UU Gameplay concepts

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Revision as of 11:55, 30 March 2022 by WyvernWrath (talk | contribs) (Created page with "=='''Standard Game-play concepts'''== '''During normal game-play, there are certain concepts that are always active and have no effect on the gameplay.''' '''Unicorn cards ar...")
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Standard Game-play concepts

During normal game-play, there are certain concepts that are always active and have no effect on the gameplay.

Unicorn cards are a physical component of the game, they are held by players, physically placed into stables, some have effect text, some do not. These cards are always unicorn cards and cannot become something other than being a unicorn card.

When a unicorn card is in a player's stable each unicorn card is considered a "unicorn". This concept of "unicorn" has no physical component, "unicorns" do not have any effect text, the entire purpose of the "unicorn" concept is to determine the game-winning condition (usually 7 unicorns). Even though a "unicorn" has no physical component they are said to be in the stable.

Altered Gameplay concepts

When in a stable there are 9 cards that alter the standard gameplay concept, of these 5 are masquerade cards, 3 have the Blinding Effect and the other is Tiny Stable. All of these cards alter the standard gameplay concepts above.