UU - Super Neigh (C&C)
Card Texts
- C&C Print Second Edition: Play this card when another player tries to play a card. Stop their card from being played and send it to the discard pile. This card cannot be Neigh'd.
- C&C Print: Play this card when any other player tries to play a card. Stop that player's card from being played and send it to the discard pile. This card cannot be Neigh'd.
Card Releases
- March 2019 - Chaos Base (2018 Kickstarter) Quantity of card: 1
- March 2019 - Control Base (2018 Kickstarter) Quantity of card: 1
- February 2024 - Chaos Base (2023 Kickstarter) Quantity of card: 1
- February 2024 - Control Base (2023 Kickstarter) Quantity of card: 1
Specific Card Rules and Information
- This card has requirement effect text that may prevent playing the card.
- Another player must play a card; either as an action or to the instant pile.
- At what point can someone no longer react with an instant card (Neigh) to a card play?
You must give other players the opportunity to play an instant card (Neigh), this is the announcement of the card you are playing;
- I announce (play) this card-name , its does this card-effect (during a simple game target is stated) - then simply asking any response? This is a good verbal cue to get players to accept or decline.
Once all players have had a chance to pass and everyone has indicated they do not wish to play an instant card, only now the card resolves.
- A player cannot now choose to play an instant card (Neigh) after they see the outcome. All players were given the chance to respond and declined.
During an Advanced game any target is now stated and all card effect text is performed.
A player cannot assume a card is Un-Neigh'd and proceed to resolve a card without giving other players this opportunity to react to the card play.
- A player should not try to abstain from the decision. All players must choose to either play an instant or decline to respond. Even though a tactical strategy, a player cannot just hold out hoping someone else may play a card. This can lead to preventable outcomes. First to respond vs last to decline.
- Can I use a Neigh card to stop someone from triggering a Unicorn card's effect? Once a card is in someone's Stable, a Neigh card cannot stop them if they choose to trigger the card's effect. NEIGH can be played to stop any Player's action phase card or any Instant card.
- Once a card is played as the Action of the Action Phase and that card is Neigh'd, the one Action for the turn has been completed.The player cannot then choose to play another card. The action still took place, the instant card negates the played card, not the action of playing the card itself.
- If any card is Neigh'd, no effect on the card will occur. The entire card was stopped.
- A card that is Neigh'd is the only card affected during this interaction. The interaction is between the neigh (card) and the target (card). Both the neigh (card) and the target (card) are placed into the discard pile. No other card in a stable, player's hand, deck, discard pile, or Nursery is affected by this interaction (unless otherwise stated).
- Any card that is not brought directly or moved into a stable by an effect can be neigh’d, unless the card specifically states “This card cannot be Neigh'd.”
- Any card played by a player that has Yay in their cannot be neigh'd. No cards at all!
- Un-neighable played cards can only be prevented by Unwind and Rewind.
The title of a card is not an effect, the card being named Super does not grant the card any extra powers than the card text.
- Neigh cards are defined as a card that has the word neigh in the card title.
- Super Neigh is a Neigh card.
- A super Neigh cannot be Neigh'd by any card, including another super Neigh.
- A super Neigh will not counter the effect of a Yay card in a players stable. Super Neigh is still a Neigh.
- If a card effect prevents you from playing Instant cards, you cannot play super Neigh. super Neigh is still an Instant card.
- The instant pile (effect chain) doesn't end just because a super Neigh has been played. As the instant pile resolves, cards are placed into the discard pile and reveal the new top card which can then have another instant card played against it. Super Neigh will always be the most effective if it is the first instant card played against the first card in the instant pile.
C&C Kickstarter Input
As part of the 2018 Kickstarter Campaign Control and Chaos cards were designed with input from backers.
Here are some early design images prior to the final print version:
Localizations of this Card
This Card Will Not Be Localized