Difference between revisions of "Unstable Unicorns Gameplay Updates"
WyvernWrath (talk | contribs) (→Specific Card Rules and Information for 2018 are on card pages but not listed here) |
WyvernWrath (talk | contribs) |
||
Line 5: | Line 5: | ||
=='''APRIL 2019'''== | =='''APRIL 2019'''== | ||
---- | ---- | ||
− | <br>[[Unicornucopia]] | + | <br>'''[[Unicornucopia|UNICORNUCOPIA]]''' |
<br>'''INTERACTION:''' [[Unicorn Tax]]: Each time you [[Draw|DRAW]] a least 1 card, [[UU Game Terminology - Discard|DISCARD]] a card. | <br>'''INTERACTION:''' [[Unicorn Tax]]: Each time you [[Draw|DRAW]] a least 1 card, [[UU Game Terminology - Discard|DISCARD]] a card. | ||
<BR>'''RESULT: The drawing up to your hand limit is a single event of drawing "at least 1 card" and you have to discard a card upon completing it.''' ''You draw the cards up your hand limit then discard one card'' | <BR>'''RESULT: The drawing up to your hand limit is a single event of drawing "at least 1 card" and you have to discard a card upon completing it.''' ''You draw the cards up your hand limit then discard one card'' | ||
---- | ---- | ||
− | <br>[[Unicorn Tax]] | + | <br>'''[[Unicorn Tax|UNICORN TAX]]''' |
<br>'''INTERACTION:''' [[Unicornucopia]]: [[Draw|DRAW]] cards until you reach your hand limit. Each other player may [[Draw|DRAW]] 2 cards. | <br>'''INTERACTION:''' [[Unicornucopia]]: [[Draw|DRAW]] cards until you reach your hand limit. Each other player may [[Draw|DRAW]] 2 cards. | ||
<BR>'''RESULT: The drawing up to your hand limit is a single event of drawing "at least 1 card" and you have to discard a card upon completing it.''' ''You draw the cards up your hand limit then discard one card'' | <BR>'''RESULT: The drawing up to your hand limit is a single event of drawing "at least 1 card" and you have to discard a card upon completing it.''' ''You draw the cards up your hand limit then discard one card'' | ||
---- | ---- | ||
− | <br>[[Intervention‎]] | + | <br>'''[[Intervention‎|INTERVENTION]]''' |
<br>'''Card is played in response to a player trying to sacrifice "one" card. It stops one [[UU Game Terminology - Sacrifice|Sacrificed]] Effect on that card.''' ''It does not stop [[UU Game Terminology - Sacrifice|Sacrificed]] effects that may occur simultaneously on other cards.'' | <br>'''Card is played in response to a player trying to sacrifice "one" card. It stops one [[UU Game Terminology - Sacrifice|Sacrificed]] Effect on that card.''' ''It does not stop [[UU Game Terminology - Sacrifice|Sacrificed]] effects that may occur simultaneously on other cards.'' | ||
---- | ---- | ||
− | <br>[[Reset Button‎‎]] | + | <br>'''[[Reset Button‎‎|RESET BUTTON]]''' |
<br>'''INTERACTION:''' [[Intervention]]:[[Play]] this card when any other [[Player|player]] tries to [[UU Game Terminology - Sacrifice|SACRIFICE]] a card. Stop that [[Sacrifice|sacrifice]] effect and choose any [[Player|player]]. [[UU Game Terminology - Sacrifice|SACRIFICE]] or [[Destroy|DESTROY]] a card in that [[Player|player's]] [[UU Game Terminology - Stable|Stable]]. | <br>'''INTERACTION:''' [[Intervention]]:[[Play]] this card when any other [[Player|player]] tries to [[UU Game Terminology - Sacrifice|SACRIFICE]] a card. Stop that [[Sacrifice|sacrifice]] effect and choose any [[Player|player]]. [[UU Game Terminology - Sacrifice|SACRIFICE]] or [[Destroy|DESTROY]] a card in that [[Player|player's]] [[UU Game Terminology - Stable|Stable]]. | ||
