Difference between revisions of "UU Game Terminology - Player"
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== PLAYER TARGETING == | == PLAYER TARGETING == | ||
− | Cards use specific terminology when referring to players. | + | <span style="color:orange">'''Player Targeting'''</span> |
− | * Any player refers to any single player, | + | <br>Cards use specific terminology when referring to players. |
− | * | + | * '''Any player''' refers to any single player, <u>including</u> you. |
− | * Each player refers to every player, | + | * '''Another player''' refers to any single player, <u>excluding</u> you. |
− | + | * '''Each player''' refers to every player, <u>including</u> you. | |
− | Any number of players refers to as many players as you choose, [excluding] you. | + | *Any number of players refers to as many players as you choose, [excluding] you. |
* When a CARD is resolved (not neigh'd) The player may choose any Stable to place a Unicorn, Upgrade or Downgrade CARD. | * When a CARD is resolved (not neigh'd) The player may choose any Stable to place a Unicorn, Upgrade or Downgrade CARD. | ||
* When a Magic Card resolves (not neigh'd) The player resolves all effects listed in order on the CARD. | * When a Magic Card resolves (not neigh'd) The player resolves all effects listed in order on the CARD. |
Revision as of 23:07, 25 November 2019
PLAYER TARGETING
Player Targeting
Cards use specific terminology when referring to players.
- Any player refers to any single player, including you.
- Another player refers to any single player, excluding you.
- Each player refers to every player, including you.
- Any number of players refers to as many players as you choose, [excluding] you.
- When a CARD is resolved (not neigh'd) The player may choose any Stable to place a Unicorn, Upgrade or Downgrade CARD.
- When a Magic Card resolves (not neigh'd) The player resolves all effects listed in order on the CARD.
- An Instant CARD is played targeting another CARD as it is played NOT a Player. When it resolves (not neigh'd) the player resolves all effects listed in order on the CARD. [Refer INSTANT]
IMMUNITY
Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects.
Gameplay Terminology.
- Game: Deck
- Game: Discard Pile
- Game: Nursery
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Replace (a card)
- Return (a card)
- Sacrificed (a card)
- Steal (a card)
- effect
- Effect: Directly (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Continuous
- Effect: Mandatory
- Effect: Optional
- Effect: Triggered
- Effect: Unless otherwise stated
- Effect: Search
- Effect: Shuffle
- Defined as:Seven Sacker
- Defined as:Masquerade
- Defined as:Flyers
- Defined as:Simultaneously
- Defined as:Requirement