UU Game Terminology - Winning
The End of the Game
The first person to successfully collect the required number of Unicorns in their Stable wins! Each Unicorn card counts for one Unicorn (unless otherwise stated.)
- 2-5 Players: 7 Unicorns to win. (If you are playing with 2 players, make sure to read the 2-player Rules section.)
- 6-8 Players: 6 Unicorns to win.
If the deck runs out of cards before any player reaches a winning number of Unicorns in their Stable, the player with the most Unicorns wins.
If two or more players tie for the most Unicorns in their Stable, each tied player must add up the number of letters in the names of all the Unicorn cards in their Stable. The player with the most letters wins.
If two or more players tie for the most Unicorns and the most letters, everyone loses. Ouch.
A game winning condition is determined when the number of unicorns is achieved and no effects remain to resolve.
This is the similar condition that you are able to progress to next phase of the turn, so you could use the statement;
"You win at end of phase".
This is so no player could win instantly when they got the number of unicorns required.
Puppicorn is currently the only card that lets you win outside of a phase. If it moves in a stable creating the required total of unicorns you win before the beginning of turn phase.
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
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- Replace (a card)
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