Difference between revisions of "UU Game Terminology - Enter"

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(Gameplay Terminology.)
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<br>Each time you play, '''STEAL''', or bring a Unicorn into your Stable, it counts as "entering your Stable." Any time a Unicorn card is sacrificed, destroyed, or stolen, it counts as "leaving your Stable."
 
<br>Each time you play, '''STEAL''', or bring a Unicorn into your Stable, it counts as "entering your Stable." Any time a Unicorn card is sacrificed, destroyed, or stolen, it counts as "leaving your Stable."
  
== Gameplay Terminology. ==
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=='''Gameplay Terminology'''==
<p>
 
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
 
 
*[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]]
 
*[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]]
 
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**[[Action Phase|Phase 3:Action]]
 
**[[Action Phase|Phase 3:Action]]
 
**[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]]
 
**[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]]
 
*[[Target|Target]] ([[Cards|card]] or [[Player|player]])
 
*[[Immunity]]
 
 
----
 
----
 
*[[Cards]]
 
*[[Cards]]
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*Game: [[Deck]]
 
*Game: [[Deck]]
 
*Game: [[Discard Pile]]
 
*Game: [[Discard Pile]]
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*Game: [[Impossible|Impossible Actions]]
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*Game: [[Immunity]]
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*Game: [[Instant|Instant Pile]]
 
*Game: [[Nursery]]
 
*Game: [[Nursery]]
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*Game: [[Target|Target(s)]] ([[Cards|card]] or [[Player|player]])
 
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*[[Choose|Choose]] (a card)
 
*[[Choose|Choose]] (a card)
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----
 
----
 
*[[UU Game Terminology - Effects|effect]]
 
*[[UU Game Terminology - Effects|effect]]
**Effect: [[Directly]] (into stable)
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**Effect: [[Bring]] (into stable)
 
**Effect: [[UU Game Terminology - Enter|Enter]] (a stable)
 
**Effect: [[UU Game Terminology - Enter|Enter]] (a stable)
 
**Effect: [[UU Game Terminology - Leave|Leave]] (a stable)
 
**Effect: [[UU Game Terminology - Leave|Leave]] (a stable)
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**Effect: [[Search]]
 
**Effect: [[Search]]
 
**Effect: [[Shuffle]]
 
**Effect: [[Shuffle]]
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*[[Impossible|Impossible Actions]]
 
*[[Instant|Instant Pile]]
 
 
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*Defined as:[[Seven Sacker]]
 
*Defined as:[[Seven Sacker]]
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*Defined as:[[Simultaneously]]
 
*Defined as:[[Simultaneously]]
 
*Defined as:[[UU Game Terminology - Requirement|Requirement]]
 
*Defined as:[[UU Game Terminology - Requirement|Requirement]]
</div>
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*Defined as:[[Winning|Win Condition]]

Revision as of 04:25, 26 November 2019

Any Magical Unicorn that has effects triggered when it enters a Stable will have those effects triggered every time it enters any player's Stable. If it is temporarily moved to another Stable, when the Magical Unicorn moves back into the original player's Stable, those effects are triggered again for that player.

  • When a card enters a stable, it may have a mandatory effect that triggers, resulting in a requirement effect. A card must enter a Stable for this effect to trigger, this is NOT a Requirement that prevents the action to Play the card.
  • If a card has "Entered" a Stable it is now a card in the Stable. Any card in your Stable can be sacrificed, including the card that just entered.

Entering and Leaving Your Stable
Each time you play, STEAL, or bring a Unicorn into your Stable, it counts as "entering your Stable." Any time a Unicorn card is sacrificed, destroyed, or stolen, it counts as "leaving your Stable."

Gameplay Terminology