Difference between revisions of "UU Game Terminology - Enter"
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Any Magical Unicorn that has effects triggered when it enters a Stable will have those effects triggered every time it enters any player's Stable. If it is temporarily moved to another Stable, when the Magical Unicorn moves back into the original player's Stable, those effects are triggered again for that player. | Any Magical Unicorn that has effects triggered when it enters a Stable will have those effects triggered every time it enters any player's Stable. If it is temporarily moved to another Stable, when the Magical Unicorn moves back into the original player's Stable, those effects are triggered again for that player. | ||
− | == | + | == Gameplay Terminology == |
<p> | <p> | ||
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | <div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | ||
− | *[[ | + | *[[Neigh, Neigh'd, Neighable, Neighing!|Neigh (disambiguation)]] |
− | + | ---- | |
− | *[[ | + | *[[Player]] |
− | + | **[[Hand|Player: Hand]] | |
− | *[[ | + | **[[Hand|Player: Hand Limit]] |
− | + | **[[Stable|Player: Stable]] | |
− | *[[Beginning of Turn|Beginning of Turn (phase)]] | + | **[[Turn|Player: Turn]] |
+ | ---- | ||
+ | *[[Phase|Phase(s)]] | ||
+ | **[[Beginning of Turn|Phase 1:Beginning of Turn (''BOT'')]] | ||
+ | **[[Draw phase|Phase 2:Draw]] | ||
+ | **[[Action Phase|Phase 3:Action]] | ||
+ | **[[End of Turn|Phase 4:End of Turn (''EOT'')]] | ||
+ | *[[Target|Target (card or player)]] | ||
+ | *[[Immunity]] | ||
+ | ---- | ||
*[[Cards]] | *[[Cards]] | ||
− | + | **[[Downgrade|Card type:Downgrade]] | |
+ | **[[Instant|Card type:Instant]] | ||
+ | **[[Magic_cards|Card type:Magic]] | ||
+ | **[[Upgrade|Card type:Upgrade]] | ||
+ | **[[Unicorn Cards|Card type:Unicorn]] | ||
+ | **[[Baby Unicorn|Unicorn card type:Baby]] | ||
+ | **[[Basic Unicorn|Unicorn card type:Basic]] | ||
+ | **[[Magical Unicorn|Unicorn card type:Magical]] | ||
+ | **[[Ultimate Unicorn|Unicorn card type:Ultimate]] | ||
+ | ---- | ||
+ | *[[Deck|Game: Deck]] | ||
+ | *[[Discard Pile|Game: Discard Pile]] | ||
+ | *[[Nursery|Game: Nursery]] | ||
+ | ---- | ||
+ | *[[Requirement|Requirement]] | ||
*[[Choose|Choose (a card)]] | *[[Choose|Choose (a card)]] | ||
− | + | *[[Destroy|Destroy (a card)]] | |
− | *[[ | + | *[[Discard|Discard (a card)]] |
− | + | *[[Draw|Draw (a card)]] | |
− | *[[ | + | *[[Play|Play (a card)]] |
− | + | *[[Pull|Pull (a card)]] | |
− | *[[ | + | *[[Replace|Replace (a card)]] |
− | + | *[[Sacrifice|Sacrifice (a card)]] | |
− | *[[ | + | *[[Steal|Steal (a card)]] |
− | + | ---- | |
− | *[[ | ||
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− | *[[ | ||
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− | *[[ | ||
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− | *[[ | ||
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*[[UU Game Terminology - Effects|effect]] | *[[UU Game Terminology - Effects|effect]] | ||
− | + | **[[Directly|Effect: Directly (into stable)]] | |
− | *[[ | + | **[[Enter|Effect: Enter (a stable)]] |
− | + | **[[Leave|Effect: Leave (a stable)]] | |
− | *[[ | + | **[[Continuous|Effect: Continuous]] |
− | + | **[[Mandatory|Effect: Mandatory]] | |
− | *[[ | + | **[[Optional|Effect: Optional]] |
− | + | **[[Triggered|Effect: Triggered]] | |
− | *[[ | + | **[[Unless otherwise stated|Effect: Unless otherwise stated]] |
− | + | **[[Search|Effect: Search]] | |
+ | **[[Shuffle|Effect: Shuffle]] | ||
+ | ---- | ||
*[[Impossible|Impossible Actions]] | *[[Impossible|Impossible Actions]] | ||
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*[[Instant|Instant Pile]] | *[[Instant|Instant Pile]] | ||
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</div> | </div> | ||
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Revision as of 01:11, 30 April 2019
Any Magical Unicorn that has effects triggered when it enters a Stable will have those effects triggered every time it enters any player's Stable. If it is temporarily moved to another Stable, when the Magical Unicorn moves back into the original player's Stable, those effects are triggered again for that player.
Gameplay Terminology
- Requirement
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Replace (a card)
- Sacrifice (a card)
- Steal (a card)