Difference between revisions of "UU Game Terminology - Phase"
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− | [[File:BOT CARD.png|link=Beginning_of_Turn|200px]][[File:DRAW CARD.png|link=Draw_phase|200px]][[File:ACTION CARD.png|link=Action_Phase|200px]][[File:EOT CARD.png|link=End_of_Turn|200px]]</p> | + | [[File:BOT CARD.png|link=Beginning_of_Turn Phase|200px]][[File:DRAW CARD.png|link=Draw_phase|200px]][[File:ACTION CARD.png|link=Action_Phase|200px]][[File:EOT CARD.png|link=End_of_Turn Phase|200px]]</p> |
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Revision as of 07:46, 17 May 2019
Effects may cause phases to be skipped during a turn. It is possible that the same phase can be skipped multiple times due to multiple effects in the turn. (4/3/2019) Reddit @SOmeOneSP3C1AL
Gameplay Terminology.
- Game: Deck
- Game: Discard Pile
- Game: Nursery
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Replace (a card)
- Return (a card)
- Sacrificed (a card)
- Steal (a card)
- effect
- Effect: Directly (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Continuous
- Effect: Mandatory
- Effect: Optional
- Effect: Triggered
- Effect: Unless otherwise stated
- Effect: Search
- Effect: Shuffle
- Defined as:Seven Sacker
- Defined as:Masquerade
- Defined as:Flyers
- Defined as:Simultaneously
- Defined as:Requirement