Difference between revisions of "UU Game Terminology - Hand"
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[SACRIFICE] a card that cannot be sacrificed | [SACRIFICE] a card that cannot be sacrificed | ||
− | == | + | == Gameplay Terminology == |
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− | *[[ | + | *[[Neigh, Neigh'd, Neighable, Neighing!|Neigh (disambiguation)]] |
− | + | ---- | |
− | *[[ | + | *[[Player]] |
− | + | **[[Hand|Player: Hand]] | |
− | *[[ | + | **[[Hand|Player: Hand Limit]] |
− | + | **[[Stable|Player: Stable]] | |
− | *[[Beginning of Turn|Beginning of Turn (phase)]] | + | **[[Turn|Player: Turn]] |
+ | ---- | ||
+ | *[[Phase|Phase(s)]] | ||
+ | **[[Beginning of Turn|Phase 1:Beginning of Turn (''BOT'')]] | ||
+ | **[[Draw phase|Phase 2:Draw]] | ||
+ | **[[Action Phase|Phase 3:Action]] | ||
+ | **[[End of Turn|Phase 4:End of Turn (''EOT'')]] | ||
+ | *[[Target|Target (card or player)]] | ||
+ | *[[Immunity]] | ||
+ | ---- | ||
*[[Cards]] | *[[Cards]] | ||
− | + | **[[Downgrade|Card type:Downgrade]] | |
+ | **[[Instant|Card type:Instant]] | ||
+ | **[[Magic_cards|Card type:Magic (card)]] | ||
+ | **[[Upgrade|Card type:Upgrade]] | ||
+ | **[[Unicorn Cards|Card type:Unicorn]] | ||
+ | **[[Baby Unicorn|Unicorn card type:Baby]] | ||
+ | **[[Basic Unicorn|Unicorn card type:Basic]] | ||
+ | **[[Magical Unicorn|Unicorn card type:Magical]] | ||
+ | **[[Ultimate Unicorn|Unicorn card type:Ultimate]] | ||
+ | ---- | ||
+ | *[[Deck|Game: Deck]] | ||
+ | *[[Discard Pile|Game: Discard Pile]] | ||
+ | *[[Nursery|Game: Nursery]] | ||
+ | ---- | ||
+ | *[[Requirement|Requirement]] | ||
*[[Choose|Choose (a card)]] | *[[Choose|Choose (a card)]] | ||
− | + | *[[Destroy|Destroy (a card)]] | |
− | *[[ | + | *[[Discard|Discard (a card)]] |
− | + | *[[Draw|Draw (a card)]] | |
− | *[[ | + | *[[Play|Play (a card)]] |
− | + | *[[Pull|Pull (a card)]] | |
− | *[[ | + | *[[Replace|Replace (a card)]] |
− | + | *[[Sacrifice|Sacrifice (a card)]] | |
− | *[[ | + | *[[Steal|Steal (a card)]] |
− | + | ---- | |
− | *[[ | ||
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− | *[[ | ||
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− | *[[ | ||
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− | *[[ | ||
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*[[UU Game Terminology - Effects|effect]] | *[[UU Game Terminology - Effects|effect]] | ||
− | + | **[[Directly|Effect: Directly (into stable)]] | |
− | *[[ | + | **[[Enter|Effect: Enter (a stable)]] |
− | + | **[[Leave|Effect: Leave (a stable)]] | |
− | *[[ | + | **[[Continuous|Effect: Continuous]] |
− | + | **[[Mandatory|Effect: Mandatory]] | |
− | *[[ | + | **[[Optional|Effect: Optional]] |
− | + | **[[Triggered|Effect: Triggered]] | |
− | *[[ | + | **[[Unless otherwise stated|Effect: Unless otherwise stated]] |
− | + | **[[Search|Effect: Search]] | |
+ | **[[Shuffle|Effect: Shuffle]] | ||
+ | ---- | ||
*[[Impossible|Impossible Actions]] | *[[Impossible|Impossible Actions]] | ||
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*[[Instant|Instant Pile]] | *[[Instant|Instant Pile]] | ||
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</div> | </div> | ||
---- | ---- |
Revision as of 00:51, 30 April 2019
Cards are held in a Player's hand, NO other player can see what cards you have in your hand, unless otherwise stated.
- Even if you are holding zero(0) cards in your Hand you still have the concept of a hand of cards, it is just empty of cards at that moment of gameplay.
- Unicorn cards, Upgrade cards, and Downgrade cards have no effect while they are in your hand. Their effects are only active when they are in your Stable.
- When you "pull" a card, it must be picked randomly. When you "choose" a card, you can look at your options and pick whichever card you want, unless otherwise stated.
Contents
HAND LIMIT
What do you mean by "hand limit"? The default hand limit is 7, which means each player can only have 7 cards in their hand after the end of their turn. If you're holding more than 7 cards during your End of Turn phase, discard down to that number (unless you have a card in your Stable that says otherwise).
Cards that effect the size of the Hand Limit are continuous, but only have effect during the End of Turn Phase. (~2018)
Hand Limit discard effect is the last effect to resolve during the End of Turn Phase, a player cannot end their turn holding more cards than the current limit. (~2018)
IMMUNITY
Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects.
PLAY VS. BRING DIRECTLY INTO YOUR STABLE
"Play" specifically refers to playing a card from your hand during your Action phase or playing an Instant card at any time.
If you "bring a card directly into your Stable," you do not "play" that card. This means that any card that is brought directly into your Stable cannot be Neigh’d.
SEARCHING FOR CARDS
Some card effects allow you to search the deck or the discard pile for a card (ex. "When this card enters your Stable, you may search the deck for a Downgrade card and add it to your hand."). Once you have retrieved that card, you must reveal the card you chose to each other player before adding it to your hand.
IMPOSSIBLE ACTIONS
If you have a card in your hand that requires you to perform an impossible action, you may not play it. Sometimes, however, the effect of a card in your Stable or a card played by any other player may require you to perform an impossible action. If this situation occurs, disregard that action. Some impossible actions include: [DISCARD] when you have no cards in your hand [SACRIFICE] a card when you have no cards in your Stable [SACRIFICE] a card that cannot be sacrificed
Gameplay Terminology
- Requirement
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Replace (a card)
- Sacrifice (a card)
- Steal (a card)