Difference between revisions of "Unstable Unicorns - Control & Chaos Rules"

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m (Shicala moved page Control & Chaos Rules to Unstable Unicorns - Control & Chaos Rules without leaving a redirect)
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Coming Soon
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==How To Start==
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Give a Reference card to each player. Place any remaining Reference cards back in the box.
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Allow each player to choose their favorite Baby Unicorn card and place it in their stable. Place any remaining Baby Unicorn cards in the Nursery.
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[[File:UU-ChCo-011.png|150px]] [[File:UU-ChCo-rules.png|150px]]
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Shuffle the black-backed cards (including any expansion cards you want to use) together to create the deck, then deal 5 cards to each player.
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Whoever is wearing the most colors is obviously the unicorniest, so they go first!
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==How To Play==
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'''THE TURN'''
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Players take turns by going clockwise around the table. Each turn is made up of 4 phases.
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* '''Beginning of Turn Phase: '''If any cards in y our Stable have an effect that states "If this card is in your Stable at the beginning of your turn," they are triggered now. If you move to your Draw phase without triggering an optional triggered effect, y ou can no longer trigger that effect this turn.
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* '''Draw Phase: '''Draw 1 card from the deck.
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* '''Action Phase: '''Play a card from your hand or Draw an additional card from the deck.
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* '''End of Turn Phase: '''DISCARD until the number of cards in your hand does not exceed the hand limit. The hand limit is 7 cards (unless otherwise stated).

Revision as of 11:34, 12 November 2019

How To Start

Give a Reference card to each player. Place any remaining Reference cards back in the box.

Allow each player to choose their favorite Baby Unicorn card and place it in their stable. Place any remaining Baby Unicorn cards in the Nursery.

UU-ChCo-011.png UU-ChCo-rules.png

Shuffle the black-backed cards (including any expansion cards you want to use) together to create the deck, then deal 5 cards to each player.

Whoever is wearing the most colors is obviously the unicorniest, so they go first!

How To Play

THE TURN Players take turns by going clockwise around the table. Each turn is made up of 4 phases.

  • Beginning of Turn Phase: If any cards in y our Stable have an effect that states "If this card is in your Stable at the beginning of your turn," they are triggered now. If you move to your Draw phase without triggering an optional triggered effect, y ou can no longer trigger that effect this turn.
  • Draw Phase: Draw 1 card from the deck.
  • Action Phase: Play a card from your hand or Draw an additional card from the deck.
  • End of Turn Phase: DISCARD until the number of cards in your hand does not exceed the hand limit. The hand limit is 7 cards (unless otherwise stated).