<BR>'''RESULT:''' ''[[Reset Button]] triggers a [[UU Game Terminology - Sacrifice|Sacrificed]] effect for every upgrade card and for every downgrade card. [[Intervention]] stops only one [[UU Game Terminology - Sacrifice|Sacrificed]] Effect.'' | <BR>'''RESULT:''' ''[[Reset Button]] triggers a [[UU Game Terminology - Sacrifice|Sacrificed]] effect for every upgrade card and for every downgrade card. [[Intervention]] stops only one [[UU Game Terminology - Sacrifice|Sacrificed]] Effect.'' | ||
---- | ---- | ||
− | <br>[[Necromancy‎‎]] | + | <br>'''[[Necromancy‎‎|NECROMANCY]]''' |
<br>'''The [[Sacrifice|Sacrificed]] card is a valid choice to be chosen from the [[Discard Pile|discard pile]].''' | <br>'''The [[Sacrifice|Sacrificed]] card is a valid choice to be chosen from the [[Discard Pile|discard pile]].''' | ||
---- | ---- | ||
− | <br>[[Nightmare's Conjuring]] | + | <br>'''[[Nightmare's Conjuring|NIGHTMARE'S CONJURING]]''' |
<br>'''The [[Discard|Discarded]] card is a valid choice to be chosen from the [[Discard Pile|discard pile]].''' | <br>'''The [[Discard|Discarded]] card is a valid choice to be chosen from the [[Discard Pile|discard pile]].''' | ||
---- | ---- | ||
− | <br>[[Greener Pastures]] | + | <br>'''[[Greener Pastures|GREENER PASTURES]]''' |
− | <br>If | + | <br>If [[Greener Pastures]] is sacrificed during the beginning of turn phase from any other effect other than its own, the player must still move a unicorn. |
---- | ---- | ||
− | <br>[[Spring Cleaning]] | + | <br>'''[[Spring Cleaning|SPRING CLEANING]]''' |
<br>'''You cannot [[UU Game Terminology - Destroy|Destroy]] cards in your own [[UU Game Terminology - Stable|Stable]], even though your own [[UU Game Terminology - Stable|Stable]] is a valid choice.''' | <br>'''You cannot [[UU Game Terminology - Destroy|Destroy]] cards in your own [[UU Game Terminology - Stable|Stable]], even though your own [[UU Game Terminology - Stable|Stable]] is a valid choice.''' | ||
---- | ---- | ||
− | <br>[[Unicorns of the Apocalypse]] | + | <br>'''[[Unicorns of the Apocalypse|UNICORNS OF THE APOCALYPSE]]''' |
− | <br> | + | <br>'''An effect cannot be used to replace a [[UU Game Terminology - Requirement|Requirement]] to play a card, an effect can replace the [[UU Game Terminology - Requirement|Requirement]] once the card resolves.''' ''The contents of a [[Player|players]] [[UU Game Terminology - Stable|Stable]] must be able to meet the requirement before a card is played.'' |
− | <br>[[Archangel's Blessing]] | + | ---- |
− | <br>[[Rainbow Bridge]] | + | <br>'''[[Archangel's Blessing|ARCHANGEL'S BLESSING]]''' |
− | <br>[[Controlled Destruction‎]] | + | <BR>'''An effect cannot be used to replace a [[UU Game Terminology - Requirement|Requirement]] to play a card, however an effect can replace the [[UU Game Terminology - Requirement|Requirement]] once the card resolves.''' ''The contents of a [[Player|players]] [[UU Game Terminology - Stable|Stable]] must be able to meet the requirement before a card is played.'' |
− | <br>[[Totally Not Two Unicorns]] | + | ---- |
− | <br>[[Black Hole]] | + | <br>'''[[Rainbow Bridge|RAINBOW BRIDGE]]''' |
