Difference between revisions of "UU - Magic Card"
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* SACRIFICE a card that cannot be sacrificed | * SACRIFICE a card that cannot be sacrificed | ||
− | == Gameplay Terminology | + | =='''Gameplay Terminology'''== |
*[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]] | *[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]] | ||
---- | ---- | ||
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**[[Action Phase|Phase 3:Action]] | **[[Action Phase|Phase 3:Action]] | ||
**[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]] | **[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]] | ||
− | |||
− | |||
− | |||
---- | ---- | ||
*[[Cards]] | *[[Cards]] | ||
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*Game: [[Deck]] | *Game: [[Deck]] | ||
*Game: [[Discard Pile]] | *Game: [[Discard Pile]] | ||
+ | *Game: [[Impossible|Impossible Actions]] | ||
+ | *Game: [[Immunity]] | ||
+ | *Game: [[Instant|Instant Pile]] | ||
*Game: [[Nursery]] | *Game: [[Nursery]] | ||
+ | *Game: [[Target|Target(s)]] ([[Cards|card]] or [[Player|player]]) | ||
---- | ---- | ||
*[[Choose|Choose]] (a card) | *[[Choose|Choose]] (a card) | ||
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---- | ---- | ||
*[[UU Game Terminology - Effects|effect]] | *[[UU Game Terminology - Effects|effect]] | ||
− | **Effect: [[ | + | **Effect: [[Bring]] (into stable) |
**Effect: [[UU Game Terminology - Enter|Enter]] (a stable) | **Effect: [[UU Game Terminology - Enter|Enter]] (a stable) | ||
**Effect: [[UU Game Terminology - Leave|Leave]] (a stable) | **Effect: [[UU Game Terminology - Leave|Leave]] (a stable) | ||
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**Effect: [[Search]] | **Effect: [[Search]] | ||
**Effect: [[Shuffle]] | **Effect: [[Shuffle]] | ||
− | |||
− | |||
− | |||
---- | ---- | ||
*Defined as:[[Seven Sacker]] | *Defined as:[[Seven Sacker]] | ||
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*Defined as:[[Simultaneously]] | *Defined as:[[Simultaneously]] | ||
*Defined as:[[UU Game Terminology - Requirement|Requirement]] | *Defined as:[[UU Game Terminology - Requirement|Requirement]] | ||
+ | *Defined as:[[Winning|Win Condition]] |
Revision as of 04:36, 26 November 2019
Magic cards have one-time effects. When you play a Magic card, it immediately takes effect and is then discarded.
- The person playing the card resolves the effect text as written on the card.
Card List
- A Cute Attack
- Archangel's Blessing
- Back Kick
- Blatant Thievery
- Change of Luck
- Controlled Destruction
- Dirty Mind
- Dragon's Breath
- Dragon's Fire
- Dragon Kiss
- Dragon-Scorched Stables
- Fire and Brimstone
- Fuck. Marry. Kill
- Glitter Tornado
- Good Deal
- Grow Up
- Heavenly Smite
- Kittencorn Burglar
- Llamapocalypse
- Merry-Go-Round
- Mystical Vortex
- Nightmare's Conjuring
- Overpopulation
- Plague of Death
- Prospecting
- Quid Pro Quo
- Rainbow Bazooka
- Rainbow Bridge
- Rainbow Shitstorm
- Re-Target
- Reset Button
- Safe Sex
- Shake Up
- Sharing Is Caring
- Spring Cleaning
- Storm of Cuteness
- Targeted Destruction
- Temporal Paradox
- Time Rift
- Totally Not Two Unicorns
- Two-For-One
- Ultimate Destruction
- Unfair Bargain
- Unicorn Black Market
- Unicorn Hangover
- Unicorn Nap
- Unicorn Poison
- Unicorn Shrinkray
- Unicorn Swap
- Unicorns of the Apocalypse
- Unicorns Forever
- Unicorn Trap
- Unicorgy
- Unicornucopia
- Wishing Well
- Yoink!
- Zombie Apocalypse
IMPOSSIBLE ACTIONS
If you have a card in your hand that requires you to perform an impossible action, you may not play it. Sometimes, however, the effect of a card in your Stable or a card played by any other player may require you to perform an impossible action. If this situation occurs, disregard that action. Some impossible actions include:
- DISCARD when you have no cards in your hand
- SACRIFICE a card when you have no cards in your Stable
- SACRIFICE a card that cannot be sacrificed
Gameplay Terminology
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Replace (a card)
- Return (a card)
- Sacrificed (a card)
- Steal (a card)
- effect
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Continuous
- Effect: Mandatory
- Effect: Optional
- Effect: Triggered
- Effect: Unless otherwise stated
- Effect: Search
- Effect: Shuffle
- Defined as:Seven Sacker
- Defined as:Masquerade
- Defined as:Flyers
- Defined as:Simultaneously
- Defined as:Requirement
- Defined as:Win Condition