Difference between revisions of "UU Game Terminology - Player"
From Unstable Games Wiki
WyvernWrath (talk | contribs) |
WyvernWrath (talk | contribs) (→Gameplay Terminology.) |
||
Line 18: | Line 18: | ||
== IMMUNITY == | == IMMUNITY == | ||
Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects. | Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects. | ||
− | == Gameplay Terminology | + | =='''Gameplay Terminology'''== |
− | |||
− | |||
*[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]] | *[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]] | ||
---- | ---- | ||
Line 34: | Line 32: | ||
**[[Action Phase|Phase 3:Action]] | **[[Action Phase|Phase 3:Action]] | ||
**[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]] | **[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]] | ||
− | |||
− | |||
− | |||
---- | ---- | ||
*[[Cards]] | *[[Cards]] | ||
Line 51: | Line 46: | ||
*Game: [[Deck]] | *Game: [[Deck]] | ||
*Game: [[Discard Pile]] | *Game: [[Discard Pile]] | ||
+ | *Game: [[Impossible|Impossible Actions]] | ||
+ | *Game: [[Immunity]] | ||
+ | *Game: [[Instant|Instant Pile]] | ||
*Game: [[Nursery]] | *Game: [[Nursery]] | ||
+ | *Game: [[Target|Target(s)]] ([[Cards|card]] or [[Player|player]]) | ||
---- | ---- | ||
*[[Choose|Choose]] (a card) | *[[Choose|Choose]] (a card) | ||
Line 65: | Line 64: | ||
---- | ---- | ||
*[[UU Game Terminology - Effects|effect]] | *[[UU Game Terminology - Effects|effect]] | ||
− | **Effect: [[ | + | **Effect: [[Bring]] (into stable) |
**Effect: [[UU Game Terminology - Enter|Enter]] (a stable) | **Effect: [[UU Game Terminology - Enter|Enter]] (a stable) | ||
**Effect: [[UU Game Terminology - Leave|Leave]] (a stable) | **Effect: [[UU Game Terminology - Leave|Leave]] (a stable) | ||
Line 75: | Line 74: | ||
**Effect: [[Search]] | **Effect: [[Search]] | ||
**Effect: [[Shuffle]] | **Effect: [[Shuffle]] | ||
− | |||
− | |||
− | |||
---- | ---- | ||
*Defined as:[[Seven Sacker]] | *Defined as:[[Seven Sacker]] | ||
Line 84: | Line 80: | ||
*Defined as:[[Simultaneously]] | *Defined as:[[Simultaneously]] | ||
*Defined as:[[UU Game Terminology - Requirement|Requirement]] | *Defined as:[[UU Game Terminology - Requirement|Requirement]] | ||
− | + | *Defined as:[[Winning|Win Condition]] |
Revision as of 04:15, 26 November 2019
PLAYER TARGETING
Player Targeting
Cards use specific terminology when referring to players.
- Any player refers to any single player, including you.
- Another player refers to any single player, excluding you.
- Each player refers to every player, including you.
- Any number of players refers to as many players as you choose, [excluding] you.
- When a CARD is resolved (not neigh'd) The player may choose any Stable to place a Unicorn, Upgrade or Downgrade CARD.
- When a Magic Card resolves (not neigh'd) The player resolves all effects listed in order on the CARD.
- An Instant CARD is played targeting another CARD as it is played NOT a Player. When it resolves (not neigh'd) the player resolves all effects listed in order on the CARD. [Refer INSTANT]
Choosing Targets for Effects
There are two play styles for player targeting that you can use when playing Unstable Unicorn:
- Option 1 (easy): When you play a card with an effect, you must declare which player(s) you are targeting before using the effect. This allows players to decide if they want to respond with a Neigh card.
- Option 2 (advanced): When you play a card with an effect, players have to choose if they want to use a Neigh card before you select targets.
Both options are viable for gameplay, so you can select your house rules for consistency within the game.
IMMUNITY
Some cards specify that they can’t be "affected" by certain things. Cards can be "affected" directly or indirectly. Direct effects target a card individually or as part of a group. Indirect effects require a player to target a card or perform an action that affects a card. If a card states "this card cannot be affected," it is immune to both direct and indirect effects.
Gameplay Terminology
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Replace (a card)
- Return (a card)
- Sacrificed (a card)
- Steal (a card)
- effect
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Continuous
- Effect: Mandatory
- Effect: Optional
- Effect: Triggered
- Effect: Unless otherwise stated
- Effect: Search
- Effect: Shuffle
- Defined as:Seven Sacker
- Defined as:Masquerade
- Defined as:Flyers
- Defined as:Simultaneously
- Defined as:Requirement
- Defined as:Win Condition