− | <br>[[Archangel Unicorn‎‎]] | + | <BR>'''The card drawn must be put into your [[UU Game Terminology - Stable|Stable]] to then [[Draw]] another card.''' ''You do not get to draw a [[Magic Card|Magic]] or [[Instant]] card then draw another card.'' |
− | <br>[[Chronocorn‎‎]] | + | ---- |
− | < | + | <br>'''[[Controlled Destruction‎|CONTROLLED DESTRUCTION]]''' |
− | <br>[[Patient Zero Unicorn]] | + | <BR>'''You cannot [[UU Game Terminology - Destroy|Destroy]] cards in your own [[UU Game Terminology - Stable|Stable]], even though your own [[UU Game Terminology - Stable|Stable]] is a valid choice.''' |
+ | ---- | ||
+ | <br>'''[[Totally Not Two Unicorns|TOTALLY NOT TWO UNICORNS]]''' | ||
+ | <BR>'''In the event that you skip multiple "next" turns, they are cumulative, not the same "next" one turn skipped.''' | ||
+ | ---- | ||
+ | <br>'''[[Black Hole|BLACK HOLE]]''' | ||
+ | <BR>'''You still search the deck for a [[Basic Unicorn]] card and put it directly your [[UU Game Terminology - Stable|Stable]], even if you were unable to sacrifice a [[Magical Unicorn]].''' | ||
+ | ---- | ||
+ | <br>'''[[Archangel Unicorn‎‎|ARCHANGEL UNICORN]]''' | ||
+ | <BR>'''The [[Discard]] ability can only be triggered for mandatory or triggered [[Effects|effects]], an effect cannot be used to replace a [[UU Game Terminology - Requirement|Requirement]] to play a card, an effect can replace the [[UU Game Terminology - Requirement|Requirement]] once the card resolves.''' ''The contents of a [[Player|players]] [[UU Game Terminology - Stable|Stable]] must be able to meet the requirement before a card is played.'' | ||
+ | <BR>'''Official Statement''' ''There must be a cost. Ideally, a player who is bringing Archangel into their Stable would have 3 Cards in their Stable to Sacrifice. If they do not have 3 to Sac, they cannot play Archangel. Alternatively, if the player is using Archangel's effect to instead DISCARD 3 cards from their hand (which we recognize as a legal play, though it wasn't quite intended), they must have at least 3 cards in their hand to discard, otherwise the cost of Archangel is not being met and it cannot enter their Stable.'' | ||
+ | '''This statement recognizes that there must be a cost to having an Archangel Unicorn, not that the sacrifice is a requirement to play the card.''' | ||
+ | <BR><br>'''The triggered draw effect is added to the [[Draw phase|Draw Phase]].''' ''If the Draw Phase is skipped or the mandatory draw of the phase is not taken, you do not draw the "extra" card. (A card must be drawn to have an extra card draw.)'' | ||
+ | ---- | ||
+ | <br>'''[[Chronocorn‎‎|CHRONOCORN]]''' | ||
+ | <BR>'''Card can be played as the action phase "action" OR at such a time an [[Instant|instant card]] can be played; NOT anytime you like.''' | ||
+ | ''"Instant cards can be played any time any other player plays a card (unless otherwise stated). If an Instant card is played in response to a card you played, you may respond with an Instant card of your own (even though you already played a card this turn). Any number of Instant cards can be placed onto the instant pile during a single turn."'' '''(Rulesheet)''' | ||
+ | ---- | ||
+ | <br>'''[[Patient Zero Unicorn|PATIENT ZERO UNICORN]]''' | ||
