Form, all in the quest to become the Ultimate Shadow Caster. The last player standing after this supernatural showdown wins the game!

WHAT'S IN THE BOX

CS-7Hex.png 7 Hex Tiles CS-4PlayBoards.png 4 Double-Sided Player Boards
CS-Base-Rules 001-3b.png Counterspell Deck 10 cards CS-Base-Rules 001-4b.png Companion Deck 10 cards
CS-Base-Rules 001-2b.png Main Deck 52 cards CS-HexRef.png 1 Hex Tile Reference Sheet
CS-Base-Rules 001-5.png 13 Resource Tokens CS-Base-Rules 001-19.png 5 Resource Dice
CS-Base-Rules Meeples.png 4 Meeples CS-refcard.png 4 Reference Cards

HOW TO START

Start by having each player choose a Character, which comes with a Player BoardCS-01.png and corresponding MeepleCS-02.png. Set the HP Tracker on your Player Board to 18 HP and the Shadow Tracker to 0 Shadow Energy. Make sure your Player Board has the Base Form face up (your Character's Base Form has the HP tracker on the right side of the Player Board). Leave enough space to the right of your Player Board for your Spell Book, which is where you'll Collect Spell, Counterspell, and Resource cards throughout the game. Each player may also take a reference cardCS-03.png.

CS-Spellbook-B.png

Next, you'll set up the MapCS-04.png. Take all Hex tiles from the box and place the Ancient Rune Hex tileCS-05.png on the table to create the center of the Map. Place the Dusty Desert Hex tileCS-06.png and the Underground Volcano Hex tileCS-07.png on opposite sides of the Ancient Rune Hex tile. To complete the Map setup, have each player place their Home Hex tile on the table as shown. The youngest player is considered Player 1, Player 2 is the the player on their left, and so on.

CS-Map.png

Home Hex tiles and their corresponding Characters:

CS-Base-Rules 001-33b.png Frill Lilypad + Frill the Regenerator CS-Base-Rules 001-31b.png Kit Gale + Kit the Turbulent
CS-Base-Rules 001-34b.png Nuzzle Thornwood + Nuzzle the Savage CS-Base-Rules 001-32b.png Haze Greentongue + Haze the Devastator


After the Map is set up, place your Meeple on your Home Hex tile. Next, shuffle the Counterspell deckCS-08.png, then place it face down on the table next to the Dusty Desert Hex tile.

Shuffle the Main deckCS-09.png, then flip 1 card face up next to each Hex tile that surrounds the Ancient Rune Hex tile (with the exception of the Dusty Desert Hex tile). Place the remaining cards face down within reach of all players. Leave space near the Main deck for a discard pileCS-10.png.

Shuffle the Companion deckCS-11.png, then place it face down on the table within reach of all players. Flip the top 3 cards face up next to the Map to form the Companion PortalCS-12.png. This is the area from which you will summon Companions.

Place all the tokens and diceCS-13.png near the play area within reach of all players.

CS-Base-Setup-B.png

Once you have completed the steps listed above, the play area should look like something like this:

CS-Base-Setup.png

Player 1 goes first, and gameplay will proceed clockwise. Players continue taking turns until they are eliminated from the game. The last player standing wins!

HOW TO PLAY

Your turn consists of 3 phases:

Phase 1:

Take the 5 Resource dice and roll them in front of you to form your Resource Pool, which contains the Resources you can spend this turn. If you start your turn on a Hex tile that grants you a specific Resource, add the corresponding Resource token to your Resource Pool.

Phase 2:

During this phase, you get 4 Action points to spend, and you can use them to perform any of the Actions below in any order. Each Action costs 1 Action point. You can perform the same Action more than once on your turn if you still have Action points to spend. You do not have to spend all 4 Action points each turn, but unused Action points do not roll over to subsequent turns. Your Actions include:

  • TRAVEL: Move your Character from your current Hex tile (the Hex tile where your Meeple currently stands) to any adjacent Hex tile.
  • CAST: Spend Resources to use a Spell card effect from your Spell Book. You can use each Spell card effect only once per turn.
  • REROLL: Choose any number of rolled Resource dice and roll them again. You cannot Reroll Cursed Crystals.
  • PROTECT: Remove 1 Cursed Crystal from your Resource Pool. Warning: Any Cursed Crystals remaining in front of you will hurt you at the end of your turn.
  • REFRESH: Move the card next to your current Hex tile to the discard pile and replace it with the top card from the Main deck. You cannot Refresh a card from an Ancient Rune Hex tile or a Dusty Desert Hex tile.
  • COLLECT: Move a Spell, Counterspell, or Resource card from next to your current Hex tile to your Spell Book by spending the required Resources shown in the card's Collection Cost. After you Collect a Spell or Resource card, immediately replace it with the top card from the Main deck. If you Collect a Counterspell card from the Counterspell deck, you do not need to replace it with a card from the Main deck.


