Difference between revisions of "UU - Super Neigh (C&C)"

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(Specific Card Rules and Information)
(Specific Card Rules and Information)
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|style="text-align: center" style="background-color:palegreen"|'''A [[UU - Super Neigh|super Neigh]] will always end the instant pile (effect chain) if it is the first instant card played against the original card.''' ''As the instant pile resolves, cards are removed revealing the top card which can then have another instant card played against it.''
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|style="text-align: center" style="background-color:pink"|'''Just because a [[UU - Super Neigh|super Neigh]] has been played does not end the instant pile (effect chain).''' ''As the instant pile resolves, cards are removed revealing the top card which can then have another instant card played against it.''
 
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|style="text-align: center" style="background-color:pink"|'''Just because a [[UU - Super Neigh|super Neigh]] has been played does not end the instant pile (effect chain).'''
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|style="text-align: center" style="background-color:palegreen"|'''A [[UU - Super Neigh|super Neigh]] will always be the most effective if it is the first instant card played against the original card.''' ''This guarantees that another [[UU - Neigh, Neigh'd, Neighable, Neighing|neigh]] card can be played.''
 
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<br>As part of the [[2018 Kickstarter]] Campaign Control and Chaos cards were designed with input from backers.  
 
<br>As part of the [[2018 Kickstarter]] Campaign Control and Chaos cards were designed with input from backers.  

Revision as of 10:46, 20 February 2021

Image: C&C Print
Type: Instant Card
Deck: Control Deck
Image: C&C Print
Type: Instant Card
Deck: Chaos Deck

Card Texts

Card Releases

Specific Card Rules and Information

At what point can someone no longer react with an instant card (Neigh) to a card play? You must give other players the opportunity to play an instant card (Neigh), simply asking "any response?" is a good verbal cue to get players to "pass". Once all players have had a chance to pass and everyone has indicated they do not wish to play an instant card, the card "resolves".
A player cannot now choose to play an instant card (Neigh), they were given the chance and declined. A player cannot assume a card is Un-Neigh'd and proceed to resolve a card without giving other players this opportunity to react to the card play.
There is a requirement to play this card!
"Another player must play a card; either as an action or to the instant pile.
If you the above requirement is not met you cannot play the card.
Can I use a Neigh card to stop someone from triggering a Unicorn card's effect? Once a card is in someone's Stable, a Neigh card cannot stop them if they choose to trigger the card's effect. NEIGH can be played to stop any Player's action phase card or any Instant card.
Once a card is played as the Action of the Action Phase and that card is Neigh'd, the one Action for the turn has been completed. The player cannot then choose to play another card.
A super Neigh cannot be Neigh'd by any card, including another super Neigh.
A super Neigh will not counter the effect of a Yay card in a players stable. super Neigh is still a Neigh.
Just because a super Neigh has been played does not end the instant pile (effect chain). As the instant pile resolves, cards are removed revealing the top card which can then have another instant card played against it.
A super Neigh will always be the most effective if it is the first instant card played against the original card. This guarantees that another neigh card can be played.



As part of the 2018 Kickstarter Campaign Control and Chaos cards were designed with input from backers.
Here are some early design images prior to the final print version:
41787113 2205616456177215 2058038591828787200 n.jpg

Evolution of this Card

UU-ChCo-001.pngUU-ChCo-001-2.png