+ | <BR>'''The effect is triggered when a sacrifice "would" happen and the new mandatory replacement effect happens "instead".''' ''The effect still occurs even if the Patient Zero Unicorn is chosen as the sacrifice.''' | ||
+ | ---- | ||
+ | <br>'''[[Masquerade|PAGE: MASQUERADE]]''' | ||
+ | <br>*'''the wearing of disguise.''' ''"dressing up, role playing, and masquerade"'' | ||
+ | <BR>Defined effect of [[Pandamonium]],[[Catastrophe]] and [[Otter Devastation]]. | ||
− | <br>[[ | + | =='''MARCH 2019'''== |
+ | <br>'''[[Dragon Kiss|DRAGON KISS]]''' | ||
+ | <BR>[[Dragon Kiss]] and the card that is played from the successful resolution of [[Dragon Kiss]] are individual events. The played card is not an indirect effect of [[Dragon Kiss]]. | ||
+ | ---- | ||
+ | <br>'''[[Nightmare Pact|NIGHTMARE PACT]]''' | ||
+ | <BR>'''The choice of "type of card" to name are:[[Basic Unicorn]],[[Downgrade]],[[Magical Unicorn]],[[Upgrade]] or [[Ultimate Unicorn]].''' | ||
− | + | '''"Unicorn" is NOT a valid choice.''' | |
− | |||
− | |||
− | |||
− | |||
− | + | '''"[[Baby Unicorn]]","[[Instant|Instant]]" and "[[Magic_cards|Magic]]" ''are not logical choices.''' ''The choice of "[[Instant|Instant]]" or "[[Magic_cards|Magic]]" will result in an [[UU Game Terminology - Impossible|impossible action]] during the [[Beginning of Turn|Beginning of turn phase]].'' | |
---- | ---- | ||
− | <br>[[Unicorns of the Apocalypse]] | + | =='''FEBRUARY 2019'''== |
+ | <BR>'''[[Masquerade|PANDAMONIUM]] + [[Rainbow Mane|RAINBOW MANE]]''' | ||
+ | <br>'''INTERACTION:''' [[Rainbow Mane]]: This card can only [[Enter|enter]] a [[UU Game Terminology - Stable|Stable]] if there is a [[Basic Unicorn|Basic Unicorn card]] in that [[UU Game Terminology - Stable|Stable]]. If this card is in your [[UU Game Terminology - Stable|Stable]] at the [[Beginning of Turn|beginning of your turn]], you may bring a [[Basic Unicorn|Basic Unicorn card]] from your hand directly into your [[UU Game Terminology - Stable|Stable]]. | ||
+ | <BR>'''RESULT:''' ''[[Rainbow Mane]] must be in your [[UU Game Terminology - Stable|Stable]] prior to the [[Masquerade]] card, you can still use the card effect to bring Basic unicorn cards from your hand into your [[UU Game Terminology - Stable|Stable]].'' | ||
+ | =='''2018'''== | ||
+ | ---- | ||
+ | <br>'''[[Unicorns of the Apocalypse|UNICORNS OF THE APOCALYPSE]]''' | ||
<br>'''The Sacrifice is a [[UU Game Terminology - Requirement|Requirement]].''' ''If you can't perform the first action listed on a card, which is a [[requirement]] you cannot [[play]] the card.'' | <br>'''The Sacrifice is a [[UU Game Terminology - Requirement|Requirement]].''' ''If you can't perform the first action listed on a card, which is a [[requirement]] you cannot [[play]] the card.'' | ||
'''INTERACTION:''' [[Ginormous Unicorn]]: This card counts for 2 Unicorns. You cannot play any [[Instant|Instant cards]]. | '''INTERACTION:''' [[Ginormous Unicorn]]: This card counts for 2 Unicorns. You cannot play any [[Instant|Instant cards]]. | ||
<BR>'''RESULT:''' ''Original Text ONLY - ''[[Ginormous Unicorn]] could be used as two(2) of the required unicorns to sacrifice.'' | <BR>'''RESULT:''' ''Original Text ONLY - ''[[Ginormous Unicorn]] could be used as two(2) of the required unicorns to sacrifice.'' | ||
