Difference between revisions of "UU Game Terminology - Triggered"

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(Created page with " Effects are created by the successful resolution of an un-neigh'd card being played or generated from a card already in a Stable. Some effects are only triggered by certain...")
 
(Refer other Terms for more Information.)
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== Refer other Terms for more Information. ==
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== Gameplay Terminology ==
 
<p>
 
<p>
 
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
 
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
*[[Action Phase|Action (phase)]]
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*[[Neigh, Neigh'd, Neighable, Neighing!|Neigh (disambiguation)]]
 
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----
*[[Baby Unicorn|Baby Unicorn (card)]]
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*[[Player]]
 
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**[[Hand|Player: Hand]]
*[[Basic Unicorn|Basic Unicorn (card)]]
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**[[Hand|Player: Hand Limit]]
 
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**[[Stable|Player: Stable]]
*[[Beginning of Turn|Beginning of Turn (phase)]]
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**[[Turn|Player: Turn]]
 +
----
 +
*[[Phase|Phase(s)]]
 +
**[[Beginning of Turn|Phase 1:Beginning of Turn (''BOT'')]]
 +
**[[Draw phase|Phase 2:Draw]]
 +
**[[Action Phase|Phase 3:Action]]
 +
**[[End of Turn|Phase 4:End of Turn (''EOT'')]]
  
 +
*[[Target|Target (card or player)]]
 +
*[[Immunity]]
 +
----
 
*[[Cards]]
 
*[[Cards]]
 
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**[[Downgrade|Card type:Downgrade]]
 +
**[[Instant|Card type:Instant]]
 +
**[[Magic_cards|Card type:Magic]]
 +
**[[Upgrade|Card type:Upgrade]]
 +
**[[Unicorn Cards|Card type:Unicorn]]
 +
**[[Baby Unicorn|Unicorn card type:Baby]]
 +
**[[Basic Unicorn|Unicorn card type:Basic]]
 +
**[[Magical Unicorn|Unicorn card type:Magical]]
 +
**[[Ultimate Unicorn|Unicorn card type:Ultimate]]
 +
----
 +
*[[Deck|Game: Deck]]
 +
*[[Discard Pile|Game: Discard Pile]]
 +
*[[Nursery|Game: Nursery]]
 +
----
 +
*[[Requirement|Requirement]]
 
*[[Choose|Choose (a card)]]
 
*[[Choose|Choose (a card)]]
 
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*[[Destroy|Destroy (a card)]]
*[[Continuous|Continuous (effect)]]
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*[[Discard|Discard (a card)]]
 
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*[[Draw|Draw (a card)]]
*[[Deck]]
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*[[Play|Play (a card)]]
 
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*[[Pull|Pull (a card)]]
*[[UU Game Terminology - Destroy|Destroy]]
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*[[Replace|Replace (a card)]]
 
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*[[Sacrifice|Sacrifice (a card)]]
*[[Directly]]
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*[[Steal|Steal (a card)]]
 
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----
*[[Discard]]
 
 
 
*[[Discard Pile]]
 
 
 
*[[Downgrade|Downgrade (card)]]
 
 
 
*[[Draw]]
 
 
 
*[[Draw phase|Draw (phase)]]
 
 
 
 
*[[UU Game Terminology - Effects|effect]]
 
*[[UU Game Terminology - Effects|effect]]
 
+
**[[Directly|Effect: Directly (into stable)]]
*[[End of Turn|End of Turn (phase)]]
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**[[Enter|Effect: Enter (a stable)]]
 
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**[[Leave|Effect: Leave (a stable)]]
*[[UU Game Terminology - Enter|Enter]]
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**[[Continuous|Effect: Continuous]]
 
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**[[Mandatory|Effect: Mandatory]]
*[[UU Game Terminology - Hand|Hand]]
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**[[Optional|Effect: Optional]]
 
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**[[Triggered|Effect: Triggered]]
 +
**[[Unless otherwise stated|Effect: Unless otherwise stated]]
 +
**[[Search|Effect: Search]]
 +
**[[Shuffle|Effect: Shuffle]]
 +
----
 
*[[Impossible|Impossible Actions]]
 
*[[Impossible|Impossible Actions]]
 
*[[Immunity]]
 
 
*[[Instant|Instant (card)]]
 
 
 
*[[Instant|Instant Pile]]
 
*[[Instant|Instant Pile]]
 
*[[Magic_cards|Magic (card)]]
 
 
*[[Magical Unicorn|Magical Unicorn (card)]]
 
 
*[[Mandatory|Mandatory (effect)]]
 
 
*[[Neigh, Neigh'd, Neighable, Neighing!|Neigh]]
 
 
*[[Nursery]]
 
 
*[[Optional|Optional (effect)]]
 
 
*[[Phase|Phase(s)]]
 
 
*[[Play]]
 
 
*[[Player]]
 
 
*[[Pull]]
 
 
*[[Replace]]
 
 
*[[UU Game Terminology - Requirement|Requirement]]
 
 
*[[UU Game Terminology - Sacrifice|Sacrificed]]
 
 
*[[Search]]
 
 
*[[Shuffle]]
 
 
*[[UU Game Terminology - Stable|Stable]]
 
 
*[[Steal]]
 
 
*[[Target|Target(s)]]
 
 
*[[Triggered|Triggered (effect)]]
 
 
*[[Turn]]
 
 
*[[Upgrade|Upgrade (card)]]
 
 
*[[Unicorn Cards|Unicorn (cards)]]
 
 
*[[Ultimate Unicorn|Ultimate Unicorn (card)]]
 
 
</div>
 
</div>
 
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Revision as of 01:12, 30 April 2019

Effects are created by the successful resolution of an un-neigh'd card being played or generated from a card already in a Stable.

Some effects are only triggered by certain conditions. Triggered effects are always preceded by an "if" or "when."

Some triggered effects are mandatory (ex. "If this card is in your Stable at the beginning of your turn, DISCARD a card."), while others are optional ("If this card is in your Stable at the beginning of your turn, you may STEAL a Unicorn.").


Gameplay Terminology