Difference between revisions of "UU Game Terminology - Winning"
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Puppicorn is currently the only card that lets you win outside of a phase. | Puppicorn is currently the only card that lets you win outside of a phase. | ||
If it moves in a stable creating the required total of unicorns you win before the beginning of turn phase. | If it moves in a stable creating the required total of unicorns you win before the beginning of turn phase. | ||
+ | =='''Gameplay Terminology'''== | ||
+ | *[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]] | ||
+ | ---- | ||
+ | *[[Player]] | ||
+ | **[[Hand|Player: Hand]] | ||
+ | **[[Hand|Player: Hand Limit]] | ||
+ | **[[Stable|Player: Stable]] | ||
+ | **[[Turn|Player: Turn]] | ||
+ | ---- | ||
+ | *[[Phase|Phase(s)]] | ||
+ | **[[Beginning of Turn Phase|Phase 1:Beginning of Turn (''BOT'')]] | ||
+ | **[[Draw phase|Phase 2:Draw]] | ||
+ | **[[Action Phase|Phase 3:Action]] | ||
+ | **[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]] | ||
+ | ---- | ||
+ | *[[Cards]] | ||
+ | **Card type:[[Downgrade]] | ||
+ | **Card type:[[Instant]] | ||
+ | **Card type:[[Magic]] | ||
+ | **Card type:[[Upgrade]] | ||
+ | **Card type:[[Unicorn]] | ||
+ | **Unicorn card type:[[Baby Unicorn|Baby]] | ||
+ | **Unicorn card type:[[Basic Unicorn|Basic]] | ||
+ | **Unicorn card type:[[Magical Unicorn|Magical]] | ||
+ | **Unicorn card type:[[Ultimate Unicorn|Ultimate]] | ||
+ | ---- | ||
+ | *Game: [[Deck]] | ||
+ | *Game: [[Discard Pile]] | ||
+ | *Game: [[Impossible|Impossible Actions]] | ||
+ | *Game: [[Immunity]] | ||
+ | *Game: [[Instant|Instant Pile]] | ||
+ | *Game: [[Nursery]] | ||
+ | *Game: [[Target|Target(s)]] ([[Cards|card]] or [[Player|player]]) | ||
+ | ---- | ||
+ | *[[Choose|Choose]] (a card) | ||
+ | *[[UU Game Terminology - Destroy|Destroy]] (a card) | ||
+ | *[[Discard]] (a card) | ||
+ | *[[Draw]] (a card) | ||
+ | *[[Play]] (a card) | ||
+ | *[[Pull]] (a card) | ||
+ | *[[Replace]] (a card) | ||
+ | *[[Return]] (a card) | ||
+ | *[[UU Game Terminology - Sacrifice|Sacrificed]] (a card) | ||
+ | *[[Steal]] (a card) | ||
+ | ---- | ||
+ | *[[UU Game Terminology - Effects|effect]] | ||
+ | **Effect: [[Bring]] (into stable) | ||
+ | **Effect: [[UU Game Terminology - Enter|Enter]] (a stable) | ||
+ | **Effect: [[UU Game Terminology - Leave|Leave]] (a stable) | ||
+ | **Effect: [[UU Game Terminology - Continuous|Continuous]] | ||
+ | **Effect: [[Mandatory]] | ||
+ | **Effect: [[UU Game Terminology - Optional|Optional]] | ||
+ | **Effect: [[UU Game Terminology - Triggered|Triggered]] | ||
+ | **Effect: [[Unless otherwise stated]] | ||
+ | **Effect: [[Search]] | ||
+ | **Effect: [[Shuffle]] | ||
+ | ---- | ||
+ | *Defined as:[[Seven Sacker]] | ||
+ | *Defined as:[[Masquerade]] | ||
+ | *Defined as:[[Flyers]] | ||
+ | *Defined as:[[Simultaneously]] | ||
+ | *Defined as:[[UU Game Terminology - Requirement|Requirement]] | ||
+ | *Defined as:[[Winning|Win Condition]] |
Revision as of 04:29, 26 November 2019
The End of the Game
The first person to successfully collect the required number of Unicorns in their Stable wins! Each Unicorn card counts for one Unicorn (unless otherwise stated.)
- 2-5 Players: 7 Unicorns to win. (If you are playing with 2 players, make sure to read the 2-player Rules section.)
- 6-8 Players: 6 Unicorns to win.
If the deck runs out of cards before any player reaches a winning number of Unicorns in their Stable, the player with the most Unicorns wins.
If two or more players tie for the most Unicorns in their Stable, each tied player must add up the number of letters in the names of all the Unicorn cards in their Stable. The player with the most letters wins.
If two or more players tie for the most Unicorns and the most letters, everyone loses. Ouch.
Winning Condition
A game winning condition is determined when the number of unicorns is achieved and no effects remain to resolve.
This is the similar condition that you are able to progress to next phase of the turn, so you could use the statement;
"You win at end of phase".
This is so no player could win instantly when they got the number of unicorns required.
Puppicorn
Puppicorn is currently the only card that lets you win outside of a phase. If it moves in a stable creating the required total of unicorns you win before the beginning of turn phase.
Gameplay Terminology
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Replace (a card)
- Return (a card)
- Sacrificed (a card)
- Steal (a card)
- effect
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Continuous
- Effect: Mandatory
- Effect: Optional
- Effect: Triggered
- Effect: Unless otherwise stated
- Effect: Search
- Effect: Shuffle
- Defined as:Seven Sacker
- Defined as:Masquerade
- Defined as:Flyers
- Defined as:Simultaneously
- Defined as:Requirement
- Defined as:Win Condition