+ | ---- | ||
+ | <br>'''[[Barbed Wire|BARBED WIRE]]''' | ||
+ | <BR>If the unicorn card would be entering the Stable from being played and the [[Player]] is unable to [[Discard]] a card that [[Player]] cannot Play the [[Unicorn Cards|unicorn card]]. This is a [[Requirement|requirement]] effect that is added to other cards. | ||
+ | ---- | ||
+ | <br>'''[[Wishing Well|WISHING WELL]]''' | ||
+ | <BR>'''If a card says "then," you may only perform the second action if you successfully perform the first action.''' | ||
+ | ''If a player cannot discard a card, they do'' '''NOT''' ''draw 3 cards.'' | ||
+ | ---- | ||
+ | <br>'''[[Wizard Unicorn|WIZARD UNICORN]]''' | ||
+ | <BR>'''The "immediately" [[Play|played]] card has no effects preventing it from being [[Neigh, Neigh'd, Neighable, Neighing!|Neigh'd]].''' ''The card can be Neigh'd'' | ||
+ | ---- | ||
+ | <br>'''[[Dragon Kiss|DRAGON KISS]]''' | ||
+ | <BR>'''The "immediately" [[Play|played]] card has no effects preventing it from being [[Neigh, Neigh'd, Neighable, Neighing!|Neigh'd]].''' ''The card can be Neigh'd'' | ||
+ | ---- | ||
+ | <BR>'''[[Masquerade|PANDAMONIUM]] ([[Catastrophe|CATASTROPHE]], [[Otter Devastation|OTTER DEVASTATION]])''' | ||
+ | <BR>'''You cannot win the game if a [[Masquerade]] card is in your Stable. | ||
+ | |||
+ | <BR>'''If your card states that you can destroy or sacrifice a Unicorn card, then [[Masquerade]] cards will prevent you from doing so. If your card states that you can simply destroy or sacrifice a card, The [[Masquerade]] card will NOT prevent this. | ||
+ | |||
+ | <BR>'''A [[Steal|Stolen]] Unicorn will not return to its original [[UU Game Terminology - Stable|Stable]], the return effect does not affect "[[Masquerade|Masquerader]]" or [[Unicorn Cards]]. | ||
+ | |||
+ | <BR>'''Do my Unicorn card effects work if [[Masquerade]] card is in my Stable?''' | ||
+ | ''Yes, their effects remain the same.'' | ||
+ | |||
+ | <BR>'''INTERACTION:''' [[Unicorn Lasso]]:If this card is in your [[UU Game Terminology - Stable|Stable]] at the [[Beginning of Turn|beginning of your turn]], you may [[Steal|STEAL]] a [[Unicorn Cards|Unicorn card]]. At the [[End of Turn|end of your turn]], return that [[Unicorn Cards|Unicorn card]] to the [[UU Game Terminology - Stable|Stable]] from which you stole it. | ||
+ | <BR>'''RESULT:''' ''The stolen unicorn becomes a "[[Masquerade|Masquerader]]" simultaneously on entering the [[UU Game Terminology - Stable|Stable]]. [[Pandamonium]] prevents [[Unicorn Lasso]] from returning the [[Unicorn Cards|Unicorn card]].'' | ||
+ | |||
+ | <BR>'''INTERACTION:''' [[Barbed Wire]]: Each time a [[Unicorn Cards|Unicorn card]] [[Enter|enters]] or leaves your [[UU Game Terminology - Stable|Stable]], [[UU Game Terminology - Discard|DISCARD]] a card. | ||
+ | <BR>'''RESULT:''' ''A [[Unicorn Cards|Unicorn]] entering a [[UU Game Terminology - Stable|Stable]] will simultaneously trigger [[Barbed Wire]] and become a "[[Masquerade|Masquerader]]". When a "[[Masquerade|Masquerader]]" leaves the [[UU Game Terminology - Stable|Stable]] it is not a [[Unicorn Cards|Unicorn]] to trigger [[Barbed Wire]].'' | ||
---- | ---- |
Revision as of 02:36, 3 May 2019
Updates for Specific Card Rules and Information.
