Difference between revisions of "UU Game Terminology - Continuous"

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(Gameplay Terminology)
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'''Any effect on an Upgrade card, Downgrade card, or Unicorn card that is not a triggered effect can be assumed to be a continuous effect. A card’s continuous effect is active as long as that card is in a Stable (unless otherwise stated).'''
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'''Any effect on an Upgrade card, Downgrade card, or Unicorn card that is not a triggered effect can be assumed to be a continuous effect. A card’s continuous effect is active as long as that card is in a Stable (unless otherwise stated).'''
  
  
  
== Gameplay Terminology ==
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== Gameplay Terminology. ==
 
<p>
 
<p>
 
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
 
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
*[[Neigh, Neigh'd, Neighable, Neighing!|Neigh (disambiguation)]]
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*[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]]
 
----
 
----
 
*[[Player]]
 
*[[Player]]
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----
 
*[[Phase|Phase(s)]]
 
*[[Phase|Phase(s)]]
**[[Beginning of Turn|Phase 1:Beginning of Turn (''BOT'')]]
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**[[Beginning of Turn Phase|Phase 1:Beginning of Turn (''BOT'')]]
 
**[[Draw phase|Phase 2:Draw]]
 
**[[Draw phase|Phase 2:Draw]]
 
**[[Action Phase|Phase 3:Action]]
 
**[[Action Phase|Phase 3:Action]]
**[[End of Turn|Phase 4:End of Turn (''EOT'')]]
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**[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]]
  
*[[Target|Target (card or player)]]
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*[[Target|Target]] ([[Cards|card]] or [[Player|player]])
 
*[[Immunity]]
 
*[[Immunity]]
 
----
 
----
 
*[[Cards]]
 
*[[Cards]]
**[[Downgrade|Card type:Downgrade]]
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**Card type:[[Downgrade]]
**[[Instant|Card type:Instant]]
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**Card type:[[Instant]]
**[[Magic_cards|Card type:Magic]]
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**Card type:[[Magic]]
**[[Upgrade|Card type:Upgrade]]
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**Card type:[[Upgrade]]
**[[Unicorn Cards|Card type:Unicorn]]
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**Card type:[[Unicorn]]
**[[Baby Unicorn|Unicorn card type:Baby]]
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**Unicorn card type:[[Baby Unicorn|Baby]]
**[[Basic Unicorn|Unicorn card type:Basic]]
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**Unicorn card type:[[Basic Unicorn|Basic]]
**[[Magical Unicorn|Unicorn card type:Magical]]
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**Unicorn card type:[[Magical Unicorn|Magical]]
**[[Ultimate Unicorn|Unicorn card type:Ultimate]]
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**Unicorn card type:[[Ultimate Unicorn|Ultimate]]
 
----
 
----
*[[Deck|Game: Deck]]
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*Game: [[Deck]]
*[[Discard Pile|Game: Discard Pile]]
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*Game: [[Discard Pile]]
*[[Nursery|Game: Nursery]]
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*Game: [[Nursery]]
 
----
 
----
*[[Requirement|Requirement]]
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*[[Choose|Choose]] (a card)
*[[Choose|Choose (a card)]]
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*[[UU Game Terminology - Destroy|Destroy]] (a card)
*[[Destroy|Destroy (a card)]]
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*[[Discard]] (a card)
*[[Discard|Discard (a card)]]
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*[[Draw]] (a card)
*[[Draw|Draw (a card)]]
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*[[Play]] (a card)
*[[Play|Play (a card)]]
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*[[Pull]] (a card)
*[[Pull|Pull (a card)]]
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*[[Replace]] (a card)
*[[Replace|Replace (a card)]]
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*[[Return]] (a card)
*[[Sacrifice|Sacrifice (a card)]]
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*[[UU Game Terminology - Sacrifice|Sacrificed]] (a card)
*[[Steal|Steal (a card)]]
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*[[Steal]] (a card)
 
----
 
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*[[UU Game Terminology - Effects|effect]]
 
*[[UU Game Terminology - Effects|effect]]
**[[Directly|Effect: Directly (into stable)]]
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**Effect: [[Directly]] (into stable)
**[[Enter|Effect: Enter (a stable)]]
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**Effect: [[UU Game Terminology - Enter|Enter]] (a stable)
**[[Leave|Effect: Leave (a stable)]]
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**Effect: [[UU Game Terminology - Leave|Leave]] (a stable)
**[[Continuous|Effect: Continuous]]
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**Effect: [[UU Game Terminology - Continuous|Continuous]]
**[[Mandatory|Effect: Mandatory]]
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**Effect: [[Mandatory]]
**[[Optional|Effect: Optional]]
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**Effect: [[UU Game Terminology - Optional|Optional]]
**[[Triggered|Effect: Triggered]]
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**Effect: [[UU Game Terminology - Triggered|Triggered]]
**[[Unless otherwise stated|Effect: Unless otherwise stated]]
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**Effect: [[Unless otherwise stated]]
**[[Search|Effect: Search]]
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**Effect: [[Search]]
**[[Shuffle|Effect: Shuffle]]
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**Effect: [[Shuffle]]
 
----
 
----
 
*[[Impossible|Impossible Actions]]
 
*[[Impossible|Impossible Actions]]
 
*[[Instant|Instant Pile]]
 
*[[Instant|Instant Pile]]
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----
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*Defined as:[[Seven Sacker]]
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*Defined as:[[Masquerade]]
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*Defined as:[[Flyers]]
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*Defined as:[[Simultaneously]]
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*Defined as:[[UU Game Terminology - Requirement|Requirement]]
 
</div>
 
</div>
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Revision as of 07:38, 17 May 2019

Any effect on an Upgrade card, Downgrade card, or Unicorn card that is not a triggered effect can be assumed to be a continuous effect. A card’s continuous effect is active as long as that card is in a Stable (unless otherwise stated).


Gameplay Terminology.