Difference between revisions of "Gameplay Terminology"
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*[[UU Game Terminology - Destroy|Destroy]] | *[[UU Game Terminology - Destroy|Destroy]] | ||
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*[[Discard]] | *[[Discard]] | ||
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− | == | + | =='''Gameplay Terminology'''== |
− | + | *[[Neigh, Neigh'd, Neighable, Neighing|Neigh (disambiguation)]] | |
− | *[[Baby Unicorn|Baby Unicorn (card)]] | + | ---- |
− | + | *[[Player]] | |
− | *[[ | + | **[[Hand|Player: Hand]] |
− | + | **[[Hand|Player: Hand Limit]] | |
− | *[[ | + | **[[Stable|Player: Stable]] |
− | + | **[[Turn|Player: Turn]] | |
− | *[[ | + | ---- |
− | + | *[[Phase|Phase(s)]] | |
− | *[[UU Game Terminology - | + | **[[Beginning of Turn Phase|Phase 1:Beginning of Turn (''BOT'')]] |
− | + | **[[Draw phase|Phase 2:Draw]] | |
− | *[[ | + | **[[Action Phase|Phase 3:Action]] |
− | + | **[[End of Turn Phase|Phase 4:End of Turn (''EOT'')]] | |
− | *[[ | + | ---- |
− | + | *[[Cards]] | |
+ | **Card type:[[Downgrade]] | ||
+ | **Card type:[[Instant]] | ||
+ | **Card type:[[Magic]] | ||
+ | **Card type:[[Upgrade]] | ||
+ | **Card type:[[Unicorn]] | ||
+ | **Unicorn card type:[[Baby Unicorn|Baby]] | ||
+ | **Unicorn card type:[[Basic Unicorn|Basic]] | ||
+ | **Unicorn card type:[[Magical Unicorn|Magical]] | ||
+ | **Unicorn card type:[[Ultimate Unicorn|Ultimate]] | ||
+ | ---- | ||
+ | *Game: [[Deck]] | ||
+ | *Game: [[Discard Pile]] | ||
+ | *Game: [[Impossible|Impossible Actions]] | ||
+ | *Game: [[Immunity]] | ||
+ | *Game: [[Instant|Instant Pile]] | ||
+ | *Game: [[Nursery]] | ||
+ | *Game: [[Target|Target(s)]] ([[Cards|card]] or [[Player|player]]) | ||
+ | ---- | ||
+ | *[[Choose|Choose]] (a card) | ||
+ | *[[UU Game Terminology - Destroy|Destroy]] (a card) | ||
+ | *[[Discard]] (a card) | ||
+ | *[[Draw]] (a card) | ||
+ | *[[Play]] (a card) | ||
+ | *[[Pull]] (a card) | ||
+ | *[[Replace]] (a card) | ||
+ | *[[Return]] (a card) | ||
+ | *[[UU Game Terminology - Sacrifice|Sacrificed]] (a card) | ||
+ | *[[Steal]] (a card) | ||
+ | ---- | ||
+ | *[[UU Game Terminology - Effects|effect]] | ||
+ | **Effect: [[Bring]] (into stable) | ||
+ | **Effect: [[UU Game Terminology - Enter|Enter]] (a stable) | ||
+ | **Effect: [[UU Game Terminology - Leave|Leave]] (a stable) | ||
+ | **Effect: [[UU Game Terminology - Continuous|Continuous]] | ||
+ | **Effect: [[Mandatory]] | ||
+ | **Effect: [[UU Game Terminology - Optional|Optional]] | ||
+ | **Effect: [[UU Game Terminology - Triggered|Triggered]] | ||
+ | **Effect: [[Unless otherwise stated]] | ||
+ | **Effect: [[Search]] | ||
+ | **Effect: [[Shuffle]] | ||
+ | ---- | ||
+ | *Defined as:[[Seven Sacker]] | ||
+ | *Defined as:[[Masquerade]] | ||
+ | *Defined as:[[Flyers]] | ||
+ | *Defined as:[[Simultaneously]] | ||
+ | *Defined as:[[UU Game Terminology - Requirement|Requirement]] | ||
+ | *Defined as:[[Winning|Win Condition]] | ||
Revision as of 04:31, 26 November 2019
Universal Terms For Both Games
Gameplay Terminology
- Game: Deck
- Game: Discard Pile
- Game: Impossible Actions
- Game: Immunity
- Game: Instant Pile
- Game: Nursery
- Game: Target(s) (card or player)
- Choose (a card)
- Destroy (a card)
- Discard (a card)
- Draw (a card)
- Play (a card)
- Pull (a card)
- Replace (a card)
- Return (a card)
- Sacrificed (a card)
- Steal (a card)
- effect
- Effect: Bring (into stable)
- Effect: Enter (a stable)
- Effect: Leave (a stable)
- Effect: Continuous
- Effect: Mandatory
- Effect: Optional
- Effect: Triggered
- Effect: Unless otherwise stated
- Effect: Search
- Effect: Shuffle
- Defined as:Seven Sacker
- Defined as:Masquerade
- Defined as:Flyers
- Defined as:Simultaneously
- Defined as:Requirement
- Defined as:Win Condition