Difference between revisions of "UU - Super Neigh (C&C)"

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(Card Texts)
(Specific Card Rules and Information)
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* March 2019 [[Unstable Unicorns Base Deck - Control Base|Control Base]] ([[2018 Kickstarter]]) Quantity of card: 1
 
* March 2019 [[Unstable Unicorns Base Deck - Control Base|Control Base]] ([[2018 Kickstarter]]) Quantity of card: 1
 
==Specific Card Rules and Information==
 
==Specific Card Rules and Information==
'''Can I use a [[UU - Neigh, Neigh'd, Neighable, Neighing|Neigh]] card to stop someone from triggering a Unicorn [[UU Game Terminology - Cards|card's]] effect?'''
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{| class="wikitable" style="text-align: center"
<br>''Once a card is in someone's Stable, a Neigh card cannot stop them if they choose to trigger the card's effect. NEIGH can be played to stop any Player's action phase card or any Instant card.'' '''~2018'''
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|style="text-align: center" style="background-color:pink"|'''At what point can someone no longer react with an instant card ([[UU - Neigh, Neigh'd, Neighable, Neighing|Neigh]]) to a card play?''' ''You must give other players the opportunity to play an instant card ([[UU - Neigh, Neigh'd, Neighable, Neighing|Neigh]]), simply asking "any response?" is a good verbal cue to get players to "pass". Once all players have had a chance to pass and everyone has indicated they do not wish to play an instant card, the card "resolves".''
<br>'''Once a card is played as the [[UU Game Terminology - Action Phase|Action]] of the [[UU Game Terminology - Action Phase|Action Phase]] and that card is [[UU - Neigh, Neigh'd, Neighable, Neighing|Neigh'd]], the one [[UU Game Terminology - Action Phase|Action]] for the turn has been completed. The player cannot then choose to play another [[UU Game Terminology - Cards|card]].''' '''(~2018)'''
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'''A player cannot now choose to play an instant card ([[UU - Neigh, Neigh'd, Neighable, Neighing|Neigh]]), they were given the chance and declined.''' ''A player cannot assume a card is [[UU - Neigh, Neigh'd, Neighable, Neighing|Un-Neigh'd]] and proceed to resolve a card without giving other players this opportunity to react to the card play.''
<br>'''[[UU - Super Neigh|Super Neigh]] cannot be [[UU - Neigh, Neigh'd, Neighable, Neighing|Neigh'd]] by any card, including another [[UU - Super Neigh|Super Neigh]]. (~2018)'''
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|}
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{| class="wikitable" style="text-align: center"
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|style="text-align: center" style="background-color:pink"|'''There is a requirement to play this card!'''
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|-
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|style="text-align: center" style="background-color:palegreen"|'''"Another player must play a card; either as an action or to the instant pile.'''
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|-
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|style="text-align: center" style="background-color:pink"|''If you the above requirement is not met you cannot play the card.''
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|}
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{| class="wikitable" style="text-align: center"
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|style="text-align: center" style="background-color:pink"|'''Can I use a [[UU - Neigh, Neigh'd, Neighable, Neighing|Neigh]] card to stop someone from triggering a Unicorn [[UU Game Terminology - Cards|card's]] effect?''' ''Once a card is in someone's Stable, a [[UU - Neigh, Neigh'd, Neighable, Neighing|Neigh]] card cannot stop them if they choose to trigger the card's effect. NEIGH can be played to stop any Player's action phase card or any Instant card.''
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|}
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{| class="wikitable" style="text-align: center"
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|style="text-align: center" style="background-color:pink"|'''Once a card is played as the [[UU Game Terminology - Action Phase|Action]] of the [[UU Game Terminology - Action Phase|Action Phase]] and that card is [[UU - Neigh, Neigh'd, Neighable, Neighing|Neigh'd]], the one [[UU Game Terminology - Action Phase|Action]] for the turn has been completed.''' ''The player cannot then choose to play another [[UU Game Terminology - Cards|card]].''
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|}
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{| class="wikitable" style="text-align: center"
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|style="text-align: center" style="background-color:pink"|'''A [[UU - Super Neigh|super Neigh]] cannot be [[UU - Neigh, Neigh'd, Neighable, Neighing|Neigh'd]] by any card''', ''including another [[UU - Super Neigh|super Neigh]].''
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|}
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<br>As part of the [[2018 Kickstarter]] Campaign Control and Chaos cards were designed with input from backers.  
 
<br>As part of the [[2018 Kickstarter]] Campaign Control and Chaos cards were designed with input from backers.  
 
<br>Here are some early design images prior to the final print version:
 
<br>Here are some early design images prior to the final print version:
 
<br>[[File:41787113 2205616456177215 2058038591828787200 n.jpg|100px]]
 
<br>[[File:41787113 2205616456177215 2058038591828787200 n.jpg|100px]]
 +
 
==Evolution of this Card==
 
==Evolution of this Card==
 
[[File:UU-ChCo-001.png|100px]][[File:UU-ChCo-001-2.png|100px]]
 
[[File:UU-ChCo-001.png|100px]][[File:UU-ChCo-001-2.png|100px]]

Revision as of 13:19, 2 December 2020

Image: C&C Print
Type: Instant Card
Deck: Control Deck
Image: C&C Print
Type: Instant Card
Deck: Chaos Deck

Card Texts

Card Releases

Specific Card Rules and Information

At what point can someone no longer react with an instant card (Neigh) to a card play? You must give other players the opportunity to play an instant card (Neigh), simply asking "any response?" is a good verbal cue to get players to "pass". Once all players have had a chance to pass and everyone has indicated they do not wish to play an instant card, the card "resolves".

A player cannot now choose to play an instant card (Neigh), they were given the chance and declined. A player cannot assume a card is Un-Neigh'd and proceed to resolve a card without giving other players this opportunity to react to the card play.

There is a requirement to play this card!
"Another player must play a card; either as an action or to the instant pile.
If you the above requirement is not met you cannot play the card.
Can I use a Neigh card to stop someone from triggering a Unicorn card's effect? Once a card is in someone's Stable, a Neigh card cannot stop them if they choose to trigger the card's effect. NEIGH can be played to stop any Player's action phase card or any Instant card.
Once a card is played as the Action of the Action Phase and that card is Neigh'd, the one Action for the turn has been completed. The player cannot then choose to play another card.
A super Neigh cannot be Neigh'd by any card, including another super Neigh.


As part of the 2018 Kickstarter Campaign Control and Chaos cards were designed with input from backers.
Here are some early design images prior to the final print version:
41787113 2205616456177215 2058038591828787200 n.jpg

Evolution of this Card

UU-ChCo-001.pngUU-ChCo-001-2.png