Contents
APRIL 2019
UNICORNUCOPIA
INTERACTION: Unicorn Tax: Each time you DRAW a least 1 card, DISCARD a card.
RESULT: The drawing up to your hand limit is a single event of drawing "at least 1 card" and you have to discard a card upon completing it. You draw the cards up your hand limit then discard one card
UNICORN TAX
INTERACTION: Unicornucopia: DRAW cards until you reach your hand limit. Each other player may DRAW 2 cards.
RESULT: The drawing up to your hand limit is a single event of drawing "at least 1 card" and you have to discard a card upon completing it. You draw the cards up your hand limit then discard one card
INTERVENTION
Card is played in response to a player trying to sacrifice "one" card. It stops one Sacrificed Effect on that card. It does not stop Sacrificed effects that may occur simultaneously on other cards.
RESET BUTTON
INTERACTION: Intervention:Play this card when any other player tries to SACRIFICE a card. Stop that sacrifice effect and choose any player. SACRIFICE or DESTROY a card in that player's Stable.
RESULT: Reset Button triggers a Sacrificed effect for every upgrade card and for every downgrade card. Intervention stops only one Sacrificed Effect.
NECROMANCY
The Sacrificed card is a valid choice to be chosen from the discard pile.
NIGHTMARE'S CONJURING
The Discarded card is a valid choice to be chosen from the discard pile.
GREENER PASTURES
If Greener Pastures is sacrificed during the beginning of turn phase from any other effect other than its own, the player must still move a unicorn.
SPRING CLEANING
You cannot Destroy cards in your own Stable, even though your own Stable is a valid choice.
UNICORNS OF THE APOCALYPSE
An effect cannot be used to replace a Requirement to play a card, an effect can replace the Requirement once the card resolves. The contents of a players Stable must be able to meet the requirement before a card is played.
ARCHANGEL'S BLESSING
An effect cannot be used to replace a Requirement to play a card, however an effect can replace the Requirement once the card resolves. The contents of a players Stable must be able to meet the requirement before a card is played.
RAINBOW BRIDGE
The card drawn must be put into your Stable to then Draw another card. You do not get to draw a Magic or Instant card then draw another card.
CONTROLLED DESTRUCTION
You cannot Destroy cards in your own Stable, even though your own Stable is a valid choice.
TOTALLY NOT TWO UNICORNS
In the event that you skip multiple "next" turns, they are cumulative, not the same "next" one turn skipped.
BLACK HOLE
You still search the deck for a Basic Unicorn card and put it directly your Stable, even if you were unable to sacrifice a Magical Unicorn.
ARCHANGEL UNICORN
The Discard ability can only be triggered for mandatory or triggered effects, an effect cannot be used to replace a Requirement to play a card, an effect can replace the Requirement once the card resolves. The contents of a players Stable must be able to meet the requirement before a card is played.
Official Statement There must be a cost. Ideally, a player who is bringing Archangel into their Stable would have 3 Cards in their Stable to Sacrifice. If they do not have 3 to Sac, they cannot play Archangel. Alternatively, if the player is using Archangel's effect to instead DISCARD 3 cards from their hand (which we recognize as a legal play, though it wasn't quite intended), they must have at least 3 cards in their hand to discard, otherwise the cost of Archangel is not being met and it cannot enter their Stable.
This statement recognizes that there must be a cost to having an Archangel Unicorn, not that the sacrifice is a requirement to play the card.
The triggered draw effect is added to the Draw Phase. If the Draw Phase is skipped or the mandatory draw of the phase is not taken, you do not draw the "extra" card. (A card must be drawn to have an extra card draw.)
CHRONOCORN
Card can be played as the action phase "action" OR at such a time an instant card can be played; NOT anytime you like.
