Difference between revisions of "UU - Upgrade Card"
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* [[Yay]] | * [[Yay]] | ||
</div> | </div> | ||
− | == Gameplay Terminology | + | =='''Gameplay Terminology'''== |
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− | |||
*[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]] | *[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]] | ||
---- | ---- | ||
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**[[Action Phase|Phase 3:Action]] | **[[Action Phase|Phase 3:Action]] | ||
**[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]] | **[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]] | ||
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− | |||
− | |||
---- | ---- | ||
*[[Cards]] | *[[Cards]] | ||
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*Game: [[Deck]] | *Game: [[Deck]] | ||
*Game: [[Discard Pile]] | *Game: [[Discard Pile]] | ||
+ | *Game: [[Impossible|Impossible Actions]] | ||
+ | *Game: [[Immunity]] | ||
+ | *Game: [[Instant|Instant Pile]] | ||
*Game: [[Nursery]] | *Game: [[Nursery]] | ||
+ | *Game: [[Target|Target(s)]] ([[Cards|card]] or [[Player|player]]) | ||
---- | ---- | ||
*[[Choose|Choose]] (a card) | *[[Choose|Choose]] (a card) | ||
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---- | ---- | ||
*[[UU Game Terminology - Effects|effect]] | *[[UU Game Terminology - Effects|effect]] | ||
− | **Effect: [[ | + | **Effect: [[Bring]] (into stable) |
**Effect: [[UU Game Terminology - Enter|Enter]] (a stable) | **Effect: [[UU Game Terminology - Enter|Enter]] (a stable) | ||
**Effect: [[UU Game Terminology - Leave|Leave]] (a stable) | **Effect: [[UU Game Terminology - Leave|Leave]] (a stable) | ||
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**Effect: [[Search]] | **Effect: [[Search]] | ||
**Effect: [[Shuffle]] | **Effect: [[Shuffle]] | ||
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---- | ---- | ||
*Defined as:[[Seven Sacker]] | *Defined as:[[Seven Sacker]] | ||
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*Defined as:[[Simultaneously]] | *Defined as:[[Simultaneously]] | ||
*Defined as:[[UU Game Terminology - Requirement|Requirement]] | *Defined as:[[UU Game Terminology - Requirement|Requirement]] | ||
− | + | *Defined as:[[Winning|Win Condition]] |
Revision as of 04:37, 26 November 2019
Upgrade cards grant positive effects. You can play an Upgrade card in any player’s Stable. An Upgrade card in your Stable affects only your Stable (unless otherwise stated).
Card List
- Blow Up Unicorn
- Controlled Chaos
- Dominatrix Whip
- Double Dutch
- Dragon's Blessing
- Dragon's Fortune
- Dragon Protection
- Extra Life
- Extra Tail
- Foresight
- Glass Half Full
- Glitter Bomb
- Imaginary Friendicorn
- Nightmare Pact
- Objection
- Pony Play
- Rainbow Aura
- Rainbow Mane
- Rainbow Sprinkles
- Retribution
- Special Delivery
- Summoning Ritual
- Unicorn Adoption Agency
- Unicorn Bribe
- Unicorn Lasso
- Unicorn Mafia
- Yay
Gameplay Terminology
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Replace (a card)
- Return (a card)
- Sacrificed (a card)
- Steal (a card)
- effect
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Continuous
- Effect: Mandatory
- Effect: Optional
- Effect: Triggered
- Effect: Unless otherwise stated
- Effect: Search
- Effect: Shuffle
- Defined as:Seven Sacker
- Defined as:Masquerade
- Defined as:Flyers
- Defined as:Simultaneously
- Defined as:Requirement
- Defined as:Win Condition