Difference between revisions of "Exiled Legends - Rules of Play"

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=== How To Set Up Your Play Area ===
 
=== How To Set Up Your Play Area ===
 
Each player has a play area that includes a Team deck, a Graveyard, your Legend card, and three positions for Heroes (one Champion position and two Support positions).
 
Each player has a play area that includes a Team deck, a Graveyard, your Legend card, and three positions for Heroes (one Champion position and two Support positions).
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<p align="center">[[File:EL-playfield.png]]</p>
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Start by placing your shuffled Team deck at the top left of your play area and your Legend card at the far right of your play area. Your legend should start the game with its Team ability facing up (side 1). While your Legend is in this position, it cannot be attacked of affected by abilities. Later in the game, you will flip over your Legend card and use it as your final Hero (see: What to do when a Hero is Destroyed).
  
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Look at the top three cards of your Team deck and select one to place face down in your Champion position. Place the other two face down in your Support positions. Once every player has made their selections, flip your Heroes face up.
 
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=== How To Distribute The Remaining Components ===
 
=== How To Distribute The Remaining Components ===
INFO TO COME
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Once each player has set up their play area, place all the damage counters in the middle of the table. Give each player two Myth tokens as well as all bane tokens that correspond to the Legend they chose.
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<p align="center">[[File:EL-setup.png|550px]]</p>
  
 
== Gameplay ==  
 
== Gameplay ==  

Revision as of 14:11, 10 April 2019

General Information

What Is In The Box


EL-Rules-heros.pngEL-Back-Blk.png

Hero Cards (50)
Hero cards used to build your Team deck, and each Hero has a type. Types include Fire, Water, Light, Dark and Unknown. All Hero cards have a black back.


EL-Rules-Legends.png

Legend Cards (5)
Legend cards lead each team and have powerful abilities that affect the flow of the game. All Legend cards are oversized and double-sided.


EL-Rules-Sphere.pngEL-Back-Wht.png

Sphere Cards (15)
Sphere cards change the Banesphere's terrain each round. Each Sphere card has a type and grants a benefit to Hero cards of that type. All Sphere cards have a white background.


EL-Rules-Bane.png

Bane Tokens (25)
Bane tokens, which correspond to each Legend's Bane ability, are placed on Hero cards during the game to keep track of debuff effects. The color of each bane token corresponds to a specific Legend card.


EL-Rules-Myth.png

Myth Point Tokens (15)
Myth Point tokens keep track of your Myth Points (MP), which are spent to use certain actions and abilities.


EL-Rules-Dmg.png

Damage Counters (40)
Damage counters to keep track of damage added to your Heroes.


EL-Rules-dice.png

Six-Sided Dice (1d6)

How To Read Hero And Legend Cards

Below is a diagram that explains how to read a Hero card.

EL-read-a-card.png

Strength
A Hero's Strength is the maximum amount of damage that Hero can deal when attacking (unless otherwise stated by an ability).
Max HP
A Hero's Max HP is the minimum number of damage counters that must be added to destroy it.
Champion Ability
A Hero's Champion ability can only be used when that Hero is in the Champion position.
Support Ability
A Hero's Support ability can only be used when that Hero is in a Support position.

Below is a diagram that explains how to read a Hero card.

EL-read-a-card2.png

In addition to the terms named in the Hero Card diagram, Legends have two additional abilities:

Bane Ability
A Legend's Bane ability determines the effect of that team's total bane tokens.
Team Ability
A Legend's Team ability gives that team an advantage when certain triggers occur.


Setup

How To Build The Decks

Each player must choose to play as a Legend card by taking that Legend Card. Once you have chosen a Legend, you must then build a Team deck using Heroes of the same type as that Legend. Each player will then select Sphere cards that will be combined to form a Sphere deck.

The Team Deck
There are 10 Hero cards of each type, but a Team deck can only include six cards. Read each Hero card, then select six to make up your Team's deck. Shuffle those six cards and place them in front of you, then place the remaining four cards back in the game box.
The Sphere Deck
Each player selects three Sphere cards to add to the Sphere deck. Shuffle the Sphere deck and place it in the middle of the table.

How To Set Up Your Play Area

Each player has a play area that includes a Team deck, a Graveyard, your Legend card, and three positions for Heroes (one Champion position and two Support positions).

EL-playfield.png

Start by placing your shuffled Team deck at the top left of your play area and your Legend card at the far right of your play area. Your legend should start the game with its Team ability facing up (side 1). While your Legend is in this position, it cannot be attacked of affected by abilities. Later in the game, you will flip over your Legend card and use it as your final Hero (see: What to do when a Hero is Destroyed).

Look at the top three cards of your Team deck and select one to place face down in your Champion position. Place the other two face down in your Support positions. Once every player has made their selections, flip your Heroes face up.


How To Distribute The Remaining Components

Once each player has set up their play area, place all the damage counters in the middle of the table. Give each player two Myth tokens as well as all bane tokens that correspond to the Legend they chose.

EL-setup.png

Gameplay

INFO TO COME


Additional Notes

INFO TO COME

Optional Drafting Rules

INFO TO COME