"Instant cards can be played any time any other player plays a card (unless otherwise stated). If an Instant card is played in response to a card you played, you may respond with an Instant card of your own (even though you already played a card this turn). Any number of Instant cards can be placed onto the instant pile during a single turn." (Rulesheet)
PATIENT ZERO UNICORN
'The effect is triggered when a sacrifice "would" happen and the new mandatory replacement effect happens "instead". The effect still occurs even if the Patient Zero Unicorn is chosen as the sacrifice.
PAGE: MASQUERADE
*the wearing of disguise. "dressing up, role playing, and masquerade"
Defined effect of Pandamonium,Catastrophe and Otter Devastation.
MARCH 2019
DRAGON KISS
Dragon Kiss and the card that is played from the successful resolution of Dragon Kiss are individual events. The played card is not an indirect effect of Dragon Kiss.
NIGHTMARE PACT
The choice of "type of card" to name are:Basic Unicorn,Downgrade,Magical Unicorn,Upgrade or Ultimate Unicorn.
"Unicorn" is NOT a valid choice.
"Baby Unicorn","Instant" and "Magic" are not logical choices. The choice of "Instant" or "Magic" will result in an impossible action during the Beginning of turn phase.
FEBRUARY 2019
PANDAMONIUM + RAINBOW MANE
INTERACTION: Rainbow Mane: This card can only enter a Stable if there is a Basic Unicorn card in that Stable. If this card is in your Stable at the beginning of your turn, you may bring a Basic Unicorn card from your hand directly into your Stable.
RESULT: Rainbow Mane must be in your Stable prior to the Masquerade card, you can still use the card effect to bring Basic unicorn cards from your hand into your Stable.
2018
UNICORNS OF THE APOCALYPSE
The Sacrifice is a Requirement. If you can't perform the first action listed on a card, which is a requirement you cannot play the card.
INTERACTION: Ginormous Unicorn: This card counts for 2 Unicorns. You cannot play any Instant cards.
RESULT: Original Text ONLY - Ginormous Unicorn could be used as two(2) of the required unicorns to sacrifice.
BARBED WIRE
If the unicorn card would be entering the Stable from being played and the Player is unable to Discard a card that Player cannot Play the unicorn card. This is a requirement effect that is added to other cards.
WISHING WELL
If a card says "then," you may only perform the second action if you successfully perform the first action.
If a player cannot discard a card, they do NOT draw 3 cards.
WIZARD UNICORN
The "immediately" played card has no effects preventing it from being Neigh'd. The card can be Neigh'd
DRAGON KISS
The "immediately" played card has no effects preventing it from being Neigh'd. The card can be Neigh'd
PANDAMONIUM (CATASTROPHE, OTTER DEVASTATION)
You cannot win the game if a Masquerade card is in your Stable.
If your card states that you can destroy or sacrifice a Unicorn card, then Masquerade cards will prevent you from doing so. If your card states that you can simply destroy or sacrifice a card, The Masquerade card will NOT prevent this.
A Stolen Unicorn will not return to its original Stable, the return effect does not affect "Masquerader" or Unicorn Cards.
Do my Unicorn card effects work if Masquerade card is in my Stable?
Yes, their effects remain the same.
INTERACTION: Unicorn Lasso:If this card is in your Stable at the beginning of your turn, you may STEAL a Unicorn card. At the end of your turn, return that Unicorn card to the Stable from which you stole it.
RESULT: The stolen unicorn becomes a "Masquerader" simultaneously on entering the Stable. Pandamonium prevents Unicorn Lasso from returning the Unicorn card.
INTERACTION: Barbed Wire: Each time a Unicorn card enters or leaves your Stable, DISCARD a card.
RESULT: A Unicorn entering a Stable will simultaneously trigger Barbed Wire and become a "Masquerader". When a "Masquerader" leaves the Stable it is not a Unicorn to trigger Barbed Wire.