Difference between revisions of "Template:Neigh"
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+ | **'''Another player must play a card; either as an action or to the instant pile.''' | ||
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* '''At what point can someone no longer react with an instant card ([[UU - Neigh, Neigh'd, Neighable, Neighing|Neigh]]) to a card play?''' ''You must give other players the opportunity to play an instant card ([[UU - Neigh, Neigh'd, Neighable, Neighing|Neigh]]), simply asking "any response?" is a good verbal cue to get players to "pass". Once all players have had a chance to pass and everyone has indicated they do not wish to play an instant card, the card "resolves".'' '''A player cannot now choose to play an instant card ([[UU - Neigh, Neigh'd, Neighable, Neighing|Neigh]]), they were given the chance and declined.''' ''A player cannot assume a card is [[UU - Neigh, Neigh'd, Neighable, Neighing|Un-Neigh'd]] and proceed to resolve a card without giving other players this opportunity to react to the card play.'' | * '''At what point can someone no longer react with an instant card ([[UU - Neigh, Neigh'd, Neighable, Neighing|Neigh]]) to a card play?''' ''You must give other players the opportunity to play an instant card ([[UU - Neigh, Neigh'd, Neighable, Neighing|Neigh]]), simply asking "any response?" is a good verbal cue to get players to "pass". Once all players have had a chance to pass and everyone has indicated they do not wish to play an instant card, the card "resolves".'' '''A player cannot now choose to play an instant card ([[UU - Neigh, Neigh'd, Neighable, Neighing|Neigh]]), they were given the chance and declined.''' ''A player cannot assume a card is [[UU - Neigh, Neigh'd, Neighable, Neighing|Un-Neigh'd]] and proceed to resolve a card without giving other players this opportunity to react to the card play.'' | ||
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* '''Can I use a [[UU - Neigh, Neigh'd, Neighable, Neighing|Neigh]] card to stop someone from triggering a Unicorn [[UU Game Terminology - Cards|card's]] effect?''' ''Once a card is in someone's Stable, a [[UU - Neigh, Neigh'd, Neighable, Neighing|Neigh]] card cannot stop them if they choose to trigger the card's effect. NEIGH can be played to stop any Player's action phase card or any Instant card.'' | * '''Can I use a [[UU - Neigh, Neigh'd, Neighable, Neighing|Neigh]] card to stop someone from triggering a Unicorn [[UU Game Terminology - Cards|card's]] effect?''' ''Once a card is in someone's Stable, a [[UU - Neigh, Neigh'd, Neighable, Neighing|Neigh]] card cannot stop them if they choose to trigger the card's effect. NEIGH can be played to stop any Player's action phase card or any Instant card.'' |
Revision as of 12:10, 21 October 2021
- This card has requirement effect text that may prevent playing the card.
- Another player must play a card; either as an action or to the instant pile.
- At what point can someone no longer react with an instant card (Neigh) to a card play? You must give other players the opportunity to play an instant card (Neigh), simply asking "any response?" is a good verbal cue to get players to "pass". Once all players have had a chance to pass and everyone has indicated they do not wish to play an instant card, the card "resolves". A player cannot now choose to play an instant card (Neigh), they were given the chance and declined. A player cannot assume a card is Un-Neigh'd and proceed to resolve a card without giving other players this opportunity to react to the card play.
- Can I use a Neigh card to stop someone from triggering a Unicorn card's effect? Once a card is in someone's Stable, a Neigh card cannot stop them if they choose to trigger the card's effect. NEIGH can be played to stop any Player's action phase card or any Instant card.
- Once a card is played as the Action of the Action Phase and that card is Neigh'd, the one Action for the turn has been completed. The player cannot then choose to play another card.
- A super Neigh cannot be Neigh'd by any card, including another super Neigh.
- A super Neigh will not counter the effect of a Yay card in a players stable. super Neigh is still a Neigh.
- If any card is Neigh'd, no effect on the card will occur. The entire card was stopped.
- Just because a super Neigh has been played does not end the instant pile (effect chain). As the instant pile resolves, cards are removed revealing the top card which can then have another instant card played against it. super Neigh will always be the most effective if it is the first instant card played against the original card.