Runes and Regulations - Terms
Here is a list of defined terms you will see in the game:
DRAW: Pull a card from the top of the Main deck and add it to your hand.
DISCARD: Move a card from your hand to the Main discard pile.
SPIN: Spin the Spinner and apply the specified result.
CAST: Use a Spell from your hand, then move it to the Main discard pile.
SUMMON: Bring a Creature onto your Lawn from your hand (One again you can technically SUMMON a Creature onto a neighbor's Lawn, but why?)
ACTIVATE: Use a Rune's effect when its stated trigger occurs, then move it to the Rune discard pile.
HEX: Place a Shrub token on a Mythical Creature. That Creature is now considered a Hexed Creature. A Hexed Creature is a shrub with no effect and is not considered a Mythical Creature.
RESTORE: Remove a Shrub token from a Hexed Creature. That Creature's effect is restored and it is once again considered a Mythical Creature. When your Creature is restored, it re-entered your Lawn. IF your Creature has an effect that is triggered upon entering your Lawn, you can use that effect when your Creature is restored.
DESTROY: When destroying a Creature, move a Creature from a player's Lawn to the Main discard pile. When destroying a Rune, move a Rune from a player's Fence to the Rune discard pile. If you are destroying a Rune, you may not look at a neighbor's Runes before you DESTROY one.
STEAL: When stealing a Creature, move a Creature from any neighbor's Lawn onto your Lawn. When stealing a Rune, move a Rune from any neighbor's Fence to your Fence. If you are stealing a Rune, you may not look at a neighbor's Runes before you STEAL one.
RETURN: Move a Creature card from your Lawn to your hand.
Card effects also use specific terminology when referring to players.
Any player refers to any single player, including you.
Any neighbor refers to any single player, excluding you.
Each player refers to every player including you.
Each neighbor refers to every player excluding you.