Difference between revisions of "UU Game Terminology - Triggered"
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− | == Gameplay Terminology == | + | == Gameplay Terminology. == |
<p> | <p> | ||
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | <div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | ||
− | *[[Neigh, Neigh'd, Neighable, Neighing | + | *[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]] |
---- | ---- | ||
*[[Player]] | *[[Player]] | ||
Line 20: | Line 20: | ||
---- | ---- | ||
*[[Phase|Phase(s)]] | *[[Phase|Phase(s)]] | ||
− | **[[Beginning of Turn|Phase 1:Beginning of Turn (''BOT'')]] | + | **[[Beginning of Turn Phase|Phase 1:Beginning of Turn (''BOT'')]] |
**[[Draw phase|Phase 2:Draw]] | **[[Draw phase|Phase 2:Draw]] | ||
**[[Action Phase|Phase 3:Action]] | **[[Action Phase|Phase 3:Action]] | ||
− | **[[End of Turn|Phase 4:End of Turn (''EOT'')]] | + | **[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]] |
− | *[[Target|Target (card or player | + | *[[Target|Target]] ([[Cards|card]] or [[Player|player]]) |
*[[Immunity]] | *[[Immunity]] | ||
---- | ---- | ||
*[[Cards]] | *[[Cards]] | ||
− | ** | + | **Card type:[[Downgrade]] |
− | ** | + | **Card type:[[Instant]] |
− | ** | + | **Card type:[[Magic]] |
− | ** | + | **Card type:[[Upgrade]] |
− | ** | + | **Card type:[[Unicorn]] |
− | **[[Baby Unicorn| | + | **Unicorn card type:[[Baby Unicorn|Baby]] |
− | **[[Basic Unicorn| | + | **Unicorn card type:[[Basic Unicorn|Basic]] |
− | **[[Magical Unicorn| | + | **Unicorn card type:[[Magical Unicorn|Magical]] |
− | **[[Ultimate Unicorn| | + | **Unicorn card type:[[Ultimate Unicorn|Ultimate]] |
---- | ---- | ||
− | *[[ | + | *Game: [[Deck]] |
− | *[[ | + | *Game: [[Discard Pile]] |
− | *[[ | + | *Game: [[Nursery]] |
---- | ---- | ||
− | *[[ | + | *[[Choose|Choose]] (a card) |
− | + | *[[UU Game Terminology - Destroy|Destroy]] (a card) | |
− | *[[Destroy|Destroy (a card) | + | *[[Discard]] (a card) |
− | *[[Discard | + | *[[Draw]] (a card) |
− | *[[Draw | + | *[[Play]] (a card) |
− | *[[Play | + | *[[Pull]] (a card) |
− | *[[Pull | + | *[[Replace]] (a card) |
− | *[[Replace | + | *[[Return]] (a card) |
− | *[[Sacrifice| | + | *[[UU Game Terminology - Sacrifice|Sacrificed]] (a card) |
− | *[[Steal | + | *[[Steal]] (a card) |
---- | ---- | ||
*[[UU Game Terminology - Effects|effect]] | *[[UU Game Terminology - Effects|effect]] | ||
− | **[[Directly | + | **Effect: [[Directly]] (into stable) |
− | **[[Enter| | + | **Effect: [[UU Game Terminology - Enter|Enter]] (a stable) |
− | **[[Leave| | + | **Effect: [[UU Game Terminology - Leave|Leave]] (a stable) |
− | **[[Continuous| | + | **Effect: [[UU Game Terminology - Continuous|Continuous]] |
− | **[[ | + | **Effect: [[Mandatory]] |
− | **[[Optional| | + | **Effect: [[UU Game Terminology - Optional|Optional]] |
− | **[[Triggered| | + | **Effect: [[UU Game Terminology - Triggered|Triggered]] |
− | **[[ | + | **Effect: [[Unless otherwise stated]] |
− | **[[ | + | **Effect: [[Search]] |
− | **[[ | + | **Effect: [[Shuffle]] |
---- | ---- | ||
*[[Impossible|Impossible Actions]] | *[[Impossible|Impossible Actions]] | ||
*[[Instant|Instant Pile]] | *[[Instant|Instant Pile]] | ||
+ | ---- | ||
+ | *Defined as:[[Seven Sacker]] | ||
+ | *Defined as:[[Masquerade]] | ||
+ | *Defined as:[[Flyers]] | ||
+ | *Defined as:[[Simultaneously]] | ||
+ | *Defined as:[[UU Game Terminology - Requirement|Requirement]] | ||
</div> | </div> | ||
− |
Revision as of 07:39, 17 May 2019
Effects are created by the successful resolution of an un-neigh'd card being played or generated from a card already in a Stable.
Some effects are only triggered by certain conditions. Triggered effects are always preceded by an "if" or "when."
Some triggered effects are mandatory (ex. "If this card is in your Stable at the beginning of your turn, DISCARD a card."), while others are optional ("If this card is in your Stable at the beginning of your turn, you may STEAL a Unicorn.").
Gameplay Terminology.
- Game: Deck
- Game: Discard Pile
- Game: Nursery
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Replace (a card)
- Return (a card)
- Sacrificed (a card)
- Steal (a card)
- effect
- Effect: Directly (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Continuous
- Effect: Mandatory
- Effect: Optional
- Effect: Triggered
- Effect: Unless otherwise stated
- Effect: Search
- Effect: Shuffle
- Defined as:Seven Sacker
- Defined as:Masquerade
- Defined as:Flyers
- Defined as:Simultaneously
- Defined as:Requirement