Difference between revisions of "UU Game Terminology - Player"
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== IMMUNITY == | == IMMUNITY == | ||
Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects. | Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects. | ||
− | == | + | == Gameplay Terminology == |
<p> | <p> | ||
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | <div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | ||
− | *[[ | + | *[[Neigh, Neigh'd, Neighable, Neighing!|Neigh (disambiguation)]] |
− | + | ---- | |
− | *[[ | + | *[[Player]] |
− | + | **[[Hand|Player: Hand]] | |
− | *[[ | + | **[[Hand|Player: Hand Limit]] |
− | + | **[[Stable|Player: Stable]] | |
− | *[[Beginning of Turn|Beginning of Turn (phase)]] | + | **[[Turn|Player: Turn]] |
+ | ---- | ||
+ | *[[Phase|Phase(s)]] | ||
+ | **[[Beginning of Turn|Phase 1:Beginning of Turn (''BOT'')]] | ||
+ | **[[Draw phase|Phase 2:Draw]] | ||
+ | **[[Action Phase|Phase 3:Action]] | ||
+ | **[[End of Turn|Phase 4:End of Turn (''EOT'')]] | ||
+ | *[[Target|Target (card or player)]] | ||
+ | *[[Immunity]] | ||
+ | ---- | ||
*[[Cards]] | *[[Cards]] | ||
− | + | **[[Downgrade|Card type:Downgrade]] | |
+ | **[[Instant|Card type:Instant]] | ||
+ | **[[Magic_cards|Card type:Magic (card)]] | ||
+ | **[[Upgrade|Card type:Upgrade]] | ||
+ | **[[Unicorn Cards|Card type:Unicorn]] | ||
+ | **[[Baby Unicorn|Unicorn card type:Baby]] | ||
+ | **[[Basic Unicorn|Unicorn card type:Basic]] | ||
+ | **[[Magical Unicorn|Unicorn card type:Magical]] | ||
+ | **[[Ultimate Unicorn|Unicorn card type:Ultimate]] | ||
+ | ---- | ||
+ | *[[Deck|Game: Deck]] | ||
+ | *[[Discard Pile|Game: Discard Pile]] | ||
+ | *[[Nursery|Game: Nursery]] | ||
+ | ---- | ||
+ | *[[Requirement|Requirement]] | ||
*[[Choose|Choose (a card)]] | *[[Choose|Choose (a card)]] | ||
− | + | *[[Destroy|Destroy (a card)]] | |
− | *[[ | + | *[[Discard|Discard (a card)]] |
− | + | *[[Draw|Draw (a card)]] | |
− | *[[ | + | *[[Play|Play (a card)]] |
− | + | *[[Pull|Pull (a card)]] | |
− | *[[ | + | *[[Replace|Replace (a card)]] |
− | + | *[[Sacrifice|Sacrifice (a card)]] | |
− | *[[ | + | *[[Steal|Steal (a card)]] |
− | + | ---- | |
− | *[[ | ||
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− | *[[ | ||
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− | *[[ | ||
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− | *[[ | ||
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*[[UU Game Terminology - Effects|effect]] | *[[UU Game Terminology - Effects|effect]] | ||
− | + | **[[Directly|Effect: Directly (into stable)]] | |
− | *[[ | + | **[[Enter|Effect: Enter (a stable)]] |
− | + | **[[Leave|Effect: Leave (a stable)]] | |
− | *[[ | + | **[[Continuous|Effect: Continuous]] |
− | + | **[[Mandatory|Effect: Mandatory]] | |
− | *[[ | + | **[[Optional|Effect: Optional]] |
− | + | **[[Triggered|Effect: Triggered]] | |
− | *[[ | + | **[[Unless otherwise stated|Effect: Unless otherwise stated]] |
− | + | **[[Search|Effect: Search]] | |
+ | **[[Shuffle|Effect: Shuffle]] | ||
+ | ---- | ||
*[[Impossible|Impossible Actions]] | *[[Impossible|Impossible Actions]] | ||
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*[[Instant|Instant Pile]] | *[[Instant|Instant Pile]] | ||
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</div> | </div> | ||
---- | ---- |
Revision as of 00:51, 30 April 2019
PLAYER TARGETING
Cards use specific terminology when referring to players.
- Any player refers to any single player, [including] you.
- Any other player refers to any single player, [excluding] you.
- Each player refers to every player, [including] you.
- Each other player refers to every player, [excluding] you.
Any number of players refers to as many players as you choose, [excluding] you.
- When a CARD is resolved (not neigh'd) The player may choose any Stable to place a Unicorn, Upgrade or Downgrade CARD.
- When a Magic Card resolves (not neigh'd) The player resolves all effects listed in order on the CARD.
- An Instant CARD is played targeting another CARD as it is played NOT a Player. When it resolves (not neigh'd) the player resolves all effects listed in order on the CARD. [Refer INSTANT]
IMMUNITY
Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects.
Gameplay Terminology
- Requirement
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Replace (a card)
- Sacrifice (a card)
- Steal (a card)