UU - Super Neigh
- 2nd Edition: Play this card when another player tries to play a card. Stop their card from being played and send it to the discard pile. This card cannot be Neigh'd.
- Second Print: Play this card when any other player tries to play a card. Stop that player's card from being played and send it to the discard pile. This card cannot be Neigh'd.
- Original Text: Play this card when any player tries to play a card. Stop that player's card from coming into play and send it to the discard pile instead. This card cannot be Neigh'd
- December 2017 - Original Base (2017 Kickstarter) Quantity of card: 1
- January 2018 - Gamestop.com Base Quantity of card: 1
- July 2018 - Original Base (Second Print) Quantity of card: 1
- July 2018 - Gamestop.com Base (Second Print) Quantity of card: 1
- November 2019 - 2nd Edition Base Quantity of card: 1
- April 2020 - Travel Deck (PnP) Quantity of card: 1
- August 2020 - Travel Deck (86 cards) Quantity of card: 1
- October 2021 - Travel Deck (56 cards) Quantity of card: 1
Specific Card Rules and Information
- An updated text version changes how this card is played or changes the effect caused during gameplay from previous discontinued text versions.
- Second Print: Can no longer target your own played cards.
- This card has requirement effect text that may prevent playing the card.
- Another player must play a card; either as an action or to the instant pile.
- At what point can someone no longer react with an instant card (Neigh) to a card play?
You must give other players the opportunity to play an instant card (Neigh), this is the announcement of the card you are playing;
"I announce (play) this *card-name*, its does this *card-effect* during a simple game target is stated - then simply asking "any response?" is a good verbal cue to get players to "pass".
Once all players have had a chance to pass and everyone has indicated they do not wish to play an instant card, the card "resolves".
A player cannot now choose to play an instant card (Neigh), they were given the chance and declined.
During an Advanced game any target is now stated and all card effect text is performed.
A player cannot assume a card is Un-Neigh'd and proceed to resolve a card without giving other players this opportunity to react to the card play.
- Can I use a Neigh card to stop someone from triggering a Unicorn card's effect? Once a card is in someone's Stable, a Neigh card cannot stop them if they choose to trigger the card's effect. NEIGH can be played to stop any Player's action phase card or any Instant card.
- Once a card is played as the Action of the Action Phase and that card is Neigh'd, the one Action for the turn has been completed.The player cannot then choose to play another card. The action still took place, the instant card negates the played card, not the action of playing the card itself.
- If any card is Neigh'd, no effect on the card will occur. The entire card was stopped.
The title of a card is not an effect, the card being named Super does not grant the card any extra powers than the card text.
- Neigh cards are defined as a card that has the word neigh in the card title.
- Super Neigh is a Neigh card.
- A super Neigh cannot be Neigh'd by any card, including another super Neigh.
- A super Neigh will not counter the effect of a Yay card in a players stable. Super Neigh is still a Neigh.
- If a card effect prevents you from playing Instant cards, you cannot play super Neigh. super Neigh is still an Instant card.
- The instant pile (effect chain) doesn't end just because a super Neigh has been played. As the instant pile resolves, cards are placed into the discard pile and reveal the new top card which can then have another instant card played against it. Super Neigh will always be the most effective if it is the first instant card played against the first card in the instant pile.
- There are known Counterfeit versions of this card