UU Gameplay concepts

From Unstable Games Wiki

Standard Game-play concepts

During normal game-play, there are certain concepts that are always active and have no effect on the gameplay.

Unicorn cards are a physical component of the game, they are held by players, physically placed into stables, some have effect text, some do not. These cards are always unicorn cards and cannot become something other than being a unicorn card.

When a unicorn card is in a player's stable each unicorn card is considered a "unicorn". This concept of "unicorn" has no physical component, "unicorns" do not have any effect text, the entire purpose of the "unicorn" concept is to determine the game-winning condition (usually 7 unicorns). Even though a "unicorn" has no physical component they are said to be in the stable.

Altered Gameplay concepts

When in a stable there are 9 cards that alter the standard gameplay concept, of these 5 are masquerade cards, 3 have the Blinding Effect and the other is Tiny Stable. All of these cards alter the standard gameplay concepts above.


When in a stable, Masquerade cards alter standard gameplay concepts as listed below.

  • The player is prevented from winning. The win condition requires "unicorns", you do not have any to count. (Unless Dragon's Blessing is in the stable also.)
  • When a masquerade card is in a stable it causes the intangible "unicorn" concept to become a physical component. This causes Pandas, cats, otters, shits, and reindeer to have an immunity effect rather than the physical card in the stable and this immunity is extended to the card.

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