Difference between revisions of "Daring Contest - General Rules"

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A Modifier card is flipped over each round, and its text is added to the instructions of the Dare card selected that round.
 
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Revision as of 13:06, 25 April 2019

The Setup

  • Shuffle the Dare cards and deal each player 5 cards.
  • Shuffle the Modifier cards and place 10 cards face down in a stack at the center of the table. This is a Modifier stack.
  • Shuffle the Penalty cards and place them face down near the Modifier stack.

The Cards

Daring Contest has 3 types of cards: Dare cards, Modifier cards, and Penalty cards.

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Dare Card

Each Dare card has an action that a player must complete in order to earn the points at the bottom left corner of the card. Dare cards are worth between 1 and 5 points, depending on the level of difficulty of the dare. Every player should have 5 Dare cards in hand at all times. Whenever you play or discard a Dare card, draw a new one immediately.




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Challenge Dare Card

If a Dare card has a DC-Rules-star.png printed on it, challengers are welcome! Any player (with the exception of the Judge) can choose to perform the dare. The Judge picks the player who performed the dare best, and that player gets the points!




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Modifier Cards

A Modifier card is flipped over each round, and its text is added to the instructions of the Dare card selected that round.





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Penalty Cards

If the Judge decides you didn't successfully complete a dare (or if you back out), you must take a Penalty card. Penalty cards are effective immediately and last until you successfully complete another dare.

If you really suck, you might have multiple Penalty cards. If you take a Penalty card that conflicts with an active one, put the new card on the bottom of the deck and take a different Penalty card instead.




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