In addition to an Action point cost, some Actions (such as COLLECT and CAST) require you to spend Resources. Remove spent Resources from your Resource Pool by returning that Resource to the central area of Resource dice and tokens.

Phase 3:

During this phase, you may absorb any remaining Shadow Fragments in your Resource Pool by moving your Shadow Tracker up by that amount. If you've absorbed enough Shadow Energy and you are in your Base Form, you may immediately transform into Shadow Form (see the Shadow Form and Abilities section for more details).
Before ending your turn, you must also do the following:

  1. Take 1 damage (DMG) for each Cursed Crystal remaining in your Resource Pool, then remove the corresponding Resource dice from your Resource Pool.
  2. Remove all unspent Resources from your Resource Pool. Once you've completed the steps above, the next player may start their turn.


Once you've completed the steps above, the next player may start their turn

HOW TO WIN

When the dust settles and the echoes of the last Spell fade, there can be only one victor. The last player standing is crowned the champion and wins the game. Will you vanquish all your enemies, or will you be left in the Shadows?


CS-Base-Rules 001-85.png

RESOURCES

Throughout the game, you will use Resources to Collect and Cast Spells. The good news is Resources are plentiful, and with some searching (and a little luck), you can find everything you need. At the start of your turn, take the 5 Resource dice and roll them to determine the Resources in your Resource Pool.
The faces of each die display the 4 different Resources in the game:

  • CS-PurpGem.png Gems
  • CS-PurpOrb.png Orbs
  • CS-Shadow.png Shadow Fragments
  • CS-Cursed.png Cursed Crystals



Standard Gems and Orbs come in 2 colors: Red and Blue. You'll find 2 Resource dice that allow you to roll Red Gems and Orbs and 2 Resource dice that allow you to roll Blue Gems and Orbs. Your last Resource die is a special die that allows you to roll Purple Gems and Orbs. If you roll a Purple Gem or Orb, you may use that Resource as Red OR Blue.

CS-RedGem.png
Red Gem
CS-BlueGem.png
Blue Gem
CS-PurpGem.png
Purple Gem
CS-Shadow.png
Shadow Fragment
CS-RedOrb.png
Red Orb
CS-BlueOrb.png
Blue Orb
CS-PurpOrb.png
Purple Orb
CS-Cursed.png
Cursed Crystal

CS-CardSample1.png
Note if a Spell card's Collection Cost shows a gray Gem or Orb, you may spend any color of the corresponding Resource to meet that Resource requirement.

CS-Shadow.png Shadow Fragments allow you to Collect and Cast powerful Spells. You can also hang on to them until the end of your turn and absorb their Shadow Energy. For each Shadow Fragment you absorb during your turn, gain 1 Shadow Energy on your Shadow Tracker (see the Shadow Form and Abilities section for more details)
CS-Cursed.png Cursed Crystals look a lot like Gems, but they are actually dangerous Resources that are difficult to harness. For each Cursed Crystal in your Resource Pool at the end of your turn, take 1 DMG. You can use a Protect Action to remove 1 Cursed Crystal from your Resource Pool without taking DMG. Note: you cannot Reroll Cursed Crystals

If you start your turn on a Hex tile that grants you a Resource at the start of your turn, you may add the corresponding Resource token to your Resource Pool (see Hex tile Reference Sheet for more details). Gem tokens and Orb tokens are double-sided. Be sure to check the color of the Resource token when you add it to your Resource Pool.

When you spend a Resource, remove that Resource from your Resource Pool. You will need specific combinations of Resources during your turn to Collect and Cast Spells, so manage your Resources wisely!

PLAYER BOARDS

.....

SPELL BOOK

.....